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Whether or not he knows his sire is irrelevant. He knows what his clan is, and therefor, he knows he's Malkavian.
And being a Malkavian is vastly better from a political standpoint, than being a Caitiff. As crazy as the Malkavians are, they at least have managed to earn themselves a begrudging amount of respect from the other clans, and are welcomed within the Camarilla.
NOBODY respects the Caitiff. They are social pariahs, who have to fight tooth and nail for any scraps they can scavenge off vampire society. In many cases, their presence is outright banned, and they'll be run out of the domain under penalty of final death.
My guess, and bear in mind this is only a hypothesis... is that the writers wrote the story they wanted. Weird, eh?
You don't have to agree with it, but end of the day, they wrote what they wanted, not what YOU wanted.
My theory here is that he didn't see it that way. Now, perhaps the character was "objectively" incorrect, or perhaps not. Either way, that's how the CHARACTER saw things and it IS important. It governs his entire story arc.
Now, if you disagree with that as well, that's your choice. Maybe, you should write your own novel? Show us how it SHOULD be?
Again, Malkavians are crazy, not stupid.
Even a slack jawed moron could take a look around, see how the Caitiff are treated, and come to the conclusion of "yeah, I want nothing to do with that."
Again, you didn't write this story. Speaking as a schizoaffective person myself, I DEFINITELY sympathize with Padraic for not wanting to associate with "crazy."
Yes, the Malkavians are associated with being crazy, but they're also valued for their positions as seers, oracles and investigators. Vampire society may not like spending too much time around them, but they acknowledge the Malkavians have a deeper level of insight than they reasonably should.
As such, the Malkavians have earned some degree of begrudging respect from the other clans, who occasionally seek them out for advice or information.
But as a Caitiff, you're some bastard orphan with no clan, lineage or background. You spontaneously manifest a random grab bag of disciplines, which makes the elders very nervous, and elders don't like being nervous.
You don't think being a malk would make this contextual group of people very nervous? They literally scapegoated their most prominent one because the Lasombra fledgling convinced them it was a better idea than scapegoating HER. Not only that, but this falls directly on the heels of a MASSIVE turf-war between two Anarch leaders, one of which was the murder they need a scapegoat FOR.
I'm curious if you actually played and/or paid attention to literally anything that transpired in the prior two games. Or is this another one of those "I watched a youtube video so I'm good" kind of things for you?
I bought Coteries of New York and played through all 3 characters. I didn't buy the Lasombra DLC, because with how extremely railroaded Coteries was, I saw the game as a flat out scam. I paid 20 dollars to play a CYOA game. Not read somebody else's pre-scripted fanfiction where your choices have no impact, and you're forced to go along with whatever the ST wants you to do. The game was worth 12 dollars at the most.
And no, simply being a Malkavian would not get you the same degree of abuse that being a Caitiff would. In case you missed it, they have a malkavian on the primogen, who not only seems to have the Prince's ear on many occasion, but is also publicly disregarding Padric as though he were human garbage.
So yeah, I'd say introducing yourself as a Malkavian gets way better treatment, than being one of the clanless.
Also, with how railroady these games are, I can not comprehend why you'd think I would need to have personally dropped money on the game and played it myself to know what is going on. As I said before, your choices have no impact in Coteries, the game is set on rails.
Once you get past the trial scene, you can not fail the story, because the ST will seize control any time you stub your toe and force the story back on track. Player agency does not exist for the New York trilogy.
So I can confidently say that watching somebody else play through the story grants me the same degree of authority on the subject, as if I had played it myself. I don't know what kind of mental gymnastics you have to go through to convince yourself differently?
So, you don't like the games and didn't even buy two of them, let alone "play it yourself," and your rationale is entirely rooted in how you hate the story and you hate how choices don't matter and you hate the clans and you hate above all else, spending money on wasted time...
Yet you feel "confident" in discussing said story you hate for a game you neither bought nor played, wasting your time in the process of trying to argue how it "should have gone" in the world according to you?
EDIT: to be perfectly clear lest you misconstrue my point, I'm not saying you should stop posting here, or that you shouldn't discuss the game unless you buy it. I just think you should be honest and stop the pretense of "oh, I have physical handbooks about VtM, let me tell you how this game SHOULD have been..."
You're wasting your time, on things you didn't want to waste time on in the first place. Rather ironic, no? But you can continue to do so if you'd like, after all I'm not a cop.
I don't need to play it myself, if there's no sense of player agency or control. I can watch somebody else play it for me and get exactly the same kind of experience out of the situation as if I had done it myself. Coteries of New York has no replay value for exactly that reason. It's the same story every single time, barring a few dialogue tweaks from different characters.
You asked previously how I would have done the story differently? I would say something along the lines of Parliament of Knives, a CYOA game which is also set in 5th edition, but actually respects the player's freedom.
Your choices throughout the game have actual impact on the story. Your skills and attributes improve based on how you use them. There are multiple endings to the game depending on who you interact with and how.
The game also doesn't brow beat you over the head with agony and despair over your loss of humanity. You can fully embrace your vampiric nature and treat the mortals around you as nothing more than livestock for you to feed upon. It is the player, not the Story Teller, who decides how much value they place on their remaining Humanity.
Best of all, there's even a SABBAT ending; something which I feared we would never see in a Masquerade game, after 5th edition decided to axe them from the story.
Which means you're basically critiquing a movie you didn't like, with these forum posts. Which is fine, at face value. You're allowed to not like The Matrix.
I think it's odd you'd watch parts 2 and 3 and 4 if you didn't like the first one, but you're allowed to not make logical sense if you don't want to.
As it happens, no. I did not. I said literally exactly this:
I suggested you should write your own novel and show us how it should be. As in, find a productive use for your time. Preferably one that turns a profit, or else you can't even really argue these games are failures for doing what they did. If they made money, and you didn't, well... what's THAT say about YOUR idea(s)?
Yes, and I can watch people play Super Mario Maker all day and know what shell jump tech is without ever playing the game myself.
But you don't see me posting online about how "man, the game's so ON RAILS, I mean all you do is try to rescue the princess! I don't even LIKE princess Peach! Where's the love for Pauline? I have the game manual, this is how it SHOULD have gone in SMB2 and 3..."
As I understand it, 5th edition Hunter has removed the Imbued and just reduced Hunters to a bunch of people that want to kill monsters?
Which, don't get me wrong, I understand that the concept of being literally chosen by GOD to go out and exterminate monsters, many of whom are associated with various ethnic cultures and communities, might be a bit of a hard sell in this day and age.
I mean, how exactly do you justify to your players why you're hunter cell is going around putting Black Furies to the torch, just because they're werewolves? Or why you're going after Verbena Mages in some modern day reenactment of the Witch Trials?