Dead Rising 3

Dead Rising 3

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Untold Stories: Unlock the doors !!
I was hesitant to buy, even though I enjoyed the original game quite a lot.

Some things about the title disappointed me (I would have liked herding survivors to a safe house where they hang out, go crazy and form relationships like the first one).

But anyhow, I liked and enjoyed the game enough to finish the main campaign, and gave the overall experience an 8/10. Quite fun murderating all those zombies.

So I decide to try the 'untold stories' and immediately dislike that these new gumbies inherit all of Nicks progress, skills and endgame weapons and powers.

So I decide to re-set my progress and play each from the start .. much better, they survive or progress on their own merit .. makes the DLCs MUCH more fun.

BUT

UNLOCK THE DOORS !!

There are heaps of places you cant get to because they were linked to story events in the main campaign, and they hold important blueprints that you would never be able to get as the 4 untold guys !
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Showing 1-6 of 6 comments
Turkeysammich Sep 18, 2014 @ 12:55am 
it wasn't as fun for me as the other two games, for some reason. Even though this one was bigger, it didn't seem that way. I don't remember how fast you could level up in the past games, but in this one, once you grab a shout weapon, you'll hit 50 in under an hour, takes all the fun out of it.
KuWanTum Sep 18, 2014 @ 1:18am 
Originally posted by o0simon0o:
There are heaps of places you cant get to because they were linked to story events in the main campaign, and they hold important blueprints that you would never be able to get as the 4 untold guys !

IIRC, the only thing you need side missions to unlock doors for you is the police armory
Last edited by KuWanTum; Sep 18, 2014 @ 1:18am
Mr. Giggles Sep 18, 2014 @ 1:28am 
OP WEAPONS MAKE THE DLC BAD!! UNLOCK ALL THE DOORS SO I CAN USE FIND AND USE OP WEAPON BLUEPRINTS!!!!!!11111
BridgetFisher Sep 18, 2014 @ 2:44am 
This vancouver team kinda said already they ahted the survivor mechanic in previous games. While its one of the parts we all loved, its a shame they chose not to make survivors more a part of the overall story. Maybe capcom can hire a new team for the next DR game? Hopefully a team that likes the past DR games instead of talking about things they hated which is weird because ya know, why work on a game those same people didnt like to beign with, its all topsy turvy weird.
Captain Australia Sep 18, 2014 @ 6:00am 
Turkey: agree with you that it seemed to lose a lot of the spirit, and really just focus on zombie smashing hordes .. but I have to say I still enjoyed it even though it did seem a step backward in theme and tone in some ways.

Kuwan: there are at least half a dozen locations that are inaccessible until scripted core & side missions, and they contain blueprints. Karaoke bar, for example .. some of the posh houses like the one where you have to collect plane parts, or the other one where there's an old guy trying to scam the inheritance from the young guy, there's the mortuary, the tunnels to the mortuary, the two shops behind the first mechanic's shop. There are a bunch of locked places containing blueprints, not just the armoury. Actually mate, the first safehouse you unlock has a blueprint in it .. and if you start the DLC fresh you can't enter safehouses, only 'purify' them.

Giggles: that's the internet for you, everyone has an opinion and a voice, whether it adds value or not. Yes, I posted that I don't want my 'untold story' character to start at level 50 with all the skills and blueprints .. but that does NOT mean I don't want to have the opportunity to acquire them as I play. It's a completely legitimate thing to posit, and not in any way stupid. Your remark, however .....

Bridget: yeah, I'm with you. I actually think it's a generational thing .. old school game developers (let's say in the 90s) were focussed on creating experiences .. but now there seems an underlying goal to kinda streamline .. which ultimately winds up homogenising the experiences, taking away so much tone and character and uniqueness making a lot of game titles these days kinda blur together .. where there are moments from earlier generations of gaming that still stand out in memory. These .. dunno .. Gen Y designers and programmers want to make things 'easier' so we can get to the fun .. so lets have a survivor board and be able to dump them and pick them up whenever ... but they don't realise that part of the fun of Dead Rising 1 was it was so freaking hard to save everyone (I did), with the clock constantly ticking and each setback making you roll your eyes with stress .. that is a great thing, trying to herd 4 desperate survivors back to base .. easy and fun arent synonymous. But yeah, they wind up taking away features that were actually quite valuable. So many disappointing game releases in the past couple of years, we should be in a new rennaisance of gaming, instead we've got these consolitis ports and forced online releases and brand cash-ins. Oh, random internet rant, sorry about that.

People say they didn't like Nick Ramos, that he had no personality .. I dont know, I kinda liked him, felt like he had more humanity than the last couple of protaganists.
Last edited by Captain Australia; Sep 18, 2014 @ 6:07am
rallegre Sep 18, 2014 @ 7:13am 
Originally posted by Turkeysammich:
it wasn't as fun for me as the other two games, for some reason. Even though this one was bigger, it didn't seem that way. I don't remember how fast you could level up in the past games, but in this one, once you grab a shout weapon, you'll hit 50 in under an hour, takes all the fun out of it.
FUS RA DO!

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Showing 1-6 of 6 comments
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Date Posted: Sep 18, 2014 @ 12:32am
Posts: 6