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So yeah, there is some resource management involved, but that's just the way the game is, and increasing the amount you can store in one locker isn't really going to change that much about resource management.
Then people who want this can have it, and people who think it's in some way game-breaking don't have to use it.
https://www.nexusmods.com/subnautica/
if u dont have fun with any game.. dont play this game..
im sure, here can be ppl who dont have fun with this game, cause here are:
oxygen management
food management
water management
item management
finding techs
day/night cycle
radiation
depth "management"
finding mats
no real weapons
danger
and im sure, u have more fun with CS:GO, where isnt anything from that but danger.
subnautica is based on these features and game mechanics.
or u think u r alone who dont like any base mechanics of this game? then problem is solved.. u r alone and your scenario doeasnt exist, cause all ppl like all features in this game.
Ever heard of QoL changes?
A thing can be annoying without being hard.
I can just spam lockers all over my base, and I can get plenty of titanium for it easily...but it can still be annoying.
Frankly, I sympathise with only two genders and the OP here, especially if this is what the typical defense of the game looks like-an uncapitilized poorly spelled mess that doesn't actually address the actual argument.
What a complete crock of ♥♥♥♥. I don't have words for how ♥♥♥♥♥♥ your mentality is.
Are you trying to get people to refund their purchase? This is how you get people to refund purchases.
The games loses **NOTHING** by being more convenient to play. Survival is not an emphasis in Subnautica because resources are plentiful, there are no meaningful threats to player survival (and the player is a ♥♥♥♥♥♥♥ tank anyway), and even very complex things like a submarine don't require a substantial amount of resources.
Is Terraria made trivial by the developer adding in functions to automatically store and retrieve goods when you walk by chests with them already inside? Is Stardew Valley trivialized because you can stack goods, even if it's "illogical" (acting like Subnautica has even a tenuous grasp on reality is, itself, ridiculous) to do so?
Subnautica is, apparently, one of the clearest examples of the downsides of early access I've seen in a long time. It's very clear that the game had a small cult following during its years of early access development, which probably did nothing but tell the developers everything was fine and demanded nothing meaningful. Else why would inventory management be such a pointless hassle?
People acting like Subnautica is a game you play to be challenged are ♥♥♥♥♥♥♥ ridiculous. Grow the ♥♥♥♥ up. This is not a game people fire up because they want to be challenged, it's a game they play because they want to explore beautiful hand-crafted underwater environments and substantially less beautiful and significantly more frustrating above-water environments. So why the ♥♥♥♥ would you implement systems that detract and distract from that core gameplay emphasis?
It's a single-player game, people will play according to their personal tastes.
And again, the good news is that modders are giving us loads of QoL improvements already (EasyCraft, Autosort Lockers, etc) so there are even more opportunities for people to play this game according to their likes and dislikes.
when u dont need that all, u just sit in your tiny base with one wormhole container, or wormhole bag and wait here.
look at Ark (yes, its heavy bugged and still have some gamebreaking game mechanics.. but still its best of survival games) u can stack items here, but u need huge amount of them for build anything. here u need few pieces for build anything.
item management is core of survival/building games.
maybe its new for u.. and u just dont know whyis here this game mechanic - use console (maybe that can spawn mats) ..and try it - bypas any item management, just spawn any mat what u need (after u find that mats ingame.
or use creator mod
or another way - ask yourself what u wish from game.. its only building? then use creator mod, exploring? use mod where u dont need manage water/food
in my game, i find some purple fish for water, sometime i catch 10-20 of them and make water for some long run. and for normal situation i use watermelons.
when i go for mats, then i go for full inventory of that mat and i throw away other mats.
this game isnt simcity ;-) or another building strategy.. its survival. finding mats and item management is core of this games.
That right there should alleviate a lot of the storage crunch.
"UnpackTitaniumIngots"
https://www.nexusmods.com/subnautica/mods/57
And here's one that lets you edit the size of any storage container (including your inventory):
"CustomizedStorage"
https://www.nexusmods.com/subnautica/mods/35
And EasyCraft does ^this.
"EasyCraft"
https://www.nexusmods.com/subnautica/mods/24
If you need help getting these mods installed you can watch my downloading and installation tutorial here:
http://steamcommunity.com/sharedfiles/filedetails/?id=1320396250
With the proposed changes, item management will still be a thing, but some of the tediousness will be taken out of hoard management.
Additionally, you bring up Ark. Well, there, while the personal inventory is relatively limited by weight, you can still store a LOT more stuff in a crate than you can on your person, and you eventually get dinos with enormous mobile storage capacity. Way to shoot your own argument in the foot!
The only equivalent to dinos is the Cyclops, and that one STILL smacks into the annoyingly limited space of lockers. Sure you can cram enough lockers into it to store everything you could possibly want to store, but it's still a tedious amount of management to, say, cram the seamoth/prawn bay full of lockers with one for each item on one side, and the entire wall full of titanium lockers on the other. It doesn't cost me all that much titanium, really, but it's still...tedious.
Subnautica's main draw is its exploration, not needing to micromanage my base's items.
You've obviously never played No Man's Sky; not only is the inventory management in that game horrible (even though I love the game itself), you also have zero reason to actually spend any time building a base since your inventory management is all done in your ships, freighters, and in fixed storage containers (you're only allowed 10 of them). Limited locker-space is essential to make base-building have an actual purpose outside of athestics, so in a sense Subnautica pulls it off perfectly.
i agree with u..
like all game mechanics can be annoying
why u need oxygen? its annoying, when u still need go gback for oxygen
water - u still need make water and go back for some
food - u need catch fishes / gather plants
techs - u need spent hours to find techs what u can scan and then craft - u dont have new techs by lvl up only
day/night cycle - annoying, when is night and u dont see anything / u need another power source
radiation - its annoying, when u need craft rad suit / cant go without radsuit somewhere
depth - its annoying, when u cant go in any depth from start.. and u need some techs for that
finding mats - its annoying, when u need to go for some mats and they r in depth, or at other side of map
no real weapons - its annoyig, when u cant efective defend yourself
danger - can be annoying, when u just explore and u r attacked by some danger fish
all of that can be annoying.. but its probably only at player side - u wish play another game, with another game mechanics than this. for example, when u look for "hack n slash" game, its better choice grab Path of Exile, or Diablo, than Baldurs Gate, or Planescape Torment.
first thing is: what u wish..?
grab game what give u that - dont look only at graphics, or story, or.. whatever, just ask yourself this question - what u need from game? and choose game by that.
when u need fantasy dragonslayer RPG, choose Skyrim and not Kingdom Come Deliverance, cause KC:D dont have any dragon and its history based RPG. worst can be, when u grab Mount and Blade Warband ..and u wish Skyrim-like RPG.. u will be rly dissapointed. but its not game fail - its player fail, cause player need another game with another mechanics.
edit: hard isnt only hard by difficulty, but hard by manage that.
roughly 1 storage box in Subnautica is equivalent for 1 quetz full of metal in Ark.. (probably u need more in Ark for build simmilar base like u build with few pieces in Subnautica.
did u play Ark? ;-) i have 2800+ hrs in that game.. my base was 60-100 full metal with 50*60 subwater part.. it was decent (not rly big) endgame base.
what endgame base u need in Subnautica? ;-) 5*5? or 8*8?
look at that
http://steamcommunity.com/sharedfiles/filedetails/?id=1138032832
for u.. its subnautica about exploration without item management, cause YOU wish only explore and dont manage your items.
its about your opinion what u wish.. but u choose game what dont give u that and u try play this game in your way and that colide with game mechanics.dont blame game..YOU choose wrong one. find some modification, or run this game in some mode what will be better for your game style and for what u wish from game.. or find another game, what give u what u wish.
its like when u love ice cream and u buy ice cream what u dont like.. its not ice cream fail.. and u cant blame ice cream, or try force change this ice cream. just buy ice cream what u like..
But the storage containers you could get were still enough to let you make a proper warehouse, with occasional storage elsewhere for specific tasks, despite the fact the mod limited most of the storage items to be very lightweight things.
Flyers-which IIRC the quetzl is-got nerfed somewhere along the way, and IIRC the land dinos always had more weight capacity to begin with, so you're comparing the mediocre haulers to the best.
Storage space alone doesn't encourage me to build my base bigger, so arguments based on how "storage space encourages bigger bases" don't fly, because I can already jam all the materials I want into my moonpool, or into the cyclops. No, my base size increase comes from wanting stuff like filtration plants, more growspace, decoration, scanner rooms, and wrestling with some of the issues with base building as it currently exists. (some stuff doesn't snap together like it should, or stays red when it should be green and let me build it there, so I have to build extra stuff to get things to actually connect up...)
Some item management is fine. a restrictive player inventory works well enough for doing that, by forcing me to decide if I want to bring extra air tanks or that stun rifle, or save a ton of space for harvesting resources.
However, the long-term storage side of it IMO is on the tedious side.
A better analogy is me saying I like ice cream with marshmallows, so I buy rocky road even though I dislike the almonds, because that's the only ice cream I can find with marshmallows.
Or maybe I'm ok with a few almonds in it, but I wish there were a lot fewer almonds because they're not my favorite part by a long shot.