Subnautica

Subnautica

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Titanium Ingots.......Well #$%^&
I thought it was a good idea to condense my titanium until I went on wiki. Any hope for me? I do have a lot of them.
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Showing 1-15 of 38 comments
Phaota Apr 6, 2015 @ 5:22pm 
You only need those for building the sub. So, you're only choice is to go collect more rare chunks or just spawn a bunch into your inventory with ITEM TITANIUM and then a number of how many. I do agree that is it silly to not have the ability to use the Titanium bricks to build equipment other than the sub.
Last edited by Phaota; Apr 6, 2015 @ 5:22pm
Wizlawz Apr 6, 2015 @ 5:24pm 
ye it kinda sux when you do that, should be changed to be more useful all around really
SolarScavenger Apr 6, 2015 @ 5:34pm 
I kind of figured. Thank you regardless. Now I will go make a nice pile of titanium ingots on the sea floor.
Sapphire Apr 6, 2015 @ 5:36pm 
Mhmm, personally, I think they should do two things: A) There should be more items that need titanium ingots. That's gonna happen for sure, there's a ton more stuff on the way. And B) I think there should be a way for the fabricator to "break down" items. For example, convert a titanium ingot back into 10 pieces of raw ore.
I think this would also be pretty handy for dealing with supply crate loot too. Kinda sucks when you open one up, and find duplicate items, it'd be great if they could be broken down into raw materials and actually be useful to you.
castorquinn Apr 6, 2015 @ 5:48pm 
Yeah, given the incredible way the fabricator can reassemble materials at the molecular level, it's strange that it can't find a way to divide a big piece of titanium into smaller pieces of titanium. On a more practical level, it makes sense for this game to have limited personal inventory space, since it's a salvage-scavenge game, but once you get back to base you shouldn't have issues storing resources, and merging into ingots is a good way to store metals.
Wizlawz Apr 6, 2015 @ 7:16pm 
items should stack and not take up 1 slot each in inventories, this is why i made ingots and then they were useless
castorquinn Apr 6, 2015 @ 7:25pm 
I disagree with that. This isn't minecraft; serious survival games limit your carrying capacity for realism. They force you to prioritise your salvage, and set up caches, and have you constantly exploring to find more resources when you need to progress. Being able to store things at your base in a more manageable format is sensible from a gameplay perspective. I quite like the fact that at the moment I can't horde resources, even at my base, but I think from a player enjoyment perspective that one concession should be made, that you can fabricate some resources into more easily portable chunks - especially when setting up a base in an area where a particular resource is not common. But your personal inventory should remain limited, I feel.

If you've played Stranded Deep, then that. Priority scavenging just makes ocean exploration so much better.
SolarScavenger Apr 6, 2015 @ 8:59pm 
Here is to hoping the Developers are listening.
Thyriel Apr 6, 2015 @ 10:18pm 
Originally posted by castorquinn:
I disagree with that. This isn't minecraft; serious survival games limit your carrying capacity for realism. They force you to prioritise your salvage, and set up caches, and have you constantly exploring to find more resources when you need to progress. Being able to store things at your base in a more manageable format is sensible from a gameplay perspective. I quite like the fact that at the moment I can't horde resources, even at my base, but I think from a player enjoyment perspective that one concession should be made, that you can fabricate some resources into more easily portable chunks - especially when setting up a base in an area where a particular resource is not common. But your personal inventory should remain limited, I feel.

If you've played Stranded Deep, then that. Priority scavenging just makes ocean exploration so much better.
Nothing is preventing you from building dozends of containers to store a ton of items so i don't know why you think you can't hord it now
castorquinn Apr 7, 2015 @ 12:33am 
Thyriel: It's just a matter of practicality. I could technically create 20 or 30 lockers up and down the length of a sea base, but then it takes forever to get anything done, and looks butt ugly, as well as using up a good portion of your resources making the base and then making the lockers. It's the difference between possible and practical.
Thyriel Apr 7, 2015 @ 5:32am 
Originally posted by castorquinn:
Thyriel: It's just a matter of practicality. I could technically create 20 or 30 lockers up and down the length of a sea base, but then it takes forever to get anything done, and looks butt ugly, as well as using up a good portion of your resources making the base and then making the lockers. It's the difference between possible and practical.
I found it very practiceable building a base with meanwhile 10 lockers, 4 of them only holding titanium. It's not like you need anything special to build them or so and there is anyway no other use in building a big base beside having room for many many lockers (to build even a bigger base in no time )
Last edited by Thyriel; Apr 7, 2015 @ 5:33am
Slim Brady Aug 15, 2015 @ 9:16am 
Ugh. Collected all that titanium for nothing. What a waste of time.
Cougarific Aug 15, 2015 @ 11:10am 
Originally posted by castorquinn:
Thyriel: It's just a matter of practicality.
...and logic. I can fuse all these fragments into a block but can't dismantle the block into fragments? Because why?
Bubba Fett Aug 15, 2015 @ 1:54pm 
Back in april when the thread started there was no use for them but the cyclops. Now you need them for the moonpool and thermal and nuclear power plants so it's not exactly wasted time.
moon pool uses ingots
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Date Posted: Apr 6, 2015 @ 5:18pm
Posts: 38