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Can't help you with the flasks though, I am a bit confused about that myself. I noticed the seemingly random amounts I got mostly in the first few hours, later in the game it seemed to work more consistently.
That's a fact? Enemies ONLY re-spawn after I die?
Okay, interesting.
If you figure out the situation with health flasks, post back here.
yeah they do...save at crystal, exit game...restart and wa-la...poof..they reeappear...lol...nice way to grind the game a bit...lol
The amount of crystals floating around checkpoint stone is amount of flasks you will get from it.
Once you use it, the crystals fall to ground, which means each next use will yield no potions.
As the time passes, the crystals rise up again one by one.
There you go, you know now.
Okay, thanks for that.
Oh and I forgot, Enemies also respawn after you exit an area, i.e. after a loading screen.
Kind of a weird game mechanic that you can save and enemies don't respawn. Makes things a little too easy. In Dark Souls it was always a tradeoff between using XP and respawning all the enemies in the area.
Knowing how this works makes the game a little easier. No way is this game 'easy' though. But yeah, this makes it easier to plan out.
This way I can run from bonfire to bonfire... as long as I don't quit out of the game or die.
That said, Dark Souls' negative reinforcement to not saving (enemies respawn) was a bit easier to grasp and more powerful than Lords positive reinforcement (more XP for kills).
Where is this experience modifier located onscreen? I can't see it anywhere?
I wouldn't bother with the modifier though. 99% of the time it's better to save than to keep going and continue racking up the modifier.
I noticed this too, because somebody mentioned it earlier.
It seems there's a complete re-spawn if 1) you die, or 2) you encounter a load screen, or 3) you quit the game, and then re-launch.
Enemies respawn whenever you have a load screen. (Dying, restarting game or entering an area)
Floating crystals around save crystal are number of heals, one for you if you're not full health, rest goes into your flasks.
Multiplier goes up by .02 per kill and shows up when you get exp at the bottom right corner. Cap iirc is 1.5 but not sure on that.
Saving the game DOES NOT reset the multiplier. If you use a save crystal to save and continue playing you keep your multiplier. It resets if you spend exp on the crystal, die, or restart the game.