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What is the incentive to patch the leaks in the Aurora?
So the Aurora is bleeding radiation into the surrounding waters. Ok. We have to build a radiation suit so we can get to the leaks to stop them, but once we have that suit the radiation is no longer a problem. What's the actual incentive to repair the leaks? I know there's there power upgrade module that we need to go get, but we could easily do that and leave without bothering to fix the leaks. With the radiation suit making us immune to the leaks' effects, why should we be all that concerned with fixing them? Are there plans for the future that will make it so we need to fix the leaks?

One thing I can think of is as the readiation spreads (I think it already does but make it spread if it doesn't already) it kills everything alive (except reapers) so eventually you'll have no living resources. No more stalkers dropping stalker teeth. No more crashes for explosives, no more fish for food, no more creepvines for first aid kits, etc.

Also, maybe the radiation gets more intense the longer it goes so if you continue to ignore it, it will eventually start hurting you even with the radiation suit. (fine line there though cause if you do let it get that far that could make it so that you can't get to the leaks, fix them, and back out to safety before you die, but then again, it's your fault if you let it go that long)

Additionally, radiation could affect your equipment systems so as the radiation spreads, the cyclops, seamoth, escape pod, bases, nothing works right. Could have a chance of crafting failures, put in mats, get nothing in return, sub and mini sub do not pilot properly (like you're drunk driving), use more energy than normal, more easily damaged.

Basically, even without making the radiation be able to kill the player in a radiation suit, just make it so inconvenient to ignore the radiation leaks that you can't help but fix them asap.
Last edited by Hillbilly_Dave; Jun 25, 2015 @ 11:05am
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Showing 1-15 of 19 comments
Caligula Jun 25, 2015 @ 11:51am 
There are a few great incentives to repairing the damage to the Aurora. The first and most important is the removal of the radiation, this allows you access to all the resources that were previously covered by the radiation without actually having to wear the suit. This is a big incentive because it means you can keep the stillsuit and rebreather equipped at all times, and they benifit your survival greatly.

The second big incentive is all the loot you get while repairing. Those supply chests on the Aurora have batteries, power cells, first aid kits, nutrient bars, etc.

The third incentive is because it's fun!
Hillbilly_Dave Jun 25, 2015 @ 11:59am 
Originally posted by Caligula:
There are a few great incentives to repairing the damage to the Aurora. The first and most important is the removal of the radiation, this allows you access to all the resources that were previously covered by the radiation without actually having to wear the suit. This is a big incentive because it means you can keep the stillsuit and rebreather equipped at all times, and they benifit your survival greatly.

The second big incentive is all the loot you get while repairing. Those supply chests on the Aurora have batteries, power cells, first aid kits, nutrient bars, etc.

The third incentive is because it's fun!

1. Not really that big of a deal in my experience. Can manage just fine without the rebreather or stillsuit.

2. Can easily get those chests without repairing the leaks.

3. You call patching holes "fun?"

I just feel like there should be a legitimate "you need to repair the leaks soon or be screwed" reason to fix them.
NotThatHarkness Jun 25, 2015 @ 1:36pm 
The stillsuit is a big incentive for me. Saves me from foraging for so much salt when the airsacks become scarce. Plus, the stillsuit generates a water source when you are away from the base, and the heat knife cooks food for you, so you can stay out exploring or gathering longer without food and water taking up inventory space. That's enough of a benefit to regularly use the stillsuit for me. For me, I find the stillsuit has desirable benefits over the radiation suit (or no suit). I repair the leaks because I like not having to constantly worry about how close I am to the Aurora while using the stillsuit.

I haven't noticed that much of an effect from the rebreather though. At very deep depths I'm never too far from the seamoth. If the seamoth is ever changed to have a finite amount of air (which would make a lot of sense), that could change dramatically.

I don't think the radiation spreads currently. As far as I can tell the radiation zone limit is always the same in every game I play. I don't like the idea of being pressured to fix the leak either. I prefer the freedom to fix the leaks whenever I get around to dealing with them.

The only thing I don't like about the radiation leak mechanic is that the radiation suit is expensive to craft in terms of raw materials and has very limited use. Perhaps the devs should give it an armor property so you take less damage from stalkers/crash fish/sharks/etc. That is, make it useful outside the radiation zone in some way that balances against the benefits of the stillsuit.
Luxury Taco Jun 25, 2015 @ 1:58pm 
Just echoing the stillsuit and breather response. The radiation suit is the lessor of the two, and is rendered useless by patching the leaks, so you get to ostensibly upgrade to the better suit.
Hillbilly_Dave Jun 25, 2015 @ 2:07pm 
Originally posted by Sarnaath:
I don't think the radiation spreads currently. As far as I can tell the radiation zone limit is always the same in every game I play. I don't like the idea of being pressured to fix the leak either. I prefer the freedom to fix the leaks whenever I get around to dealing with them.

It's entirely possible my escape pod somehow managed to drift closer to the radiation, but there was one game where I was having difficulty finding silver for the longest time so I couldn't make a radiation suit for a long time. I remember being able to search 50 meters or so from the escape pod toward the Aurora without being in radiation but after a bit I couldn't even use the fabricator inside the escape pod because it was in radiation. I had to bite the bullet and push the pod outside of the radiation zone then heal up when I was finished. Like I said, it's possible my pod drifted into the radiation zone, but it seemed very much like it had spread.
moonmadness Jun 25, 2015 @ 2:14pm 
the Stillsuit is one of the best item in the game.

it basically eliminates the need of searching for water.
Last edited by moonmadness; Jun 25, 2015 @ 2:17pm
NotThatHarkness Jun 25, 2015 @ 3:19pm 
Originally posted by Hillbilly_Dave:
Originally posted by Sarnaath:
I don't think the radiation spreads currently. As far as I can tell the radiation zone limit is always the same in every game I play. I don't like the idea of being pressured to fix the leak either. I prefer the freedom to fix the leaks whenever I get around to dealing with them.

It's entirely possible my escape pod somehow managed to drift closer to the radiation, but there was one game where I was having difficulty finding silver for the longest time so I couldn't make a radiation suit for a long time. I remember being able to search 50 meters or so from the escape pod toward the Aurora without being in radiation but after a bit I couldn't even use the fabricator inside the escape pod because it was in radiation. I had to bite the bullet and push the pod outside of the radiation zone then heal up when I was finished. Like I said, it's possible my pod drifted into the radiation zone, but it seemed very much like it had spread.

I noticed in my games that the radiation isn't immediately present after the explosion. I've never timed it, a half a day or so maybe. If it spreads, then it seems to do so very quickly, but only to a point. Occasionally the escape pod spawns in the radiation zone. But once out far enough, my pod appears to be safe. And the point in the shallows where I begin to take radiation damage appears to be fixed to me, i.e. I don't experience the radiation slowly encroaching over the coral reef. I usually take a while to build a Cyclops and go out to fix the leaks too.
Caligula Jun 25, 2015 @ 11:09pm 
Originally posted by Hillbilly_Dave:
Originally posted by Caligula:
There are a few great incentives to repairing the damage to the Aurora. The first and most important is the removal of the radiation, this allows you access to all the resources that were previously covered by the radiation without actually having to wear the suit. This is a big incentive because it means you can keep the stillsuit and rebreather equipped at all times, and they benifit your survival greatly.

The second big incentive is all the loot you get while repairing. Those supply chests on the Aurora have batteries, power cells, first aid kits, nutrient bars, etc.

The third incentive is because it's fun!

1. Not really that big of a deal in my experience. Can manage just fine without the rebreather or stillsuit.

2. Can easily get those chests without repairing the leaks.

3. You call patching holes "fun?"

I just feel like there should be a legitimate "you need to repair the leaks soon or be screwed" reason to fix them.


Now like I feel that you're just arguing for the sake of arguing. Of course you can manage just fine without the rebreather and stillsuit. Hell you could manage just fine with never bothering to build a base! You can just use the liferaft forever. You don't even need a seamoth, as the seaglide has limitless energy with the recharge fins. That being said, those two items offer an immense benefit to your time efficiency. As Moonmadness said, it's easily one of the most useful items in the game. It pretty much eliminates the need for water. You just drink the recycled water and get the rest from your cooked food.

Yes you can get those chests without repairing the leaks, but while you're there, why not take care of the leaks? The only challenging aspect of it is getting jumped by bleeders, which is why I always cary my stasis rifle with me.

I call the experience fun because it's something to do. This game is all about how you make it. It sounds like you want a game where you are forced to accomplish tasks. I don't think this game will be like that, so you might be a little disappointed. This game is about surviving. Nobody is going to force you to repair the Aurora, or build a base, or build a sub, or do ANYTHING. This is not a game where you will get quest X to kill Y and get Z experience points.

The incentive to repair the Aurora is that survival becomes easier. Plain and simple. The only thing this game forces you to do is eat and drink.
Cougarific Jun 26, 2015 @ 9:07am 
I've noticed that the time it will take for the radiation to dissipate after repairing the reactor varies - I waited a long time to get in and repair it so it will be 3 days 10 hours before it's gone. Others have repaired it sooner and their wait time is like 2 days.

So eventually there may be some time element involved, having to balance getting those fixed as quickly as possible with all the other stuff you have to do to survive.
Last edited by Cougarific; Jun 26, 2015 @ 9:08am
Bluford Jun 27, 2015 @ 5:26am 
Well.. there is that energey upgrade there, might as well get rid of the radiation while you're there.
Brobius Maximus Jun 27, 2015 @ 6:06am 
I sort of agree with the OP, the progression in the game seems a little bit too fast. Forcing us to deal with the rad leaks before doing anything else important seems like a good idea to slow it down a bit. Like when your parents SHOULD have made you clean up your mess before moving on to another activity. I'm sure the devs could whip something up at some point. It's not a priority now, but eventually, they need to add a reason to do this, otherwise...why not just get the energy upgrade and move on away from the radiation and out to sea?
Last edited by Brobius Maximus; Jun 27, 2015 @ 6:07am
Mo0on Jun 27, 2015 @ 9:45am 
The radiation should have some effect on the creatures, eventually poisoning your food supply, no longer able to eat, as all the fish are now irradiated. Or perhaps make them more aggressive, making it difficult to obtain most resources until the leaks are fixed on the Aurora, as the creatures exhibit extreme agression from the radiation.

These creatures are from another planet who knows how they'd react. Can use pure imagination here.
Last edited by Mo0on; Jun 27, 2015 @ 9:47am
im brian Jan 28, 2018 @ 10:33am 
Originally posted by Hillbilly_Dave:
So the Aurora is bleeding radiation into the surrounding waters. Ok. We have to build a radiation suit so we can get to the leaks to stop them, but once we have that suit the radiation is no longer a problem. What's the actual incentive to repair the leaks? I know there's there power upgrade module that we need to go get, but we could easily do that and leave without bothering to fix the leaks. With the radiation suit making us immune to the leaks' effects, why should we be all that concerned with fixing them? Are there plans for the future that will make it so we need to fix the leaks?

One thing I can think of is as the readiation spreads (I think it already does but make it spread if it doesn't already) it kills everything alive (except reapers) so eventually you'll have no living resources. No more stalkers dropping stalker teeth. No more crashes for explosives, no more fish for food, no more creepvines for first aid kits, etc.

Also, maybe the radiation gets more intense the longer it goes so if you continue to ignore it, it will eventually start hurting you even with the radiation suit. (fine line there though cause if you do let it get that far that could make it so that you can't get to the leaks, fix them, and back out to safety before you die, but then again, it's your fault if you let it go that long)

Additionally, radiation could affect your equipment systems so as the radiation spreads, the cyclops, seamoth, escape pod, bases, nothing works right. Could have a chance of crafting failures, put in mats, get nothing in return, sub and mini sub do not pilot properly (like you're drunk driving), use more energy than normal, more easily damaged.

Basically, even without making the radiation be able to kill the player in a radiation suit, just make it so inconvenient to ignore the radiation leaks that you can't help but fix them asap.

According to the plot/Lore if you leave without fixing the aurora it could create a mass extinction event
ForteDS Jan 28, 2018 @ 10:35am 
Originally posted by MACTONIGHT:
Originally posted by Hillbilly_Dave:
So the Aurora is bleeding radiation into the surrounding waters. Ok. We have to build a radiation suit so we can get to the leaks to stop them, but once we have that suit the radiation is no longer a problem. What's the actual incentive to repair the leaks? I know there's there power upgrade module that we need to go get, but we could easily do that and leave without bothering to fix the leaks. With the radiation suit making us immune to the leaks' effects, why should we be all that concerned with fixing them? Are there plans for the future that will make it so we need to fix the leaks?

One thing I can think of is as the readiation spreads (I think it already does but make it spread if it doesn't already) it kills everything alive (except reapers) so eventually you'll have no living resources. No more stalkers dropping stalker teeth. No more crashes for explosives, no more fish for food, no more creepvines for first aid kits, etc.

Also, maybe the radiation gets more intense the longer it goes so if you continue to ignore it, it will eventually start hurting you even with the radiation suit. (fine line there though cause if you do let it get that far that could make it so that you can't get to the leaks, fix them, and back out to safety before you die, but then again, it's your fault if you let it go that long)

Additionally, radiation could affect your equipment systems so as the radiation spreads, the cyclops, seamoth, escape pod, bases, nothing works right. Could have a chance of crafting failures, put in mats, get nothing in return, sub and mini sub do not pilot properly (like you're drunk driving), use more energy than normal, more easily damaged.

Basically, even without making the radiation be able to kill the player in a radiation suit, just make it so inconvenient to ignore the radiation leaks that you can't help but fix them asap.

According to the plot/Lore if you leave without fixing the aurora it could create a mass extinction event
Oh no, the poor Reapers.
The author of this topic has marked a post as the answer to their question.
TheTool Jan 28, 2018 @ 10:41am 
Whoa! Super necro!
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Date Posted: Jun 25, 2015 @ 10:52am
Posts: 19