Subnautica

Subnautica

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Khelonos 2015 年 8 月 27 日 下午 8:57
How Subnautica could get hunger and thirst wrong
So I'm looking in on the trello page to see what's new and spot this.

https://trello.com/c/iT2cGhGs/4842-tweak-hunger-system-to-be-more-interesting

I don't like it. Much of it seems neither realistic nor fun. Nearly everything (apart from the first two points) on this trello note makes my eyes roll.

A type of food doesn't become more nutritious the longer you go without eating it. If implemented it is a game mechanic I would ignore. I am not going to track what food I eat and prioritise stuff I haven't eaten recently. I'll eat whatever I like and if your game mechanics mean I have to eat more of it, then so be it. *loosens belt*

You made mushrooms inedible and now you want to "penalize players cramming down a bunch of creepvine pieces"? What if you don't want to eat fish? Your making creepvine less nutritious would have what effect? That's right, it would force them to cram even more creepvine down.

Have you considered the obvious and most realistic solution? Cooking recipes. One of the reasons we mix foods in real life is for the sake of getting all the protein types and vitamins we need. So the best way you can encourage variety in player diets is to create multiple ingredient recipes which are more nutritious than the sum of their parts.

You also don't just suddenly vomit when your stomach is full. It stretches to the point of feeling full and can keep stretching a long way past that. Belly expansion and farting would be more realistic than vomiting.
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目前顯示第 16-30 則留言,共 47
Willi the Gifter of Chaos 2015 年 8 月 28 日 上午 4:05 
Same
Zetachron 2015 年 8 月 28 日 上午 4:17 
引用自 Williamster24
Technically you can go more than a month without food but you wont make it to a week without water.

And you start halucinating far before you starve. Someone would have to blur the vision, if survival time scale expands to at least a week hunger and 3 days thirst.

If you're the top predator like in the game (reapers don't roam the map and thus don't really count), your survival starts scavenging badly and ends with hording food and water and tools to ease the hording and consumption rate.

Another survival dimension would get in if you could get hunted everywhere and had to build bunkers or hide in tunnels and your resources could get destroyed, because you're not top.

Let's say we have one roaming predator that you can hear far before he comes near. It would improve survival much, as you would have to listen or install warning systems and emergency shelters and caches if your home base gets destroyed or damaged.
Willi the Gifter of Chaos 2015 年 8 月 28 日 上午 4:23 
How about a sanity meter? It is mainly effected hunger. After a week of hunger, your screen would start warping a bit getting worse over time and after another week you start hearing things...the reaper leviathan...right next to you...as well as "seeing" it...how about that?
引用自 Zetachon
Let's say we have one roaming predator that you can hear far before he comes near. It would improve survival much, as you would have to listen or install warning systems and emergency shelters and caches if your home base gets destroyed or damaged.
Slenderfish...with flashlight eyes...O.O
ALL ABOARD THE NOPE TRAIN!
最後修改者:Willi the Gifter of Chaos; 2015 年 8 月 28 日 上午 4:25
shponglefan 2015 年 8 月 28 日 上午 4:25 
I had similar reservations when I first read that Trello post. But it sounds like it's more of an experiment so I wouldn't assume everything from that post will be in the final game. I'm actually curious to see how some of it plays in the game.
Willi the Gifter of Chaos 2015 年 8 月 28 日 上午 4:27 
That's imma start a discussion
Zetachron 2015 年 8 月 28 日 上午 4:31 
引用自 Fley.The.Dragon
引用自 Zetachron
Now expanding the storage slightly and put in vomitting will probably lead to 90% filled stomaches and vomitting from time to time, which isn't realistic (most vomit if they have too much to eat or get sick). It would be ok, if 90% stomach would mean surviving without food for a minimum of a week. But it would mean to make hunting or collecting food even more hard for survival to make sense.

I don't know what you are talking about here.

Ok, you probably can't controll food consumption down to a single percent (a fish gives you a value from 10-30%) and must avoid vomitting, so the closer you get to 100% the higher the chance of accidentially vomitting. In the end you might stay around 70-80% to avoid accidential vomitting. But if the capacity isn't increased much and you might only get 1-2 days before filling up the stomach you might try a higher percentage and end with an optimum of maybe 90% filling and a rare occasional vomits.

If 100% lasts a week, you can calm down and live with a stomach filled somewhere about 50-80%.

Or the game devs just stop food consumption above 100% as they do right now.

Or the system lets you eat above 100% and increases the chances of vomitting once above 100%.
Fley the Dragon 2015 年 8 月 28 日 上午 4:37 
引用自 Zetachron
引用自 Fley.The.Dragon

I don't know what you are talking about here.

Ok, you probably can't controll food consumption down to a single percent (a fish gives you a value from 10-30%) and must avoid vomitting, so the closer you get to 100% the higher the chance of accidentially vomitting. In the end you might stay around 70-80% to avoid accidential vomitting. But if the capacity isn't increased much and you might only get 1-2 days before filling up the stomach you might try a higher percentage and end with an optimum of maybe 90% filling and a rare occasional vomits.

If 100% lasts a week, you can calm down and live with a stomach filled somewhere about 50-80%.

Or the game devs just stop food consumption above 100% as they do right now.

Or the system lets you eat above 100% and increases the chances of vomitting once above 100%.

You are mistaken; food and stomach are separate bars.
Willi the Gifter of Chaos 2015 年 8 月 28 日 上午 4:38 
They are?
Zetachron 2015 年 8 月 28 日 上午 4:43 
引用自 Williamster24
How about a sanity meter? It is mainly effected hunger. After a week of hunger, your screen would start warping a bit getting worse over time and after another week you start hearing things...the reaper leviathan...right next to you...as well as "seeing" it...how about that?
...

I've seen blur drunk effects in other games. It's easy to implement together with weakening body effects like less speed and a slight loss of the precision of your movement control. This would happen from time to time, while the loss of speed is permenant tied to your bad stomach level. Even better would be halucinating non-existent fish one can eat for the hungry. So you start chasing phantoms to eat.

But the major important thing would be a food bar that is made for a week without food. Once down below 20% the color of the bar changes to red and vision effects start randomly the more the lower it is. Below 30% you already start getting weak. Above 90% you get fat and slower too. Above 100% the cance of vomitting should rise drastically.
Zetachron 2015 年 8 月 28 日 上午 4:50 
引用自 Fley.The.Dragon
You are mistaken; food and stomach are separate bars.

Do the devs really want to aim for a two bar system when 1 might already be enough? Maybe, I doubt they will, at this time.

According to laws of common sense you should never use 2 variables when 1 is enough to do the job. It's possible to use hidden stomach control variables and a visible food bar variable seperately, but only to transport a better stomach dynamic otherwise impossible.
Willi the Gifter of Chaos 2015 年 8 月 28 日 上午 5:20 
引用自 Zetachron

Do the devs really want to aim for a two bar system when 1 might already be enough? Maybe, I doubt they will, at this time.

According to laws of common sense you should never use 2 variables when 1 is enough to do the job. It's possible to use hidden stomach control variables and a visible food bar variable seperately, but only to transport a better stomach dynamic otherwise impossible.
Stomach and hunger bars make sense in the fact that they act differently. As well as they have different affects.
最後修改者:Willi the Gifter of Chaos; 2015 年 8 月 28 日 上午 5:20
Cougarific 2015 年 8 月 28 日 下午 1:12 
Quick show of hands - how many people here have ever vomited for a reason other than

a). Drinking too much alcohol
b). Stomach virus/food poisoning.

Personally I've never once in my life vomited simply because I ate too much food.

According to science your gag reflex will kick in to stop you from massively overeating, and if you manage to intentionally override that reflex (very rare according to science), your stomach can burst.

http://www.nbcnews.com/health/can-eating-too-much-make-your-stomach-burst-1C6436940
最後修改者:Cougarific; 2015 年 8 月 28 日 下午 1:16
Willi the Gifter of Chaos 2015 年 8 月 28 日 下午 1:15 
引用自 Cougarific
Quick show of hands - how many people here have ever vomited for a reason other than

a). Drinking too much alcohol
b). Stomach virus/food poisoning.

Personally I've never once in my life vomited simply because I ate too much food.
I have vomited from eating too much food in the past. Several times (kinda eat like a pig ;-;) usually it was becaused i stuffed my face too fast. Also, you have a limited space in your stomach and aren't gonna fit a whale in it. That's why you will vomit in the game.
最後修改者:Willi the Gifter of Chaos; 2015 年 8 月 28 日 下午 1:16
Cougarific 2015 年 8 月 28 日 下午 1:18 
Dude, your over-quoting is aggravating my arthritis. You do not have to quote every post you respond to. Especially if you're the first one responding.
最後修改者:Cougarific; 2015 年 8 月 28 日 下午 1:19
Willi the Gifter of Chaos 2015 年 8 月 28 日 下午 1:21 
引用自 Cougarific
Dude, your over-quoting is aggravating my arthritis. You do not have to quote every post you respond to. Especially if you're the first one responding.
I don't know if i'll be the first responding. Better be safe than srry.
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張貼日期: 2015 年 8 月 27 日 下午 8:57
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