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The seaglide is currently underpowered and becomes almost irrelevant once you get your first seamoth. The only use I found for the seaglide is to explore the cave system inside the mountain island (since you could carry it there).
And even if an upgradeable seaglide would impact the purpose of the seamoth, I suggested a two upgrade slot limit and some modlues with small stat boosts and slow self charging. It would make the seaglide slightly more relevant.
Robin@ Well it depends on how much the developers would increase the speed. There is probably a balance that can be found. And even if that wouldn't work there are still other things you could do to upgrade it without making it too overpowered.
(a) Oxygen Supply - store two big tanks of air, slowly refill itself when deployed (slightly faster than you can use it with a full tank of your own, but costs Energy while doing so).
(b) Spotlight - like a single Seamoth light, maybe not as bright, facing forward.
(c) Reserve Powercell - double the amount of energy available between recharges.
(d) Sonar - the current mini-sonar system. IOW, to get one of the above, you have to LOSE the little map-thingy we have now.
The min-sonar thing ... we already have it. It's the little topographical-map display, the glowing wireframe thing, on the top of the seaglide.
Sacrifice 50 Energy to move 35% faster for five seconds. Would be a lifesaver to get out of sticky situations or reach the surface that little bit faster if you're starving for oxygen.
Maybe once the Terraformer is removed, the game will be hunky enough to support it again?
Edit: D'oh, did what I carp at others for doing - not reading the blasted thread before responding.
Or, to put it another way: I am suggesting a DOWNGRADE to the EXISTING Sonar system, which can be restored to right now this very instant function, at the cost of the sole upgrade space a Seaglide should have.
...
Seriously, do people not realise what that hologram on the top of the seaglide _is_ ...??
:D
Also, apparently it's not called a topography map when underwater, the correct term is
bathymetric chart. As stated by the wiki:
"A bathymetric chart is the submerged equivalent of an above-water topographic map. Bathymetric charts are designed to present accurate, measurable description and visual presentation of the submerged terrain."
Mo makes a solid point here. But the Seamoth also largely negates the point of the Seaglide except for in wrecks and other exceptionally narrow places.
Given the depth limitations in a base Seamoth that are - at least currently - not present for our survivor, making a highly upgradeable seaglide would really hurt the Seamoth. The game could use a bit more fleshed-out progression as it stands, but treating the Seaglide like a customizable vehicle is not wise in my opinion. It would also require it to be made an actual vehicle (static in the world instead of an inventory tool) to pull mods like the Seamoth does, which would require a total rework of the device.
That said, the Seaglide still sure could use some love. It could always benefit from some Modification Station upgrades, of which I advocate more use in general. A more compact version might convince me to bother lugging one around more often and while it's already quite fast I suppose more oomph couldn't hurt with the upcoming increase in (rather large) agressive Fauna. Rechargeables solve our power problems and those are in the next update iirc, but the option to maybe upgrade from battery to cell for longer power might be nice.