Dead Rising 3

Dead Rising 3

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Game loads, but no image on monitor. (SOLVED)
Just verified files twice.
Tried looking for a settings file to delete, couldn't find one.
Updated and verified ALL drivers.
Don't even ask me about my PC specs, they are overkill for this game.
Uniinstalled, re-installed.
Tried loading with "-startwindowed" in startup options.

Have done everything I know to do, but still nothing.

The issue is when the game starts, my monitor goes black as if there were no input at all, and a message (from my monitors firmware) says "Input Not Supported". The effed up thing is, I've played this game before, on this PC, with this monitor. I don't understand why now magically it does not work. I'm starting to think that maybe I will never be able to play this again :/

There is ABSOLUTELY nothing helpful in any other Steam discussion, or in the entire interwebs. I've spent the last 3 hours looking for a solution, watching stupid youtube videos, and reading completely useless Steam posts. Nothing I have seen so far seems related at all. Any ideas?



FIX:

I was using an aftermarket video cable, which has a DVI end at the GFX Card, and an HDMI end at the monitor, with an adapter that changes the monitor ends HDMI back to DVI.

What I did was reverse the cable, inserted the HDMI male end into my GFX card's HDMI output, and used the DVI end at the monitor, which is it's only native input. I don't know if the game is only compatible with HDMI output, or what. I'm not going to sit here and guess why, but that was the fix. So for those whose monitors claimed to not "have any input" or were saying "input not supported", just change the way you are sending the signal to your monitor and that may do the trick. Good luck, hope this helps somebody...

PC Info:

AMD Asus Strix 390x OC Edition.
i7 4790
Windows 10 64bit.
16Gb DDR3 RAM
Game installed to alternate internal drive.
Last edited by Master0fBlunt; Oct 3, 2017 @ 8:05am
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Showing 1-4 of 4 comments
Buck Oct 4, 2017 @ 4:44pm 
your system was picking a display mode that the monitor didn't support. that's all. I don't see any reason HDMI and DVI-D are directly adaptable. I see no reason why swapping the ends should serve any purpose, but whatever.
Master0fBlunt Oct 4, 2017 @ 7:04pm 
Originally posted by Buck:
your system was picking a display mode that the monitor didn't support. that's all. I don't see any reason HDMI and DVI-D are directly adaptable. I see no reason why swapping the ends should serve any purpose, but whatever.

It may have something to do with either a) it being an almost direct port from consoles, which use HDMI, or b) the DVI to HDMI adapter, or the DVI to HDMI cable has a pin-out that does not properly convert the signal, as DVI has many more lines than HDMI, so my signal may have lost some kind of key data used by real DVI when it was "adapted" from DVI to HDMI, making my monitor upset :P
Last edited by Master0fBlunt; Oct 4, 2017 @ 7:05pm
Buck Oct 13, 2017 @ 8:58am 
Originally posted by Master0fBlunt:
a) it being an almost direct port from consoles

lol, no. firstly it's not a "port". the game was originally being developed as a PC exclusive before development pivoted to the xbox.
Also, contrary to popular belief "porting" isn't a bad thing or dirty word either. I don't know about the Forge engine, but Engines like Unreal and Id Tech5 are designed to be highly portable. The big problems with porting usually had to do wth poor design decisions such as not properly reworking control schemes to be more appropriate for PC gaming, or not giving proper graphics and sound options to take better advantage of PC hardware. Fallout 4's 4 response limit (designed to be applied by one of 4 hat switch positions( is often cited as as good example

which use HDMI, or b) the DVI to HDMI adapter, or the DVI to HDMI cable has a pin-out that does not properly convert the signal, as DVI has many more lines than HDMI, so my signal may have lost some kind of key data used by real DVI when it was "adapted" from DVI to HDMI, making my monitor upset :P

HDMI and DVI-D are directly electrically compatible. Same video signal, different physical connectors. That's the only difference. You mostly likely just had a bad connection, or a poor quality cable or adapter.

https://www.pcmag.com/encyclopedia/term/60987/hdmi-dvi-compatibility
Last edited by Buck; Oct 13, 2017 @ 9:10am
Master0fBlunt Oct 13, 2017 @ 6:05pm 
Originally posted by Buck:
Originally posted by Master0fBlunt:
a) it being an almost direct port from consoles

lol, no. firstly it's not a "port". the game was originally being developed as a PC exclusive before development pivoted to the xbox.
Also, contrary to popular belief "porting" isn't a bad thing or dirty word either. I don't know about the Forge engine, but Engines like Unreal and Id Tech5 are designed to be highly portable. The big problems with porting usually had to do wth poor design decisions such as not properly reworking control schemes to be more appropriate for PC gaming, or not giving proper graphics and sound options to take better advantage of PC hardware. Fallout 4's 4 response limit (designed to be applied by one of 4 hat switch positions( is often cited as as good example

which use HDMI, or b) the DVI to HDMI adapter, or the DVI to HDMI cable has a pin-out that does not properly convert the signal, as DVI has many more lines than HDMI, so my signal may have lost some kind of key data used by real DVI when it was "adapted" from DVI to HDMI, making my monitor upset :P

HDMI and DVI-D are directly electrically compatible. Same video signal, different physical connectors. That's the only difference. You mostly likely just had a bad connection, or a poor quality cable or adapter.

https://www.pcmag.com/encyclopedia/term/60987/hdmi-dvi-compatibility


Well it's definitely not the connection, that is something that not only was troubleshot, but also is outrageously easy to deduce. I'm actually researching it now, but it has something to do with the actual packets sent over the line being lost or corrupted due to the signal being converted twice in a single run, or the GFX card sending a signal intended for the port the cable was plugged into (HDMI), but this was incorrect as the signal ultimately was recieved by a DVI port at the rear of the monitor. HDMI and DVI are essentially identical, with the exception of audio, DVI analog support, DVI being limited to RGB, etc, minor stuff really. I think the error may be related to an inability to properly acquire the monitors EDID (hardware specs) by the GFX card due to all the adapting going on lol. Long story short, all the hardware is in perfect working order physically, however for some reason this one specific game did not like the way my monitor was attached due to some digital error through the line, some specific config in the game, etc. I will be investigating and researching to find the EXACT reason, to the very single iota, for self interest. Anyone who wants to be informed when the actual reason is discovered just leave a reply here or PM me. Thnx for all the help, and happy gaming folks :P
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Date Posted: Oct 3, 2017 @ 7:38am
Posts: 4