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You have not said how far into the game you are - what do you do at the moment to get food and water?
The other two take the adventure out of the game.
Food and water get easier as you gain new tech and find edible plants.
As said above, after you get more tech food and water becomes a non-issue, but I still find satisfying to eat and drink.
If you don't mind spoilers: Sooner or later you will receive a radio message with the last location of Second Officer Keen. There you will find a PDA that will lead to a rendezvous point for the Aurora survivors. At that rendezvous point you will find everything you need to set up sustainable farming. Make good use of your knife!
Semi-spoiler tips:
- Scan the creepvine.
- Bladderfish are your friends (even if its hard on the bladderfish).
- Bladderfish are easier to catch at night.
- Peepers rock.
- Grav trap is a mundane...and wonderful...device.
- Water meter stops at 100, but no penalty to continuing to eat to fill food meter, or vice versa.
- Food meter can overfill. The overstuffing is usable calories. (So at meter 99, one more cooked Peeper will take your food reserves to 131.)
- In early play, pick up all Salt deposits you see. Check your blueprints.
- Don't cure fish in early play. Later. Stick with cooking early on.
- Uncooked fish can be stored in any storage container indefinitely without spoilage.
... but base building is a matter of game mechanics, and there is no rulebook.
It is too complicated for me to try to explain here, but I stongly encourage you to go to the wiki, look at the menu or hit the "Search" icon in the far upper right, and go to just the entry for "Hull Integrity".
If you stick to just that article, there will be no spoilers, and the clouds will part on your base building woes.
The quick, short (too short) version:
- Hull Integrity, for any structure, starts at 10. Goes down for (almost) every piece added, and for depth. When it goes negative, the place leaks.
- Foundation platforms, reinforcement panels, and bulkheads (inside door partitions) increase Hull Integrity of the entire base.
- The only one of those you know how to build/have early materials for initially is foundations.
- If you are building more than just a couple of tube compartments, put foundations under everything you can (except your intended moonpool locations - it can work but you need even more depth.)
- Very Important: Start a creative game. Experiment with base building / designing your base in that, ideally at the same spot you intend to build in Survival. Then, when you have the kinks worked out, amount of needed materials worked out, etc, begin the base in Survival. You may have to build in phases, if you are lacking some materials, or some blueprints, like moonpool.
- Some weird limits apply if you want a moonpool in a certain alignment to base and/or terrain. Best thing to do to understand that is to Google "Subnautica moonpool position". Read and/or watch video. Spoilerage should be none to minimal.
- Last thing. Inside furnishings, lockers, fabricators, etc, that are too close to the end cap of a tube will prevent the addition of another tube at that point. Best to NOT put anything in a tube compartment until you are sure you have added all the attched segments you want. If you are adding a new compartment later, and you can't make it attach, remove everything inside back to the middle of the existing tube.