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回報翻譯問題
And you start halucinating far before you starve. Someone would have to blur the vision, if survival time scale expands to at least a week hunger and 3 days thirst.
If you're the top predator like in the game (reapers don't roam the map and thus don't really count), your survival starts scavenging badly and ends with hording food and water and tools to ease the hording and consumption rate.
Another survival dimension would get in if you could get hunted everywhere and had to build bunkers or hide in tunnels and your resources could get destroyed, because you're not top.
Let's say we have one roaming predator that you can hear far before he comes near. It would improve survival much, as you would have to listen or install warning systems and emergency shelters and caches if your home base gets destroyed or damaged.
Slenderfish...with flashlight eyes...O.O
ALL ABOARD THE NOPE TRAIN!
Ok, you probably can't controll food consumption down to a single percent (a fish gives you a value from 10-30%) and must avoid vomitting, so the closer you get to 100% the higher the chance of accidentially vomitting. In the end you might stay around 70-80% to avoid accidential vomitting. But if the capacity isn't increased much and you might only get 1-2 days before filling up the stomach you might try a higher percentage and end with an optimum of maybe 90% filling and a rare occasional vomits.
If 100% lasts a week, you can calm down and live with a stomach filled somewhere about 50-80%.
Or the game devs just stop food consumption above 100% as they do right now.
Or the system lets you eat above 100% and increases the chances of vomitting once above 100%.
You are mistaken; food and stomach are separate bars.
I've seen blur drunk effects in other games. It's easy to implement together with weakening body effects like less speed and a slight loss of the precision of your movement control. This would happen from time to time, while the loss of speed is permenant tied to your bad stomach level. Even better would be halucinating non-existent fish one can eat for the hungry. So you start chasing phantoms to eat.
But the major important thing would be a food bar that is made for a week without food. Once down below 20% the color of the bar changes to red and vision effects start randomly the more the lower it is. Below 30% you already start getting weak. Above 90% you get fat and slower too. Above 100% the cance of vomitting should rise drastically.
Do the devs really want to aim for a two bar system when 1 might already be enough? Maybe, I doubt they will, at this time.
According to laws of common sense you should never use 2 variables when 1 is enough to do the job. It's possible to use hidden stomach control variables and a visible food bar variable seperately, but only to transport a better stomach dynamic otherwise impossible.
a). Drinking too much alcohol
b). Stomach virus/food poisoning.
Personally I've never once in my life vomited simply because I ate too much food.
According to science your gag reflex will kick in to stop you from massively overeating, and if you manage to intentionally override that reflex (very rare according to science), your stomach can burst.
http://www.nbcnews.com/health/can-eating-too-much-make-your-stomach-burst-1C6436940