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No, there's also these underwater games to name but a few:
X-COM: Terror from the deep.
Bioshock.
Depth.
Eccho the Dolphin.
So many survival games resort to tropes in order to make the player feel like they are going into more dangerous territory.
Zombie themed survival game? You go to the Cities.
Nature themed survival game? You go to the Caves.
In Subnautica, progression is as intrinsic and intuitive as it gets.
You go deeper.
Left out a fun gem called Sub War 2050, granted, an old DOS game but alot of fun.
Strategy. (back in 1995)
Horror (which rarely takes place in water(by that i mean your in the city more times than in the water which surrounds it))
Fps
action adventure (for the sega genisis)
Non of those are pure underwater survival games like Subnautica or Farsky. So my statement still stands:
and aquanox ofc
This game is looking very promising and I have decided to hold off playing it anymore until they add more content. I really enjoyed myself so far but ran out of stuff to do and places to explore.
I think they may have been referring to overall feel and production quality, or perhaps the setting.
Production quality: no.
Setting: Most likely.
SubWar 2050...
That game had a lot of untapped potential. Never had a PC powerful enough to run it properly. The idea of super-cavitating torpedoes was also pretty cool for its time, although the targeting system was totally pants.
'Submarine Titans' was basically a moist version of Command & Conquer.
'Archimedean Dynasty' was essentially similar to SubWar 2050. Not too shabby.
Ubisoft's 'Sub Culture' had an interesting premise. Microscopic humanoids living underwater. Similar to 'Elite' in that items and resources could be gathered and sold at subsea bases, subs could be upgraded and there was a strong element of combat in its gameplay.
Well worth a look-see, actually.