Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The only negative I see to adding a propulsion system to the life pod is that people will quickly turn it into a mobile base...and putter about wheve they want to long after they have fixed the drive cores.
Perhaps make it a one time usage, with a limited fuel supply... Just enough to get you out of danger, but once moved to safety, that's it... That would not affect the rest of the gameplay, yet would accomplish the mission at hand.
Having it explode right at the start is a "Well crap - I'm totally screwed now!" moment that cannot survive spoilage once you've watched it happen to someone else a few times.
I bought the game before watching any Let's Plays and the feels from that moment are real.
In theory you should be able to craft a Radiation Suit before the explosion occurs. It would be a long swim and you'd probably encounter a Reaper or two but I'm sure you could get there before it blows. Problem is, until it blows - there's no way into the ship, so there'd be no point.
To me, having the extra event of the explosion just begs for it to mean something more than a few audio playbacks from the computer, a loud boom, and a graphical light show.
Then it blows and the radiation starts pouring out and you're like, There goes Step 1! Now what?!? and that's when the game really begins.
Honestly, until I see the new Stable update come out and get to play with all of the new stuff they are adding, I don't know that I like the first suggestion much. That short time until the explosion gives you just enough time to get started collecting and cafting before the ship blows up and irradiates the area around it. For a brand new player the longer time may be more filled with tension. For me, it o would just be more of a wait. And I suspect the new longer fabrication times will be frustration enough for me when the update drops.
The second suggestion just seems like it would not work well. The only mode you have permadeath in is Hardcore. In other modes, if you die, you respwn in the last powered base or sub, or your LifePod when you die. So, I die from the blast and respwn where? In a damaged LifePod with no way to progress, because the fabricator is now damaged? Or the comm relay no longer worls, so I don;t get messages from the AI, that play into the story? So I am losing game content or stuck in a non-progession loop, just sitting in a damaged Pod? Because of a game "feature"? I just don;t see this working out very well, and potentially making both new and experienced players REALLY unhappy with the change and the game.
Buy the game and play it, and your thoughts on your ideas may change, Lets Plays on YouTube f do not give you the d feels that you get from playing, and can be editied for drama and monetization reasons. So the "big names" who have done them aren't giving you a true feel for the game, and the opening sequence of events IMHO.
sadly the ingame result did look no harm and did nothing aside visual :)
let us wait and see in later future
sorry bad english
Honestly, if you let that happen, then I would have to ask you what you where doing all that time?
Watching the sun? or praising the sun all this time?
In all honesty, the ship explosing should be treated more then just a fireworks display.
In a way, it might as well just produce a loud poping sound, then some panel fall off the ship reveling the words "That's all fokes!".
Not to derail it or anything, but is there a blueprint for the ship or something?
Because if there isn't, then how did the crew even got on the ship in the first place, and where was the deathpods located?
in one of my 1st games my lifepod start moving away as if there was a tide, it moved away by a bit and then more and more and OMG I need to build a base now ! (only had floating lockers was a noob ^^) in the end it disappeard almost to the front of the aurora for maybe 10 real life hours of game and one day suddenly came back (thats was in stable 34431)
they really should make it a thing so you have a bit of warning and then make it go away