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IIRC, the only thing you need side missions to unlock doors for you is the police armory
Kuwan: there are at least half a dozen locations that are inaccessible until scripted core & side missions, and they contain blueprints. Karaoke bar, for example .. some of the posh houses like the one where you have to collect plane parts, or the other one where there's an old guy trying to scam the inheritance from the young guy, there's the mortuary, the tunnels to the mortuary, the two shops behind the first mechanic's shop. There are a bunch of locked places containing blueprints, not just the armoury. Actually mate, the first safehouse you unlock has a blueprint in it .. and if you start the DLC fresh you can't enter safehouses, only 'purify' them.
Giggles: that's the internet for you, everyone has an opinion and a voice, whether it adds value or not. Yes, I posted that I don't want my 'untold story' character to start at level 50 with all the skills and blueprints .. but that does NOT mean I don't want to have the opportunity to acquire them as I play. It's a completely legitimate thing to posit, and not in any way stupid. Your remark, however .....
Bridget: yeah, I'm with you. I actually think it's a generational thing .. old school game developers (let's say in the 90s) were focussed on creating experiences .. but now there seems an underlying goal to kinda streamline .. which ultimately winds up homogenising the experiences, taking away so much tone and character and uniqueness making a lot of game titles these days kinda blur together .. where there are moments from earlier generations of gaming that still stand out in memory. These .. dunno .. Gen Y designers and programmers want to make things 'easier' so we can get to the fun .. so lets have a survivor board and be able to dump them and pick them up whenever ... but they don't realise that part of the fun of Dead Rising 1 was it was so freaking hard to save everyone (I did), with the clock constantly ticking and each setback making you roll your eyes with stress .. that is a great thing, trying to herd 4 desperate survivors back to base .. easy and fun arent synonymous. But yeah, they wind up taking away features that were actually quite valuable. So many disappointing game releases in the past couple of years, we should be in a new rennaisance of gaming, instead we've got these consolitis ports and forced online releases and brand cash-ins. Oh, random internet rant, sorry about that.
People say they didn't like Nick Ramos, that he had no personality .. I dont know, I kinda liked him, felt like he had more humanity than the last couple of protaganists.