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The second big incentive is all the loot you get while repairing. Those supply chests on the Aurora have batteries, power cells, first aid kits, nutrient bars, etc.
The third incentive is because it's fun!
1. Not really that big of a deal in my experience. Can manage just fine without the rebreather or stillsuit.
2. Can easily get those chests without repairing the leaks.
3. You call patching holes "fun?"
I just feel like there should be a legitimate "you need to repair the leaks soon or be screwed" reason to fix them.
I haven't noticed that much of an effect from the rebreather though. At very deep depths I'm never too far from the seamoth. If the seamoth is ever changed to have a finite amount of air (which would make a lot of sense), that could change dramatically.
I don't think the radiation spreads currently. As far as I can tell the radiation zone limit is always the same in every game I play. I don't like the idea of being pressured to fix the leak either. I prefer the freedom to fix the leaks whenever I get around to dealing with them.
The only thing I don't like about the radiation leak mechanic is that the radiation suit is expensive to craft in terms of raw materials and has very limited use. Perhaps the devs should give it an armor property so you take less damage from stalkers/crash fish/sharks/etc. That is, make it useful outside the radiation zone in some way that balances against the benefits of the stillsuit.
It's entirely possible my escape pod somehow managed to drift closer to the radiation, but there was one game where I was having difficulty finding silver for the longest time so I couldn't make a radiation suit for a long time. I remember being able to search 50 meters or so from the escape pod toward the Aurora without being in radiation but after a bit I couldn't even use the fabricator inside the escape pod because it was in radiation. I had to bite the bullet and push the pod outside of the radiation zone then heal up when I was finished. Like I said, it's possible my pod drifted into the radiation zone, but it seemed very much like it had spread.
it basically eliminates the need of searching for water.
I noticed in my games that the radiation isn't immediately present after the explosion. I've never timed it, a half a day or so maybe. If it spreads, then it seems to do so very quickly, but only to a point. Occasionally the escape pod spawns in the radiation zone. But once out far enough, my pod appears to be safe. And the point in the shallows where I begin to take radiation damage appears to be fixed to me, i.e. I don't experience the radiation slowly encroaching over the coral reef. I usually take a while to build a Cyclops and go out to fix the leaks too.
Now like I feel that you're just arguing for the sake of arguing. Of course you can manage just fine without the rebreather and stillsuit. Hell you could manage just fine with never bothering to build a base! You can just use the liferaft forever. You don't even need a seamoth, as the seaglide has limitless energy with the recharge fins. That being said, those two items offer an immense benefit to your time efficiency. As Moonmadness said, it's easily one of the most useful items in the game. It pretty much eliminates the need for water. You just drink the recycled water and get the rest from your cooked food.
Yes you can get those chests without repairing the leaks, but while you're there, why not take care of the leaks? The only challenging aspect of it is getting jumped by bleeders, which is why I always cary my stasis rifle with me.
I call the experience fun because it's something to do. This game is all about how you make it. It sounds like you want a game where you are forced to accomplish tasks. I don't think this game will be like that, so you might be a little disappointed. This game is about surviving. Nobody is going to force you to repair the Aurora, or build a base, or build a sub, or do ANYTHING. This is not a game where you will get quest X to kill Y and get Z experience points.
The incentive to repair the Aurora is that survival becomes easier. Plain and simple. The only thing this game forces you to do is eat and drink.
So eventually there may be some time element involved, having to balance getting those fixed as quickly as possible with all the other stuff you have to do to survive.
These creatures are from another planet who knows how they'd react. Can use pure imagination here.
According to the plot/Lore if you leave without fixing the aurora it could create a mass extinction event