Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Why people need energy from 2 dozen sources is beyond me.
Nuclear is great and I highly recommend it. The parts only take up a few inventory slots so it's easy to transport. It lasts practically forever. I've never had to change a fuel rod in 400 hours of play.
* Light
* Constructors
* Water filter
So base boulding is sadly no reson to play the game again. And the only choice about energy sources is what materials you have. (end the exlcude of solar @ deep bases)
Also
* recharging batteries
* moonpool
* Scanner room
Recharge batteries/cells
Have one or more vehicles charging
Leave the scanner room running
Have a water filtration unit
Use the fabricator a lot
Have a lot of exterior lights
Cyclops:
Run at high speeds
Use the fabricator a lot
Move around with sonar/silent running/shield turned on
Have vehicles charging
Leave the engine running while you are out
I build minimalist bases - my last playthrough I only had 4 solar panels on my base from the time it was built until I blasted off in the rocket.
But if people want to build massive theme park-sized bases with huge power requirements because they find that enjoyable - they should go nuts with that.
Solar and Bioreactors with Marblemelon are indeed the easiest and cheapest power sources, and will work for most purposes. (I guess thermal is the easiest once set up, but not feasible for every base, don't run power for miles.)
However, if you actually wanted to build a massive base, and charge ALL your stuff through it, the nuclear reactor might be easier to manage. Your base won't run out of power, since it creates it so much faster than a bioreactor, and works where solar panels would never work.
You get to use what you need, no more or less. I don't use much nuclear either, I'd rather have multiple smaller bases with bioreactors, or thermal plants with transmitters if the power demand is high.
But yeah, those are the highest power demands in the game, IIRC. The water filtration machine takes a LOT of power for what it really gives. Marblemelon/bleached water for life.