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Looks like they make a noticeable improvement for some players even on the stable branch.
1. Run the beta branch
2. Disable Microsoft's "Fullscreen Optimisations"
The beta branch is noticeably better optimised than the stable branch, its that simple, you will experience better performance.
How about "Fullscreen Optimisation"? What does this actually do?
Classically, when you start a game, it runs fullscreen exclusive, so it runs with the highest priority when accessing screen and video resources - game options like anti-aliasing work as the game designed it.
When Microsoft's "Fullscreen Optimisation" is enabled, it takes your full-screen game, and forces it into a borderless window'd mode, allowing alt-tab, overlays, multi-monitor configurations, to work 'better', but abstracting options like anti-aliasing.
If you have a single monitor, are not fussed about overlays and alt-tab'ing, then you are better off disabling this 'feature', for all your games or globally, it forces Microsoft to take a step back and not insert itself so much between your game and your hardware, which will improve performance for the game you are playing. The only issues you will possibly have, is with older games which never liked alt-tab anyway.
Also, if you're running NVIDIA with G-SYNC, by default, it wont be active in games run with 'Fullscreen Optimisation', you need to change the NVIDIA settings to enable for windowed and full screen mode - another reason to disable Microsoft's Fullscreen Optimisation.
ABSOLUTE LEGEND !
Game forums, need more people like you champ, outstanding effort !
Disabling fullscreen optimizations might help with other type of stutters and performance, but has nothing to do with the jittery movement. I've been disabling fullscreen optimization by default at games for years now, and obviously it never helped with the physics stutter. (Otherwise I wouldn't "spam" topics about it, also would be a little too "simple" solution for all these people to not notice...)
So if you feel the stutter caused by the "Use frame time for physics step" command is fixed in your stable build, the options are:
- you accidentally are still on the experimental branch, you just haven't noticed
- you did something else that fixed it and you didn't mention
- applying "disable fullscreen optimizations" helped your performance but the jittery movement fix is just placebo
- the "jittery movement when walking" you are talking about is actually not the same stutter as the other topics are about
The only solutions seems to be the ‘Use frame time for physics step’ command that can be changed only by the developers right now, Windows settings has no effect on it.
Disabling fullscreen optimizations is almost always a good idea by the way.