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That capsul was in the shallows some place near where you enter the ship, that's all I can tell you.
He's a good Subnautica guide youtuber, as he's not one of those people who literally has a twenty second intro of dubstep and start rambling for another 3 minutes with "WHAT'S GOING ON GUYS!!!! TODAY WE'RE PLAYING SUBNAUTICA, MAKE SURE TO HIT THAT LIKE BUTTON, SUBSCRIBE AND SHARE TO JOIN THE FREE GIVE AWAY OF A (insert item here), LIMITED TIME ONLY!!! WE MADE SO MANY ADDITIONS TO THE BASE, LIKE THIS OVER HERE..."
Anyway, you get the point. Sorry, I just really hate those youtubers, and for some reason most of the Subnautica videos are made by those sorts of people. It's either that or they don't give a clear guide.
Also, databoxes are somewhat randomized. If you are late in the game and have most of the items that databoxes provide, then they will not appear. Chances are the databox with the MK1 cyclops module has already spawned someplace else, like in a wreck you did not fully explore.
About Coops' post, I didn't need (or want) to build a base there due to the Ghost. If you're talking about the Lost River entrance, there's a much safer one at the edge of the bulb zone and building a base for convenience is still a decent idea, like with what I did (warning, possible spoilers): When you find the Alien Thermal Plant, make sure to activate the ancient gateway there. It leads to the security platform on the island, so you can build a base inside the lava castle next to the plant and just warp back and forth with materials and what-not. Doesn't have to be large, I just had one multipurpose room with a large storage cabinet, 2 thermal plants and a bioreactor for power and a moonpool to house a second PRAWN suit so I don't have to take one back and forth. Also grow marblemelons for food and a lantern tree for bio-fuel.
The reason I built a second PRAWN suit is because when you take it down the gravity lift, it can't go back up unless you get one or two grappling hooks and go outside through the submarine port, but considering warpers can warp you out of the suit it's not the best idea.
Utilising the Alien Gates can be extremely useful for convenience purposes, especially since the Thermal Plant is 1400 metres down, without counting having to go to one edge of the map and enter the river and go all the way down and everything, with the risks of Ampeels, A Ghost Leviathan and a Sea Dragon Leviathan.
Sorry for the long post, just giving out my suggestions.