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Nice idea tho :)
I really want to see this in the game c:
No, but you can have a cracker.
I agree with pretty much everything in here. As of now, the game doesn't have much replayability, I hope they fix that.
I figured it would be MUCH easier to read and digest if I carefully broke it up into sections and subsections. So I'm glad to see that my efforts weren't in vain. It would have taken me 10 minutes to type it all out straight...the formatting made it more like 4 hours lol. Plus the formatting uses those crappy old HTML based formatting tags, UGH...so outmoded.
My wife and I love the game, but we've stopped playing the beta until final release. Neither of us want to be bored before then, as it doesn't look like there's much in the way of replay value once the main story is complete.
The replay value is something I really hope the devs address. I don't want to play it a couple times or so and end up with a 'been there, done that, have the stalker teeth to prove it *yawn*' type deal.
As it is, any current replay value is purely from the desire to 'do it again' or simply because the updates require starting a new world and you HAVE to do lots of things again to experience the balancing changes or make sure the latest world changes etc are in your world now.
Lots of people do just cheat everything back in on a new world and instabuild themselves back to the point they were at, though.
for anything else YES please make it
I have to say most (if not all) of those are great ideas! HOWEVER! You missed the one thing the game needs the most!
Could you elaborate on what that is, please?
Land is fairly boring, but the game's focus is on life beneath the ocean. The developers have stated on multiple occasions that they're trying to avoid making the islands attractive to settlement. If players settled there, they'd lose any need to worry about survival. The land is just too safe and convenient to move the story along.
That said, some more aggressive hazards on land (and rewards to match) might not be a bad idea.