Subnautica

Subnautica

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Pops May 3, 2015 @ 5:32pm
Power Cells
I'm sure this has been asked, but how many Power Cells can you make before you run out of resources?

Power cells (and Batteries) run down waaay too fast in this game. Theres no way to recharge them and they are spent in about 10 mins. So far I have used 5 power cells in the Seamoth, and thats a huge investment in resources. I am kinda worried I won't be able to construct the Cyclops AND run it because of that problem. I have gotten to the point that I carry at least one spare power cell when I use the Seamoth to make sure I can get back to base with it.
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Showing 1-15 of 26 comments
redeyedraven May 3, 2015 @ 5:36pm 
Batteries are fine IMO, power cells can be upgraded.
Pops May 3, 2015 @ 5:42pm 
Really? how do you upgrade a power cell?
Last edited by Pops; May 3, 2015 @ 5:42pm
ManixOne May 3, 2015 @ 6:10pm 
Yes please how? :)
redeyedraven May 3, 2015 @ 6:12pm 
One word: Aurora.
Last edited by redeyedraven; May 3, 2015 @ 6:14pm
3rr0r May 4, 2015 @ 12:38am 
You can park your seamoth in the cyclops and then it will charge from the cyclops.

Sillls May 4, 2015 @ 12:45am 
Originally posted by 3rr0r:
You can park your seamoth in the cyclops and then it will charge from the cyclops.

Yes you can but... when you do that. The Cyclops recharges using.... it;s own Power cells. The same type of power cells that you need in your craft.
Sillls May 4, 2015 @ 12:50am 
Originally posted by redeyedraven:
One word: Aurora.

Yep if you want to upgrade the cells you need to visit the Aurora. But it will only work for energy cells in the Cyclops. Just make sure you upgrade it BEFORE you use your seamoth with it.
Humpenstilzchen May 4, 2015 @ 12:53am 
Originally posted by Pops:
I'm sure this has been asked, but how many Power Cells can you make before you run out of resources?

Power cells (and Batteries) run down waaay too fast in this game. Theres no way to recharge them and they are spent in about 10 mins. So far I have used 5 power cells in the Seamoth, and thats a huge investment in resources. I am kinda worried I won't be able to construct the Cyclops AND run it because of that problem. I have gotten to the point that I carry at least one spare power cell when I use the Seamoth to make sure I can get back to base with it.

+ 10

Because of that i rarely use the seamoth and don´t even think about to build the cyclops..
The current system is BS, sorry..just my opinion.. You spent more time gathering batteries/power cells and food than exploring.

Menetius Jan 10, 2016 @ 12:43pm 
You know, you can actually build Solar Panels on top of the Cyclops... eight panels will provide 200 power that recharges during the day, as long as you stay near the surface. (Can't recharge the power cells in the reactor, though.) This is a really good way of using the Sea Moth and the Cyclops in a self-sustainable manner... at least Power-wise.
Last edited by Menetius; Jan 10, 2016 @ 12:43pm
rditto48801 Jan 10, 2016 @ 1:14pm 
It seems a little dumb to me that 'everything' can eventually be recharged, except the Cyclops.
Tools can be recharged with the upgraded recharge swimfins.
The Seamoth can be recharge via Moon Pool (+ for seabases with solar or thermal generator for 'free' power), the Cyclops, or even its own solar power upgrade.

One other complaint is that used/depleted powercells 'vanish' when you replace them with new ones.

I got 10 solar panels on my Cyclops.
It makes perfect sense to do so to me, even within the way the game is setup.
Because If the Seamoth can have a solar recharge upgrade, why can't the Cyclops and its much more massive amount of upward facing surface area also handle such an upgrade?
Why can the dinky little Seamoth and even tools handle being recharged by external sources, but the big Cyclops somehow lacks such systems itself? It's not like the Cyclops is lacking space for a power converter thing/recharge system of some sort.
Antarata Jan 10, 2016 @ 3:24pm 
I agree. The system is rubbish, and you need to be able to connect your cyclops to the base AND retrieve depleted power cells for recharging.
Antarata Jan 10, 2016 @ 3:25pm 
LOL hold a depleted power cell and use recharging fins
Kevin the Inkling Jan 11, 2016 @ 1:46am 
Doesn't the escape Pod recharge the power Cells? If I'm not mistaken the three Powercells in the pod are the same type as the ones you make. And they charge up over time. Maybe it's just that simple as of rotating cells from the pod. It would make sense the Escape pod would have some handy built in tools for survival besides just being an landmark and an free shelter.
Vince Jan 11, 2016 @ 1:59am 
would be could if we could scrap it at some point in the game ; ) speaking of the escape pod.
GRΣYDIUS Jan 11, 2016 @ 4:38am 
Originally posted by Yarri:
Doesn't the escape Pod recharge the power Cells? If I'm not mistaken the three Powercells in the pod are the same type as the ones you make. And they charge up over time. Maybe it's just that simple as of rotating cells from the pod. It would make sense the Escape pod would have some handy built in tools for survival besides just being an landmark and an free shelter.


Those are self-charging power cells... not something that can't currently be crafted in-game. They only exist in the life pod... and can't be removed.

Sadly the only way to make the Cyclops' relevant for exploration, at least for now, is by exploiting the solar panel glitch... because I'm fairly sure it's going to be patched out at some point.

On its own and without the solar panels, the Cyclops is just waaaay too much of a power hog... you end up moving it around just to find the materials to keep it powered... which drains the power.... so you have to keep looking for more materials to power it... etc... etc...

Last edited by GRΣYDIUS; Jan 11, 2016 @ 5:03am
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Date Posted: May 3, 2015 @ 5:32pm
Posts: 26