Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
My only advice is what Sypher said to Neo in the Matrix; "If you see an agent, run like the rest of us..." lol
Hope this helps ...
1) REAPERS ARE FASTER THEN YOU IN A STRAIGHT LINE!
With that in mind you want to go in a circle while also going up making sure the beasts face never actually faces you and that you are turning constantly. To make the Reaper easier to dodge, I actually drive the sea glide in reverse positioning myself facing the beast while circling around it and going up.
2) I haven't tried this since they changed the predator aggro. I know sand sharks now chase you forever and they do not reset after a certain distance, if Reapers do not reset anymore like the sand sharks then this method would no longer work. As you'll just be kiting the Reaper as long as you have batteries for your sea glide.
3) Monitor your battery power, it's embarassing when you are successfully avoiding the Reaper only to be eaten by it because you forget you are running low.
Lobster is correct. A Reaper turns like a truck so the Seamoth's agility can save your ass. An example of this is in the first 5 seconds of this video by me swiming to avoid it's grasp lol:
http://steamcommunity.com/sharedfiles/filedetails/?id=676238496
OMG HAAHAHAHAHAHAAHAHAHAHAHAHAA..... that's amazing...
Err.... fresh... flesh?
Oh no.
Quick! Raise the defenses!
1). Reapers prefer your Seamoth to you, but are not attracted by the presence of an empty Seamoth, only by the presence of the player character.
So - If you're in Reaper territory and don't want to lose your Seamoth to a Reaper, jump out and get far enough away from it that if he comes over to investigate *you*, he may not see your Seamoth (if it's far enough away). I've never heard of a Reaper attacking an empty Seamoth if the player is not nearby.
Flip side of that is that if you're more worried about dying than losing your Seamoth, you can always offer it up as a sacrificial chew-toy and make your getaway while it's being gnawed.
2). As mentioned above, they turn like a freight train. You cannot outswim them, but you can outmaneuver them.
3). Those big external mandibles on its jaw make it hard for it to bite down on something if there's any terrain or debris nearby. If it's you vs. Reaper, hug the seafloor or side of a cliff, or find a little crevice to squeeze into until it swims away. Even two empty cargo boxes - if you can squeeze in between them, it's going to have a very difficult time actually grabbing and biting you.
Watch how after the initial attack I squeeze the Seamoth into a little nook here and even tho he's right on top of me, the Reaper can't grab me and eventually swims away.
https://youtu.be/OWf6XFqDiyU?t=21m52s
Also, you can absolutely juke a reaper if you move up or down as they're attacking you (not sideways, you'll get caught on the pincers and funnelled toward the mouth). They usually lose interest immediately if they miss you and just sort of wander off. They're more flexible than they look, though, I've seen them double back on themselves as well as swim sideways when trying to get me.
There were always two reapers patrolling the rear of the ship but it is a big area and sometimes they leave and don't come back for a very long time, but it is very risky.
Best bet is to build a cyclops first and hide in it if the reapers show up, until they wander off again. If you have the perimeter defense, you can actually chase them off if they drop in on you by shocking them. Otherwise you have to bust out your seaglide, pray it still has some power left, and do your best to keep them going in circles until they get bored and wander off.
For me and lots of other people on the forums, sometimes the sandsharks do not lose aggro when they are chasing you. It's a glitch and they should reset, I never had that happen until after the update with the changed predator behavior.
Not too fond of their overaggression now. I punch every single one I see to death in the prawn suit because I'm tired of them.
even befor the update
But i think there are more Sandsharks they annoy me more then the Reapers XD