Lords Of The Fallen

Lords Of The Fallen

View Stats:
What causes re-spawns?
Hi, Zaron has provided the best answer.

I'm editing my original post, and am now inserting what Zaron said about re-spawning. Thanks to Zaron for that.

----------------------------------------------------------------------------------

To summarize:

Enemies respawn whenever you have a load screen. (Dying, restarting game or entering an area)

Floating crystals around save crystal are the number of heals, one for you if you're not full health, rest goes into your flasks.

Multiplier goes up by .02 per kill and shows up when you get exp at the bottom right corner. Cap iirc is 1.5 but not sure on that.

Saving the game DOES NOT reset the multiplier. If you use a save crystal to save and continue playing you keep your multiplier. It resets if you spend exp on the crystal, die, or restart the game.
Last edited by Francis_Mallman; Jan 5, 2015 @ 3:14am
< >
Showing 1-15 of 16 comments
Visuwyg Jan 4, 2015 @ 2:51pm 
Enemies only respawn after you died. If you save manually at a crystal, they don't.

Can't help you with the flasks though, I am a bit confused about that myself. I noticed the seemingly random amounts I got mostly in the first few hours, later in the game it seemed to work more consistently.
Francis_Mallman Jan 4, 2015 @ 2:57pm 
Originally posted by Kaffeebohnson:
Enemies only respawn after you died. If you save manually at a crystal, they don't.

Can't help you with the flasks though, I am a bit confused about that myself. I noticed the seemingly random amounts I got mostly in the first few hours, later in the game it seemed to work more consistently.

That's a fact? Enemies ONLY re-spawn after I die?

Okay, interesting.

If you figure out the situation with health flasks, post back here.
bloodraven43 Jan 4, 2015 @ 2:58pm 
Originally posted by Kaffeebohnson:
Enemies only respawn after you died. If you save manually at a crystal, they don't.

Can't help you with the flasks though, I am a bit confused about that myself. I noticed the seemingly random amounts I got mostly in the first few hours, later in the game it seemed to work more consistently.

yeah they do...save at crystal, exit game...restart and wa-la...poof..they reeappear...lol...nice way to grind the game a bit...lol
SkacikPL Jan 4, 2015 @ 3:01pm 
Originally posted by Kaffeebohnson:
Enemies only respawn after you died. If you save manually at a crystal, they don't.

Can't help you with the flasks though, I am a bit confused about that myself. I noticed the seemingly random amounts I got mostly in the first few hours, later in the game it seemed to work more consistently.
Flask restoring mechanic is quite simple:
The amount of crystals floating around checkpoint stone is amount of flasks you will get from it.
Once you use it, the crystals fall to ground, which means each next use will yield no potions.

As the time passes, the crystals rise up again one by one.

There you go, you know now.
Last edited by SkacikPL; Jan 4, 2015 @ 3:01pm
Francis_Mallman Jan 4, 2015 @ 3:05pm 
Originally posted by SkacikPL:
Originally posted by Kaffeebohnson:
Enemies only respawn after you died. If you save manually at a crystal, they don't.

Can't help you with the flasks though, I am a bit confused about that myself. I noticed the seemingly random amounts I got mostly in the first few hours, later in the game it seemed to work more consistently.
Flask restoring mechanic is quite simple:
The amount of crystals floating around checkpoint stone is amount of flasks you will get from it.
Once you use it, the crystals fall to ground, which means each next use will yield no potions.

As the time passes, the crystals rise up again one by one.

There you go, you know now.

Okay, thanks for that.
Visuwyg Jan 4, 2015 @ 3:13pm 
Whoa you learn something new every day. You sure about that crystal thing? I didn't notice 11 Crystals floating around for my 11 flasks...

Oh and I forgot, Enemies also respawn after you exit an area, i.e. after a loading screen.
Last edited by Visuwyg; Jan 4, 2015 @ 3:14pm
SundownKid Jan 4, 2015 @ 3:16pm 
The crystals only restore up to 4 flasks (or if your health isn't full, 3 flasks and then filling up your health). They gradually regenerate more flasks. But usually it's easier simply to die in order to refill flasks. Of course, dying also respawns enemies.

Kind of a weird game mechanic that you can save and enemies don't respawn. Makes things a little too easy. In Dark Souls it was always a tradeoff between using XP and respawning all the enemies in the area.
Last edited by SundownKid; Jan 4, 2015 @ 3:17pm
Francis_Mallman Jan 4, 2015 @ 4:29pm 
Jesus, I can't believe I've been playing for an entire day, and didn't realize all of this.

Knowing how this works makes the game a little easier. No way is this game 'easy' though. But yeah, this makes it easier to plan out.

This way I can run from bonfire to bonfire... as long as I don't quit out of the game or die.
Last edited by Francis_Mallman; Jan 4, 2015 @ 4:31pm
Visuwyg Jan 4, 2015 @ 5:04pm 
Btw. the XP boost for not saving is actually getting pretty significant pretty fast.

That said, Dark Souls' negative reinforcement to not saving (enemies respawn) was a bit easier to grasp and more powerful than Lords positive reinforcement (more XP for kills).
Francis_Mallman Jan 4, 2015 @ 7:40pm 
Originally posted by Kaffeebohnson:
Btw. the XP boost for not saving is actually getting pretty significant pretty fast.

That said, Dark Souls' negative reinforcement to not saving (enemies respawn) was a bit easier to grasp and more powerful than Lords positive reinforcement (more XP for kills).

Where is this experience modifier located onscreen? I can't see it anywhere?
SundownKid Jan 4, 2015 @ 9:38pm 
When you kill an enemy it will show the modifier to the XP gained next to the amount of XP gained notification.

I wouldn't bother with the modifier though. 99% of the time it's better to save than to keep going and continue racking up the modifier.
Chebs Jan 5, 2015 @ 1:10am 
Another thing to note is that enemies seem to respawn if you leave an area and re-enter it. Saving and quitting seems to have the same effect.
Francis_Mallman Jan 5, 2015 @ 1:12am 
Originally posted by Chebs:
Another thing to note is that enemies seem to respawn if you leave an area and re-enter it. Saving and quitting seems to have the same effect.

I noticed this too, because somebody mentioned it earlier.

It seems there's a complete re-spawn if 1) you die, or 2) you encounter a load screen, or 3) you quit the game, and then re-launch.
Zaron Jan 5, 2015 @ 2:40am 
To summarize:

Enemies respawn whenever you have a load screen. (Dying, restarting game or entering an area)

Floating crystals around save crystal are number of heals, one for you if you're not full health, rest goes into your flasks.

Multiplier goes up by .02 per kill and shows up when you get exp at the bottom right corner. Cap iirc is 1.5 but not sure on that.

Saving the game DOES NOT reset the multiplier. If you use a save crystal to save and continue playing you keep your multiplier. It resets if you spend exp on the crystal, die, or restart the game.
Wanderer Jan 5, 2015 @ 2:46am 
The xp modifier is only worth it if you are farming bigger enemies. Like those giant dudes with shields can net close to 2k xp each once you got the modifier high enough. I think it might be worth it for bosses too, but I often die my first time against a boss, as I am just learning.
< >
Showing 1-15 of 16 comments
Per page: 1530 50

Date Posted: Jan 4, 2015 @ 2:34pm
Posts: 16