Subnautica

Subnautica

Ver estadísticas:
Aazo5 8 ENE 2016 a las 3:43 p. m.
Which upgrade for Seamoth?
I've got all 4 slots filled up for upgrades. Specifically 1 pressure compensator, 2 power efficiency modules, and one solar power module. I'm trying to decide whether to keep one of the power efficiency modules, or to trade one out for a perimeter defense system. In practice, i'm not sure which one is most useful, as I've never really been attacked in the Seamoth. So, from more experienced players, what should I choose?
Última edición por Aazo5; 8 ENE 2016 a las 3:44 p. m.
< >
Mostrando 1-15 de 22 comentarios
shponglefan 8 ENE 2016 a las 3:54 p. m. 
I've never used power efficiency modules. The solar charger alone is enough.

I tend to outfit my seamoths depending on what I'm doing. For resource farming, I usually take a couple storage units, solar charger and maybe a pressure compensator.

For exploring, I'll take a couple pressure compensators, sonar, and the perimeter defense system. Note that the perimeter defense system is really only necessary if going into Reaper infested waters. Although it can be handy if I want to scare away other wildlife if they are around something I'm trying to get (i.e. fragments).

I find the torpedo system pretty useless, so I don't bother with it. And I'm not sure if the armor module currently works, since my Seamoth still gets damaged easily when I use it.
Última edición por shponglefan; 8 ENE 2016 a las 3:55 p. m.
NotThatHarkness 8 ENE 2016 a las 4:01 p. m. 
I also outfit depending on where I'm going. I do like having the perimeter defense system when I'm out hunting for resources especially for biters. I typically use a solar power module and pressure compensator and a storage unit. For deep exploring I'll go 4 pressure compensators and bring along a power cell or two.
Aazo5 8 ENE 2016 a las 4:15 p. m. 
Is the sonar that useful? Like can it actually help you get out of caves?
Cougarific 8 ENE 2016 a las 4:16 p. m. 
Power has never been an issue for me in the Seamoth either.

For me it's:

3x Pressure Compensator
1x Storage: One spare air tank; one spare battery; one spare Power Cell; one spare Beacon; loot overflow

Re: Sonar - Before the sonar was added I got into the habit of carrying a Beacon around and dropping it near the cave entrance to help me find my way out. Now we've got sonar but the beacon still works for me so why waste a Seamoth slot on sonar.
Última edición por Cougarific; 8 ENE 2016 a las 4:43 p. m.
Myrador 8 ENE 2016 a las 4:21 p. m. 
Publicado originalmente por aazo5:
Is the sonar that useful? Like can it actually help you get out of caves?

yes, and find them
shponglefan 8 ENE 2016 a las 4:21 p. m. 
Publicado originalmente por aazo5:
Is the sonar that useful? Like can it actually help you get out of caves?

I think it's useful. I actually use it for finding caves (since you can see cave structures behind rock faces), and also for exploring deep biomes like the Grand Reef. Especially since things are so much darker with the new lighting in experimental.
Última edición por shponglefan; 8 ENE 2016 a las 4:22 p. m.
Cougarific 8 ENE 2016 a las 4:44 p. m. 
Now that I think about it I've never tried this - is it possible to swap out modules in the field? Or do you have to be in the Moonpool.
Última edición por Cougarific; 8 ENE 2016 a las 4:45 p. m.
Phaota 8 ENE 2016 a las 6:38 p. m. 
I normally just make three depth modules and an EDS. Yes, Cougar, you can easily swap out modules in the field.
Última edición por Phaota; 8 ENE 2016 a las 6:38 p. m.
tran_fors 8 ENE 2016 a las 7:49 p. m. 
Yeah, I almost always have one storage compartment with spare modules, a med kit, power cell, a cpl tools, etc. Other than that, I usually have the EDS and either 2 depth upgrades, or 1 depth upgrade and 1 add'l storage.

Or, shorter: I always equip the EDS, and equip/carry 3 depth, and 3 storage - with the excess (since you only equip 4) in one storage compartment (or my inv, if I have 3 depth equipped).
Beron_Dusk 8 ENE 2016 a las 8:09 p. m. 
2 pressure 1 solar and 1 hull upgrade. With the hull upgrade you can ram and kill biters with no downside.
shponglefan 8 ENE 2016 a las 8:38 p. m. 
Publicado originalmente por Bender:
2 pressure 1 solar and 1 hull upgrade. With the hull upgrade you can ram and kill biters with no downside.

Hull upgrade must be broken in experimental, because it doesn't seem to do anything. I take damage constantly running into fish.

OTOH, a lot of the fish roadkill end up being dinner.
rditto48801 8 ENE 2016 a las 9:11 p. m. 
As I have a solar powered Cyclops and a near surface base with Moon Pool and plenty of solar panels, so I don't bother with the energy efficiency or solar power upgrades, but I keep a spare powercell in inventory just to be on the safe side.

My 'default' Seamoth has the defense system, a depth upgrade, and sonar, with the 4th slot with the torpedo launcher, which I might swap out for something else.
A second Seamoth, whichI made it and painted bright orange, just because, has 3 depth upgrades of its own, and I am undecided whether to put the defense system or sonar in slot 4 since I am planning on doing some hunting for blood oil next time I boot up Subnautica.

Speaking of roadkill, the Cyclops needs windshield wipers with fishing nets attached as Peepers aren't to bright in regards to avoid large moving objects... (either that or they just like the white paint job or the canopy a bit to much...)
Última edición por rditto48801; 8 ENE 2016 a las 9:12 p. m.
GoldenBanana24 8 ENE 2016 a las 9:13 p. m. 
i just have 1 pressure 1 solar 1 efficiency and the sonar but im also thinking about changing the efficiency to an other pressure or hull upgrade because you really dont need it as long as you have the solar changer
IxianMace 8 ENE 2016 a las 9:21 p. m. 
My setup:

- Sonar
- Perimeter Defence System
- Pressure Compensator
- Solar Charger

With this setup, I can use the sonar and perimeter defence quite liberally and have unlimited range so long as I don't stray too deep. Damage to the Seamoth is taken care of by the Welder + Swim Charge Fins combination. I've never needed to dive below 300 m, but when the time comes, I'll probably switch out the solar charger for another pressure compensation module, and then the sonar as well if I need to go deeper.

The perimeter defence system is pretty much permanent for me. I just don't feel safe without it.
BreakerrNine 8 ENE 2016 a las 9:37 p. m. 
Publicado originalmente por Cougarific:
Power has never been an issue for me in the Seamoth either.

For me it's:

3x Pressure Compensator
1x Storage: One spare air tank; one spare battery; one spare Power Cell; one spare Beacon; loot overflow

Re: Sonar - Before the sonar was added I got into the habit of carrying a Beacon around and dropping it near the cave entrance to help me find my way out. Now we've got sonar but the beacon still works for me so why waste a Seamoth slot on sonar.


I didn't know that the Pressure compensator stacked!!! Mind blown.. Also I would think that the power efficiency module would be better especially if you're planning to do a dive below 300m because you can always fully recharge your seamoth when you return in the moonpool and carry a spare powercell for peace of mind and hopefully never have to use it.
< >
Mostrando 1-15 de 22 comentarios
Por página: 1530 50

Publicado el: 8 ENE 2016 a las 3:43 p. m.
Mensajes: 22