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Anyway, as to interpretation, I think you have a cool story constructed, one that I wouldn't have thought of. But I think the game is really about experience more than trying to gather any story from it. It's fine to do so, but I really think that it kind of just lessens the experience, like you said. Maybe it's just as important to ask how YOU got there? Why did you do what you did? How do you feel about what you see?
Sorry for the artsy fartsy kind of talk, but this is that kind of game, really.
Seeing as a main inspiration of NaissanceE was BLAME, which was set in some ancient, abandoned superstructure, it makes me wonder if Lucy is one of the remnants of some population killed off by the Host or other such autonimous, technological entities.
It's either that or Lucy is a tresspasser in the ruins of some dead, technical civilization. Some of the housing (especially the stuff near the beginning, int he lower portion of "going Down") looks more human and livable then others, with furnished and lit apartments and recognizeable, humantechnology. The stuff later on, deeper within the structure, appears more blank and abstract, possibly because they didn't HAVE furniture or appliances as we know it, perhaps the homes themselves were appliances, able to change their topology and makeup on a whim to accomplish diverse living tasks?
The Wizard of Oz.....
Reality Disassociation? It's easy to lose.
Many who've lost it have tried to help others (inevitabely) getting lost
in trivializing or accepting their new found understanding of our existence
and learning not only how to deal with it but use the siutation to their advantage.
As for watching the video from a down-to-earth perception it just appears to be a young women left in an abandoned space station.
Also, Carnival73, I'd say it's way too big to be a space station. It would almost have to be some kind of artificial planet or something.
I apologize, and thank you for pointing that out. I have hopefully found all the instances of this mistake in my post and corrected them.
But i don't understand the ending. Running away shouldn't the best solution for this interpretation. It seems that I must be totally wrong with it : (
I'm not sure if anyone noticed this or not, but towards the beginning of the game, the structure is guiding Lucy to something, using lights and linear pathways to show her the way. However, there's a point in which you find a jagged path in the top-most catwalks of the city. This strange path closes at first... and then opens back up again. Perhaps this is something she shouldn't have found? Was whatever was guiding her reluctant to block her way? Did it absolutely have to be her choice?
Something I noticed immediately from the point I entered that pathway was that the game got a bit more menacing. No longer was Lucy being guided, but chased. She was no longer being lured /towards/ something, she was being lured /away/ from something. No longer were there lights and cubes to show my path, but now darkness, shifting hallways, and pychological tricks were in my way to /block/ my path. She clearly found something she shouldn't have, and the structure was trying to keep her away. Once I got to the turbines of the game, I ran across them and found fans suddenly spinning and turned on. Was Lucy only there to turn the lights on? Because I'm definately not crazy when I say that the game got a little brighter after the turbine portion of the game.
After that it was clear that something was playing with Lucy. To the point that it perhaps drove her insane. Maybe the entity even got tired of it and showed her the way out. It had what it wanted, right? Lucy performed some maintenance and now all the lights were turned on. It wasn't until Lucy decided to jump back down that this thing got angry and tried to outright kill her.
Perhaps she was wandering into some sort of living machine that needed help, but eventually turned on her. Maybe she was lost in her own mind, I'm not sure. These are only a few observations I had during my playthrough of the game. As for the last portion, "The Beginning", it could refer to the beginning of the game where Lucy was being chased by the worm. Maybe it followed her through the lighted doorway and we just have an ever-lasting loop of events.
Great suppositions so far from you guys! This one kinda blew my mind, actually. It makes a scary ammount of sense. At the very least, the idea of her being led in, then chased out at that defining point is pretty valid. Perhaps she is going from being lost, to venturing in, then going too far and being chased out. It neatly explains why the turbines started spinning up right as she got to them.
Though, it almost seemed to me like the presence of the structure, with the cubes helping her down to the city, then trying to protect her from The Host, was opposed to said entity.
This is Lucy's journey through drug rehab. At first, she's guided. Things are relatively safe. But as things progress, they get harder. She has to rely on unknowable entities to take her where she needs to go. Then things open up. The vastness itself is intimidating. What is the right path? How do we beat this thing? Then it closes up again, the path becomes more certain, but it is also more difficult.
Then Lucy's mind begins to bend as she experiences withdrawal. The singing as she dodges fan blades is her counselor trying to help her. Finally, she's come into the light. The stark, but clean light of the desert. But then, at the end, she stumbles, falls, is tempted … the Host left her a message. Her old drug dealer. Trying to take her back. She is tempted, and goes to see him, but ultimately, she flees. Because letting him catch her means death.
Another interpretation might run along similar dynamics. Escaping from abuse. Take the room where you see the weird little doll and such. Lucy's abuser's attempts to keep her around, appeal to her, but she keeps trying to escape into this big scary world. The abused often need their abusers for direction. In the end, after seeing she doesn’t need him, she has a final confrontation with him and she escapes as he tears apart the world around her.
But what if it's none of those? What if the structure is not as metaphorical as it seems? What if it’s real as it appears? I prefer this interpretation, personally.
One thought I had while playing was that parts of the structure looked like an alien mind's attempts to create a place for humans to live. After all, in parts of the game, there appear to be vast residential blocks.
What if humans have actually evolved to a higher dimension? However, there are still populations of humans who haven’t ascended. Our hyper-advanced brethren want these primitives to join them. So they house them in the structure. The structure is them trying to build something their predecessors—us—can somewhat understand. That is why the shapes are so stark; they simply aren’t used to working in three dimensions anymore. So they do the best they can.
That apartment you find is the home of the last human who successfully navigated the structure. Or maybe it's yours? Notice how the time slows down when you’re in there? Perhaps us old-fashioned humans are kept in rooms where time seems to stand still to minimize how much time we perceive spending in this structure before the tests.
And about that. The structure is the way the ascended test and teach the old-fashioned three-dimensional humans to navigate and understand the world they will enter; a primer course. Death has little meaning to them, and as such, they can keep reconstructing Lucy in order to teach her through trial-and-error.
The Beginning is merely the beginning of Lucy’s ascendence to a higher plain of existence where she will be taught to become one of these new higher-dimensional posthumans. That is why the game appears to bend and place so much stress on her mind; it needs to make sure she is ready to ascend.