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It could be sparce because ti was decimated by earlier explorers or settlers- ( human, Precursor, Kharaa?) -who over harvested the area, and it now lies dormant, only in the beginning stages or recovery now, when we crash land on the planet. Similar areas of the Rainforest on Eearth, which one covered and estimated 14% of the planet's surface, but has now dwindled to only 6%. Mainly due to indiscriminate logging, cutting every tree down in large patches, to harvest only a slaect few valuable types, and leaving the rest laying on the ground to rot and fade back into the earth. Leaving an almost lifeless area, surrounded by areas of abundant life.
It may also be an area intentionally cleared by the Precursors, as an area they intended to build a colony, a large base or a zoo of sorts, prior to their disappearance or evacuation of the planet. Or it may be an area they terraformed, or were beginning to terraform, to creat such an area.
The possibilities are almost endless, a reason can be thought of to suit any person's point of view, mindset or bias.
I suppose we shall just have to wait and see if UWE tells us the story of how this came to be when the final version of the game is out, and we know the back story, an full story and lore of the game at that point in time. For now, we can speculate and imagine it in a way that suits us each, individually.
It could also occur from an ecosystem-wide event that obliterates a lower trophic level that upper trophic levels rely upon.
EG: if an event destroys massive amounts of live coral (which is on the bottom trophic level), then everything trickling down from it on the food chain would suffer due to lack of food... so, things that eat the coral, things that hide in the coral to keep from getting eaten, things that eat those things, etc.
A massive event that could destroy a bottom trophic level (producers) could be something that impacts the ecosystem as a whole... eg: the balance of whatever supports life in the water... perhaps a shift in oxygen to nitrogen levels pushing the ecosystem out of "range" for the base producer to survive... and everything that trickles down from it dies or clears the area due to shortage of food.
I'm actually surprised the radiation leak from the Aurora hasn't casued this very situation to occur all around it. I find it fascinating that the rate of radiation bleed from the Aurora is enough to kill the player in pretty short order, but there's still plenty of creatures cruising around it like nothing's wrong.
This could suggest some kind of freakish adaptation / acclimation ability in the creatures, whcih would mean they either evolved in an extremely harsh environment and thus evolve the ability to adapt / acclimate quickly or die, or they're genetically modified / bred to be able to withstand thigns like radiation or adapt to changes like that quickly.
Maybe Uknown Worlds put a lot of thought into this, or maybe they didn't. I approach this game the same way I approach movies... there's probably some plot holes I can shoot a cannon through, but I just take it at face value and enjoy it.
I definatly think its the sea traders. If you look at cows and other herding animals, they go where the food goes. Once a herd of cows eat all the grass in an area, the move onto the next area of grass. Also this would explain the name "trader path". The Trader path biome isn't really a path, it's more of a large network of paths. The traders go back and fourth between the biomes and that is their path. While i do agree that the sea traders couldn't scale the terrain in the sparse reef, mabey they just ate one, flat area and not the whole thing. If the traders ate one area of the biome then the rest of the biome's ecosystem would be affected. For example: If a sea trader were to eat all the vegitation in an area, the animals in that area would not have enough food and would move to the other part of the reef. The un-eaten part of the reef would become overpopulated and would further destroy the plants in that area. Once the plants died the animals would move away or die. Also, we dont have any evidence that the sea trader cannot traverse rough terrain. it could just be that the AI for walking on rough terrain has not yet been implimented, As they look like they should be able to walk up inclines due to the fact that things weigh less under water and it just makes sense.
http://steamcommunity.com/sharedfiles/filedetails/?id=736659243
This needs to be added to the sparse reef tommorrow
ITS NOT DIVERSE BECAUSE ITS ALL BANANA