Subnautica

Subnautica

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jOkA Aug 30, 2020 @ 7:37am
Driving the cyclops is no fun, want a better seamoth
I am in the part of the game where i need to go below 900m, build a cyclops fpr that reason.
Then got disapointed by its manoeverability, for my taste its to big, as the game tells its for 3 persons.
But its a single player game.
The i did a krebs unit, that one was more fun but walking around in that deep lave cave is time conuming and also not that much fun. (need to replace enegy cells and a lot of food for that long distances)

I really enjoy using the seamoth.

Please devs i want the seamoth to be abele to go to the deepest depts.
(or the krebs beeing able to swim like a submarine).

Clyclops looks cool but i can not enjoy driving it.
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Showing 1-15 of 35 comments
wilky Aug 30, 2020 @ 8:19am 
I agree. Maneuvering the cyclops is always a chore and stressful. It's not really my favorite part of the game. I prefer exploring the world up top. and even the Lost River down to 899m in my Seamoth. (I have built bases as deep as ~885m before :o)
Last edited by wilky; Aug 30, 2020 @ 8:19am
HeyThere Aug 30, 2020 @ 8:20am 
This game is done with development. You should try using the PRAWN suit, because with its grappling arm, it can be VERY fast at times, and its very strong.

Personally, I never even use the Cyclops, ever. I also think it's pretty slow and fat.
Amanoob105 Aug 30, 2020 @ 8:45am 
Originally posted by jOkA:
Then got disapointed by its manoeverability, for my taste its to big, as the game tells its for 3 persons.
But its a single player game.
Yes. That's the joke. The very, very obvious joke.
The same way the game tells you that you have a head trauma and this is considered an optimal outcome.
And many many more. You'll get another when you build the prawn.

The cyclops is very easy to drive if you take it slow, save the speed for when you know where you're going.
Top right when driving you have the cameras, use these to see where you're going.

The first few millimeters of it's health can auto-heal, so if you need to make a turning by bumping part of it into a wall and levering yourself around on the contact point, that is an option.

Anything you can build in your base (with a few notable exceptions) can be made in the cyclops. This includes places to grow plants for your hunger and thirst meters.
It also lets you fill it with extra storage lockers.

Just don't build a power cell charger in the cyclops. Recharging a power cell with another power cell is not how math works. Always store extra power cells on board.


If you want the seamoth to go below 900 meters, you need a mod.
Dirak2012 Aug 30, 2020 @ 9:06am 
For me the Cyclops is the most important part of the game, I can sleep there, grow my food inside, have tons of storage, fabricators, vending machines. I can't imagine playing the game without it.
miklkit (Banned) Aug 30, 2020 @ 10:13am 
The cyclops is mainly a way to make the game last longer. It takes lots of resources to build it, more resources to outfit it, and then lots of time driving around stocking it with supplies. Oh, and the time it takes to build and outfit a prawn for it.

After all that you have material storage and a prawn carrier. But it is not nearly as slow as you might think it is. It moves along nicely on the lowest speed setting.
But still I use it twice. Once to stock its storage lockers and once to transport the prawn to the lowest depths and back. Then it is parked.
Dirak2012 Aug 30, 2020 @ 10:21am 
Personally, I hate the seamoth. It's like being inside a tin can, it takes damage from pretty much anything. I feel really helpless in there.
I feel safe inside the cyclops and in case of danger, you can get in your prawn suit and punch it away.
Andreas Aug 30, 2020 @ 1:09pm 
The Cyclops is very fun to drive, in my opinion. Yes, you need to get the hang of it. But then you can feel like a captain instead of just a pilot! ;)

Learn to use the cameras. Get the shield upgrade.

I also love the Seamoth. Quick and nimble and still a lot of storage.

The Prawn is functional, but ... not a real submarine. I don't need an ocean game to stomp around in a mech.
miklkit (Banned) Aug 30, 2020 @ 1:34pm 
Seamoth? Storage? What a joker!!!:steammocking:
admiral1018 Aug 30, 2020 @ 2:02pm 
I wish both the Cyclops and PRAWN suit were better integrated into world beyond just being required due to the depth limitations of the Seamoth. That depth limitation really makes no sense anyway, given that the player-character can survive at the most extreme depths with just a wetsuit.

The Seamoth should be the primary vehicle used for exploration, and this should extend all the way to the end of the game via upgrades. Uses for other devices besides the Seamoth should have some other practical gate or gameplay purpose.

The Cyclops could be much better designed for the "movable base" purpose. It should start with significantly more on-board storage and should be suited from the start to helping the player survive with adaptations to create food, water, and resources, as well as space to sleep (you know, things actual submarines do now). Taking it out should feel like a useful time saver, not a clunky obligation that almost no one enjoys taking into the Lost River. It should provide more protection against threats like Leviathans than everything else in the game. Right now it's inferior to lone diver with a stasis rifle, and that again makes no sense in the context of the game world. It's ridiculous that gamers feel weaker and less in control when driving the sub than at any other time, since it should be the exact opposite.

The PRAWN suit could be the main late-game resource gathering device. Perhaps it could be better integrated with the Cyclops, for example by having a tether that allows harvested resources to be sent directly up the Cyclops storage to eliminate the clunky on-board storage units if it's close enough. Perhaps the PRAWN could even have some role in base building for crafting higher end objects/upgrades that can't be managed with the habitat builder. Or perhaps it could just be more efficient at that function, lower the resource requirements. Regardless, the gathering efficiency for the PRAWN is really subpar right now given that this is arguably what a giant mech suit would have been designed for in a real world setting.

Now, I know I'm just throwing ideas out and would never expect any of these to be implemented, but my general point stands that players should *want* to use each of the three vehicles without being forced to simply by depth limitations. There are numerous ways all three could have distinct uses in the game and continue to be valuable right to the end.
Dirak2012 Aug 30, 2020 @ 3:41pm 
I enjoy using them...
Emu Aug 30, 2020 @ 6:20pm 
ive never actually had a problem with the cyclops
the fact that its a mobile base is awesome and its actually not all that slow
Last edited by Emu; Aug 30, 2020 @ 6:21pm
keesio Sep 1, 2020 @ 7:41pm 
I initially found the cyclops cumbersome and very hard to navigate. I actually didn't use it for awhile after I first created it. But I eventually got the hang of it and found it very useful. It is meant to be big and clunky but the fact that it is a mini mobile base adds such a huge dimension. The only kind of drawback is that it takes a bit of the fear out of the game, especially when I get the shield and thermal upgrades and carry extra spare power cells. I feel so safe in there and so well stocked that the game lost a bit of its fun from back when I would be scared in my dinky seamoth and worried about running out of provisions.
Last edited by keesio; Sep 1, 2020 @ 7:42pm
Emu Sep 1, 2020 @ 9:00pm 
Originally posted by keesio:
I initially found the cyclops cumbersome and very hard to navigate. I actually didn't use it for awhile after I first created it. But I eventually got the hang of it and found it very useful. It is meant to be big and clunky but the fact that it is a mini mobile base adds such a huge dimension. The only kind of drawback is that it takes a bit of the fear out of the game, especially when I get the shield and thermal upgrades and carry extra spare power cells. I feel so safe in there and so well stocked that the game lost a bit of its fun from back when I would be scared in my dinky seamoth and worried about running out of provisions.
never actually thought of it like that
huh
i can see where your coming from
Dirak2012 Sep 1, 2020 @ 9:48pm 
Originally posted by keesio:
I initially found the cyclops cumbersome and very hard to navigate. I actually didn't use it for awhile after I first created it. But I eventually got the hang of it and found it very useful. It is meant to be big and clunky but the fact that it is a mini mobile base adds such a huge dimension. The only kind of drawback is that it takes a bit of the fear out of the game, especially when I get the shield and thermal upgrades and carry extra spare power cells. I feel so safe in there and so well stocked that the game lost a bit of its fun from back when I would be scared in my dinky seamoth and worried about running out of provisions.
That's why I love the cyclops. My objective is to survive and escape the planet, not feeling dread.
admiral1018 Sep 2, 2020 @ 9:28am 
The Cylops is significantly more usable if you make sure to use the cameras for navigation, as they provide much better visibility than the main window, which is largely obscured. This doesn't really improve the sluggishness or fragility, but it definitely helps.
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Date Posted: Aug 30, 2020 @ 7:37am
Posts: 35