Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
The prawn can also go that way but the route in the bulb tree zone is my preferred route.
The cyclops does best in the bulb tree route due to it's size. When driven properly it rarely gets attacked by the ghost down there and is never in serious danger.
I do recommend going down it at least once, if 4546b had a travel guide that place would be one of the top listed. More so when traveled down.
I absolutely hate that place, and the underwater mountains.
The blood kelp trench is dark, but at least you are enclosed by walls and that makes me feel safer.
I've counted 4 from this conversation, but I've only found 2 so far.
I'm off to go look for the one in the Blood Kelp Zone!
LP12
LP13
LP19 has 2
LP2
Degasi 500m base
I'm not sure where you got that list, but that is not correct (e.g., LP13 is in the Mushroom Forest and L19 is in the Sparse Reef; neither biome contains any entrances to the Lost River)
There are four entrances to the Lost River that I'm aware of:
- Deep Grand Reef (near the 500m Degasi base; not near any LPs)
- Blood Kelp Trench (western side; not near any LPs)
- Northern Blood Kelp zone (southwest of LP2)
- Bulb Zone (north of LP12)
I didn't get the list anywhere. I found them on my first playthough and remembered roughly where they were.
Yes, from LP13 in mushroom forest, go n-ne to the edge of the MF and head straight down to the lost river. It's closer to LP2, than 13, but I found it from LP13 searching for Cyclops parts one day, along with the wreck in the shroom tree.
Yes, Blood Kelp trench, that is where I found LP19 to the S-SE. Maybe I found second one E-SE through the back side of the Degasi base there is a wreck there.
I am looking at a Subnautica Interactive Map and trying to remember my routes. lol LP13 may run into the same path as LP2.
I'm not trying to be purposely difficult, but the first one you're describing is actually the Northern Blood Kelp Zone entrance. It's about 400m north-northeast from LP13. That's pretty far. (It's about 100m from LP2.)
The second one you're describing, the Blood Kelp Trench entrance, is about 500m northwest of LP19, so again I don't consider this very close.
Yeah, the Interactive map has the entrances marked. But while we're on the subject of the Interactive Map -- switching topics here -- one thing I've never explored in-game is that the Interactive map seems to depict five entrances to the Jellyshroom Cave, but I feel like the wiki and all the other sources mention only four...
It's really irrelevant. They are just locations that lead to the entrances. The actual entrances seem to only be 4, so it seems we can take more than 4 paths to reach them all.
There are a lot of entrances into the jellyshoom cave. I never kept track and usually use the one at the end of the Auroa as it's usually closest to the starting LP.
The only thing I don't like about the bulb zone is that it's in between the mountains and the crash zone. It takes just a little mistake to end up as reaper food.
What? How can you get to the lava castle without going past the giant cove?