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Engine Effeciency
Thermal Reactor
Sonar
Fire Suppression
Shield
Diving Depth
Interior Design:
3 first aid fabricators in bridge or by exit, they don't draw power and I like lots of free bandages for long dangerous missions
4 plant pots with bulbo (takes care of all food and water) 2 in bridge 2 in hallway by exit
2 fabricators and 2 trashcans, one in bridge and one by exit
Room behind bridge is storage warehouse. I turn big glass cases side ways so that I can tightly pack like 16 of them in there. Looks like a computer server room.
1 radio in bridge
1 battery charger by exit
1 glass case behind exit hatch for tools and bottle water
I think that's everything.
-Around 15 glass lockers
-Rest if i have room for as many small lockers as possible
-One fabricator
-One radio
-One medkit station
-One battery charger
-One mod station
For supplies, i usually save up all the Nutrient blocks and store a lot of live fish, have a lot of salt and coral stored for water (or if i played for long enough i already have tons of water from the purification system). Always have a full set of spare cells for energy and at least 2 cell chargers in my main base with enough resources to contruct a small base with one cell charger on the ship itself. Double set of decoys depending on how much silver i can spare.
For upgrades:
-Decoy
-Sonar
-Shield
-Efficiency
-Depth
-Fire suppression
I couldnt find a good use for the thermal module because by the time i could properly use it, Ion cells are available and those last for very long.
I usually use the Cyclops on the very last part of the playthrough, i just get the stuff i cannot down there (lubricant, rubber etc) and mine everything i find on the way so by the time i get to the ILZ, i got enough resources for a medium base if i so wish, but if i do not, i still can make it to the ******************* in my prawn to get the ion battery/cell blueprints then proceed to the **************.
This set up has served me very well in survival and hardcore. I carry only the prawn and have a seamoth at every tiny base for fast exploration.
The shield is a huge power drain. I fabricated six spare power cells as backups, and may make six more to store in a locker on the ship.
I've decided to not use an indoor growbed in the sub. For food, I made 4 pot plants on the floor and four on the wall and filled them with marblemelons. The water content you get out of the melons is even higher than the food, so you don't need to store huge amounts of water on boad. You do have to remember to slash two of the full grown plants to get the seeds to re-plant, though.
I'm driving around right now looking for the repair bay upgrade. I think it's the last one I need.
https://www.nexusmods.com/subnautica/mods/101