Subnautica

Subnautica

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Coot Feb 4, 2016 @ 8:01pm
Hull breach system (Question)
Hey folks. After 14 hours I was finally ready to try my hand at creating a base. I put together something fairly simple. After I left to gather more resources to continue my build, after a few minutes I started to get hull breach warnings. I rushed back not knowing what to do.

My main question is how does the overall hull breach system work? Apparently I failed to understand that I need a welder to repair but what are the essentials I need to know about this aspect of the game? Should I start shallower and will that prevent hull damage? If its going to breach any time anywhere how in the world do I build a functional base?

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Showing 1-12 of 12 comments
Cephy Feb 4, 2016 @ 8:04pm 
... my first question is if you know what a search bar is.
Cougarific Feb 4, 2016 @ 8:32pm 
Depth/pressure has no real impact on base integrity - just keep an eye on the White Text that appears in the upper left corner of the screen when you add a room or corridor to your base - it will give you a numerical value representing how strong your base is right now.

I like to keep mine above 20 as you get no spontaneous leaks with 20+ structural integrity.

The best way to increase integrity is building Reinforcement panels on your corridors. But those panels will only fit on a very small number of base pieces, so you have to plan your base construction fairly carefully.

Say to yourself, Sure, a glass corridor would look great here - but it's gonna drop my integrity to the point where leaks may appear. So functionality over beauty...build a regular corridor instead and slap a couple of Reinforcement panels on it.

For my bases, I always have a section set aside for nothing except reinforcement. It may be a corridor that leads to nowhere or that serves as a "room" for storage containers, but for my purposes it's just there to jack up the Structural Integrity number.

Once you have a "Structural Integrity" section set up, then (and only then) you're free to build the base of your dreams without worrying about leaks.

Note: If you build an actual Room - sure, you want to make it all windows, 'cause that's awesome - but I recommend reserving 2 Room panels for Reinforcement instead, to offset the Integrity hit you're going to take from the 4 windows.
Last edited by Cougarific; Feb 4, 2016 @ 8:38pm
Tenzek Feb 4, 2016 @ 9:19pm 
Originally posted by Cougarific:
Depth/pressure has no real impact on base integrity

This is not accurate. The depth applies a modifier to the hull strength cost of additions to your base. For example, a vertical connector is -0.5hp at the surface, but -0.7hp at 400m.

I also recommend building a room off to the side that is just for reinforcements. Then you don't have to make concessions in other areas of your base. You can stack the rooms to fit more reinforcements as needed, and they will affect your entire base equally no matter how large it gets.
Coot Feb 4, 2016 @ 10:49pm 
Okay thanks. I will take that info and fiddle with it.

Robin I use them all the time. My first attempts didn't help me and I didn't want to spend time figuring out what key words would bring me the info I was looking for. This is my first visit to Subnautica's forums and I hope its not populated by people with your attitude. I don't know if its just your youth betraying you are whether you're just a sad person but that behaviour is ugly.

To the folks that helped thank you. Anything negative or divisive I want nothing of. Subnautica is one of the best EA game's I paid into.
Vimpster Feb 4, 2016 @ 11:47pm 
In my experience, and as far as I know, so long as your base has a positive hull integrity number then it won't spring leaks. Should always start off with a foundation piece before building a room. As you add pieces it should briefly tell you what positive or negative change occured to your hull and what your total hull integrity remaining is.

As Tenzek pointed out, depth adds a negattive multiplier to any added piece.
shallyouburn Feb 5, 2016 @ 12:04am 
Same here for me , 1.0 of structural integrity will not leak at all, just don't accidently stab the structure with the basic knife, you will create your own leak in 2 clic! Or, if something bigger hit it .... it will become Sub-Welding simulator 2016 xd

So plans ahead the foundations\reinforcement before setting a new section of the base.... if you dont like wet feet .. in your base .. haha ..
Dinkelsen Feb 5, 2016 @ 12:16am 
There is a good guide to base building in the guides section. It is mainly about a base building calculator but also explais the basics of seabases. Look here:

http://steamcommunity.com/sharedfiles/filedetails/?id=527126273
Coot Feb 5, 2016 @ 12:28am 
Wow I didn't know you could poke a hole in it with your knife. :/ Thanks all for the info and the link.
Khanwolf Feb 5, 2016 @ 2:33am 
dont run with knifes! and NEVER shoot corals around the area of your base!

i swear the coral didnt even hit my base. but it pierced right through one corridor for the engine... then i travelled to the other side of the map and got the warning from Siri... Under Water noone will hear you scream!
[ND]Keos Feb 5, 2016 @ 7:00am 
I find it weird that you can make a corridors with reinforcement somewhere in your base, like 7+, then build the rest of your base full of glass panels (that's what I did). So you get a beautiful base and an ugly section that's just there as integrity booster... Feels wrong to me.
Cougarific Feb 5, 2016 @ 2:19pm 
Originally posted by Tenzek:
Originally posted by Cougarific:
Depth/pressure has no real impact on base integrity
This is not accurate.
No real impact. If you can build a secure base at 10m, you can build a secure base at 1000m. Once you learn how to read the hull integrity value the concept is the same regardless of the depth at which you build.
Originally posted by smeissl:
There is a good guide to base building
http://steamcommunity.com/sharedfiles/filedetails/?id=527126273
This is a nice guide, thank you - I like the way the author builds his bases - nobody needs six Moonpools but they do look pretty cool the way he has them set up in his or her screenshots.
Last edited by Cougarific; Feb 5, 2016 @ 2:25pm
Tenzek Feb 6, 2016 @ 12:57pm 
Originally posted by Cougarific:
Originally posted by Tenzek:
This is not accurate.
No real impact. If you can build a secure base at 10m, you can build a secure base at 1000m. Once you learn how to read the hull integrity value the concept is the same regardless of the depth at which you build.

I suppose we have different opinions on what it means to be a significant difference. To me, 40% less integrity at 400m is significant. To you it is not. That's all.
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Date Posted: Feb 4, 2016 @ 8:01pm
Posts: 12