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The SeaMoth has a solar charging module.
The Cyclops and Prawn Suit have thermal charging modules.
These basically reinforce where they expect you to use these vehicles:
SeaMoth in the early game,
Cyclops and Prawn Suit in the deep late game.
It's reasonably quick and easy, so you can make several in different places. 8-)
I have a base I use for recharging cells with bio-reactors, but I'm curious to see if I can have the Cyclops somehow refuelling it's own cells as it travels.
Obviously this will only be true as long as you have the thermal charging module, are within range of enough heat, and you aren't drawing more power than your charging back.
So yeah, there really is no point anymore to building a power cell charger in the Cyclops unless you really can't stand seeing a power cell sitting in a locker instead of a charger.
Not if you use the Seamoth and it has the solar panel and is docked in the cyclops.
I don't have the thermal upgrade, only Depth Mk I at the moment. So I'm slightly perplexed as to how that's happened, unless having it sat with everything switched off also slowly charges the battery?
I've noticed this too. I was charging my Cyclops from a vent in the cove tree caverns. I stopped at 93% and started to head back towards the surface. I noticed that when I reached the surface my charge level was 94% and I was only traveling in cold water.
Cyclops Solar Power:
https://www.nexusmods.com/subnautica/mods/87