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It seems as though you've refunded the game though (as your name does not have the owned icon next to it), so it's kind of a moot point now.
Of course, if you refunded it and don't buy it back doesn't do you much good. They wanted a timer to make it harder to save everyone and do all the side stuff in one go because it was designed around NG+. Unfortunately, unlike the first two games the timer was made to adhere to more casual players and was basically given more than enough time, way to much time so it ought not exist at this point.
My point is don't have open world games with timers. I makes me feel like I don't have enough time to do everything - even if they do give me more than enough time - I don't want to have to think about a time limit AT ALL. It ruins the enjoyment.
Yes, I refunded it because there didn't seem to be a direct way to 'pause' it.
As others indicated you really don't have to think about time for the most part. The exception is when you are getting close to an event deadline go complete it than continue doing w/e it was you were. In the end you will have more than enough time to do basically anything. If by some chance you are descended from the ancient slowbro species than you can utilize NG+, a CORE mechanic in Dead Rising games tho I'm not sure if it has the "Dying" feature in it as I never died in DR3 before. In past DR games if you die you get an option its back to the start of a NG but with all your stats/etc. carried over (like a mini-NG+) or load last save and lose progress since then (I think). The NG+/carry over aspect is a core element, especially with multiple endings.
Heck, I don't see why you can't just do "everything" in NG+ if you wanted once you knew what you were doing. That is simply what the game was designed for and the timer is "supposed", but fails in DR3 as has been explained, to add a sense of "urgency and dilema" in your choices. Do I save this one extra survivor or go for the core mission so I don't risk missing it?
It isn't a design flaw, the game simply is not designed for you. To be more accurate, it probably is designed for you but you have a personal refusal to try to understand what is going on here despite everyone telling you and so it comes at your own expense. DR games certainly have their flaws, especially DR3's buggyness. In the end you may have refunded for another reason if not this had you continued, or perhaps you would have loved it. DR1 was extremely strict on the timer and I tried to do everythign (did by NG+2) and the strict timer annoyed me at first but it ended up being one of my favorite non-JRPGs and my fav DR game.
Dead Rising is a franchise all about managing your limited amount of time and resources in order to garner the best result. If this is something you don't like, then that's just how it is. However, Dead Rising 3 has a time limit SO long that you really don't even have to kind of think about what you're doing, you get seven in-game days, with more than enough time to ♥♥♥♥ around and do whatever it is you want.
Dead Rising 4 will be losing it's key feature in the form of the time limit, so that piece of crap might be more up your alley.
ah perfect! It's going to have the more interesting character anyway! However they said the same thing about this title and... well.. i still had a timer.
thats what you sound like