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Obviously the best answer is to always go chronologically 1 > 2 > 3, but 3 is different because its mainly outdoors open world with no loading screens, and the zombie density is a lot larger.
If you're talking story wise then yes 3 is its own story, but it does make some references to the past somewhat, and I think number 1 is the game that explains the origins of the zombies but 2/3 don't recover this really.
You'll also probably want to look at whether you want to play DR2 or DR2: Off the record, and most will tell you just to play off the record.
So differences listed off the top of my head:
You can sprint
Open world/no loading screens
Zombie density
Large focus on vehicles to get around, less focused on individual buildings/mall environment
Difficulty significantly easier
Levelling also seemed a lot easier to me
Almost no focus on survivor escorts
Crafting is done on the spot, rather than a maintenance room
Time limit vastly extended (6 days I think)
More of a collect-a-thon than previous games
Saving is done on the fly, and you don't need to go to a restroom to save
Money isn't a thing anymore
Good plan. Regardless, enjoy the games. They're all good in their own respect, except Dead Rising 4.
This game is awesome so far in terms of feeling like a huge zombie apocaplypse, it feels more open than 2, and even though you can play it with funny weapons, you can also play it like a fairly serious zombie game.
You won't lose much at all not playing the other games first, I plan to go back to the remix version of 2, but still not sure if I'll like it. 3 has been a really good surprise for me.
I think DR3 is a better multiplayer experience, but there's just something about it that doesn't capture the original. I think that the main character is really bland, like it's not so much that he isn't frank, more that his personality isn't as interesting/fun, just boring.
DR1/2 were quite difficult in comparison, and you were prone to restarting a lot due to poor time management or just dying, but the levelling system gave you a good pace, and really rewarded you towards the end. Take the vehicles from DR1/2 for example; you got them towards the end of the game, or through accomplishments like taking down the biker, or spending 1.5 mil in cash and buying the keys, or late game cases unlocked tunnels for them. In 3, the entire game revolves around cars, and as cool as it is to see the sheer scale of zombies, it also feels really easy. You can just mow through them like its nothing to get from point A to B.
The environments as well were very specialised in DR1/2 because it was a mall, so each store had its own personality. In DR3 its a lot more open world, but each store feels less impactful. The zombies are mostly crowded outside in the streets where you drive, and every so often you might get out to go inside some building, but it just doesn't have that same exploration feel to it. It feels more grand theft auto'y.
The levelling just seems so easy in DR3 as well. You get things like an unbreakable vehicle that can spawn anything, life regeneration, activating all books at once and so on...like it doesn't start off that difficult, but you quickly become very overpowered if you try to take part in any of the bonuses they place around the world for you to find, which is disappointing. The game doesn't scale really at all with you levelling, so it just progressively gets easier. It was the same in DR1/2, but the pacing was a lot better.
Survivors were the main aspect of DR1/2, and arguably one of its strongest or weakest points, but they are iconic. Survivor interactions and side quests, getting them to do strip poker or reuniting with their family were strong things, but mostly removed in DR3. I get that survivors were a bit complaint due to the poor AI, but just making them crop up as EXP sponges that are super easy to clear wasn't a great alternative.
Like overall I still think DR3 was a good game, but I just think it took too many mechanics from the original while changing so much of the ground rules, causing things to imbalance.
DR4 is just a mistake, and outsourced by a different company.
I agree OTR did improve DR2 with improved animations and weapons from Case West (I think, not sure). I agree that Nick doesn't have a personallity level of Chuck or Frank, but to be honest, he seems like a watered down version of Chuck. He has people he cares for and wants to help them escape by doing whatever he can. If anyone is bland, its ♥♥♥♥ cause he's a generic ♥♥♥♥ boy with no backstory or context to why he's fighting with Nick. That's just me be nit-picky, but it doesn't really matter cause he's nothing to the story, but its a comparison. Also, I hate when people mention the unbreakable vehicles and being able to use all the books when talking about the leveling being easy, because you only get them AFTER reaching level 50, where you can only gain attributes. With that said, they don't make leveling easy, only the game. Even at that point, it doesn't matter cause someone would've beat the game once or twice, so they already played he game at a low level. If anyone is gonna argue this game is easy, they should bring up the weapon locker which is broken and even I hate it.
I remember my experience of DR3 late game years ago playing it on xbox one was going to the weapon locker, making that shotgun that was combined with something else, then you would just walk through and mow down anything. Either that or the assault rifle with 3 tubes. The ranged weapons were really OP, and it made using anything else feel like what was the point when I can hold a button down and hordes are dying.
Still, thats my sort of playstyle and I like to play optimally, so if the game gave me strong stuff I always used it. I also remember reaching level 50 really easily, but I can't remember when I did. I remember trying to max out DR1/2 taking many retries and repeats of the story, but then again I also played those games when I was so much younger, so it might not be as difficult for me now.
Overall they're all good games, and only DR4 is the first disaster. I haven't tried DR3's nightmare mode, but from what I've read it mostly forces you to skip past most of the content that makes DR3 unique to try and speedrun the timelimit, which involves mostly driving cars from point A to B from what others have said.
Difficulty is a preference thing though, if you aren't as nitpicky about it as me you probably wont notice it, and it might even be interesting to play DR3 first if you wanted to scale the difficulty between games, as long as you aren't frustrated by removed mechanics (I usually can't play previous games of series because most series improve on their mechanics or add new ones).
Nightmare mode is a joke of a difficulty. I've beat it twice in the main story and in some of the DLC without dying. The time is the only difficult part, but I was able to do almost every side mission. Unless you're really curious, I wouldn't bother with it.
Also no Frank West (apparently in DR4 they redesigned the character, so that is missing him too...)
DR3 isn't bad, it is still fun game, I'm having fun with it. It just feels like they made it more like the rest of open world games out there, less DR. Playing this makes me wanna play DR1 and OTR again, but I want to finish this one first, I'm pretty close to the end.
It might be becouse I started the serie back in the day with DR1 for 360, but DR isn't DR without Frank to me, so DR2 OTR, and DR1 would be my recommendations. DR3 is very different compared to those.
They are all different, in their own way. I like them all, but DR3 feels like all the other AAA open world game sout there, with bunch of zombies to play with, by design. I kinda wished they would had kept the unique design earlier games had.
No idea about DR4 tough, watched some of it, and they made FRank... They got me so exited telling he is back, and then they made him totally different character, I just can't get over it.