Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Probably just solar panels. As long as you're not doing anything insane like trying to fabricate thousands of items overnight, a few solar panels should both generate enough power during the day and store enough power during the night.
(On an unrelated note: don't you do PR stuff for CHKN? I swear I've seen you before on the forums there. I don't own or play the game, but I went to check out the forums after seeing it covered by a few popular YouTubers)
Well, all kind of Energy producing Things together even more.
Thermal Reactors outside can also bring extreme Power...
there are Power Transmitter Crystals for Outdoor Use ingame, so you can guide your Power into the Depths (Solar f.e.) or from a very hot Place to your Base (Thermal Reactor f.e.)
Every powerproducing or power-transmitting Unit in there is a Fragment.
Here is everything you need: http://subnautica.wikia.com/wiki/Energy
Solar Panel frags should be around the Starter Area including the Kelp Forest.
Nuclear Reactor can be found far behind the Aurora, in the home of the Laser-Squid-King of EMP Madness, the Deep grand Reef. (The floating blue Balls Biome)
The Thermal Plant should be anywhere around the Red Grass or in Front of the Aurora, where the Leviathan dwells.
Enjoy. Gotta catch them all!
I use Solar in addition to the thermal of course, and that bio reactor will take pretty much anything organic, plants, dead fish, live fish, eggs, and if you hatch egss in your aquarium, nothing like the satisfaction of watching a hostile predaor give you power instead of greif. Course, a released sandshark will show its gratitude by clearing out biters if released in their midst..
They are easily fueled with either a breeding pen for hatched eggs or hopping over to the floating island and nabbing some produce. Once you have produce growing on your station, your food and water needs essentially go away, so you only need aquariums and a filtration machine for portable supplies (fruits don't travel well)
Accumulators will make the situation a LOT better, since it's fairly easy for power generating buildings to 'cap out' and waste a lot of time and power doing nothing.