Subnautica

Subnautica

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vaska00762 Jun 20, 2016 @ 1:53pm
Perpetual Energy
OK, so it isn't actually perpetual energy, but it's still pretty bad IMO, and that is power cell chargers in the Cyclops.
At present it's possible to charge up power cells at net gain, which could possibly be game breaking as you end up being able to extend the range of a Cyclops beyond the normal range to somewhere bizzare.
So, surely the power cell chargers should at the very least take energy 1:1 from the Cyclops' energy when recharging power cells? Or perhaps more accurately there should be efficiency losses of something like 25% lost in charging?
What do you think?
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Showing 1-7 of 7 comments
Cougarific Jun 20, 2016 @ 2:55pm 
(you're having a hard time getting responses because everybody already shared what they thought in the many, many other existing threads on this topic)
vaska00762 Jun 20, 2016 @ 3:06pm 
Oh, alright then. I don't frequent these particular forums all that much, as they tend to not be a forum with a lot of very original threads, as I've probably made even more evident...
Oh well, anyway, what was the community's opinion?
broken condom Jun 20, 2016 @ 3:24pm 
Originally posted by vaska00762:
Oh, alright then. I don't frequent these particular forums all that much, as they tend to not be a forum with a lot of very original threads, as I've probably made even more evident...
Oh well, anyway, what was the community's opinion?
that until there's a way to recharge the cyclops from the bases power supply, the onboard charger's the only way to keep the cyclops viable. it is, at the moment, immersion breaking, but immersion at this point matters less than the game not breaking. that's what i've picked up.
or0b0ur0s Jun 20, 2016 @ 7:32pm 
I've filed it under the "enjoy it while it lasts" category. As far as I can tell, the Cyclops is treated as a base interior in all ways, which means the cell chargers work as if they were in a base. But base power works significantly differently than a Cyclops (namely, you can do stuff without nearly-instantly running out of power because the Cyclops is a hog, even with the efficiency chip).

I figure that eventually they're going to make the Cyclops special instead of using the same code for it and the bases, and the power cell chargers will work as you describe, 1:1 or worse due to lossiness. Until then, it's nice to have a Cyclops that doesn't cost 6 copper to go anywhere useful. Charging it from a dock will also be VERY VERY NICE regardless of how the chargers work.
Tenzek Jun 20, 2016 @ 10:13pm 
We should be able to build 1 power plant inside it.

That would have a similar effect to charging the power cells for a net gain, but it would make more practical sense and at least cost some type of resources. Severly limiting the Cyclops' range or tying it to recharging bases doesn't add anything to the gameplay but tedium. You could just keep building a string of recharge bases everywhere you go to cover the game world, but why? It makes perfect sense for a sub to house its own power plant.
Explore Jun 21, 2016 @ 1:32am 
Originally posted by Tenzek:
We should be able to build 1 power plant inside it.

That would have a similar effect to charging the power cells for a net gain, but it would make more practical sense and at least cost some type of resources. Severly limiting the Cyclops' range or tying it to recharging bases doesn't add anything to the gameplay but tedium. You could just keep building a string of recharge bases everywhere you go to cover the game world, but why? It makes perfect sense for a sub to house its own power plant.

If they fixed it, it wouldn't be nearly as bad as people say. You wouldn't need lots of recharging bases all over the place; you could carry spare power cells in the cyclops, and if you didn't want to go back to base to recharge them, you could carry everything you needed to construct a small base in your cyclops.

We just don't think about these things, because there's no reason to right now, but if we had to it would be obvious.
jholcjholc Jun 21, 2016 @ 2:17am 
you could already charge up power cells with a seamoth with the solar upgrade . and it's alot faster than the recharger
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Date Posted: Jun 20, 2016 @ 1:53pm
Posts: 7