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'Sup Coug?
And while that's nice to hear, when I was experiencing extremely aggressive wildlife that stopped following their own rules and ecology as described in their entries and just spawned in huge number and chased you forever - about three major updates ago - I was told those were bugs too. Now I'm back some chunk of time later and that's apparently part of the game on purpose now (though the numbers aren't as bad as they were back then). I'm taking a few minutes to complain about it because I don't want to see that happening again. I hope to see these creatures behaving like creatures again one day and not "enemies", which is what they mostly are now bar the Stalker.
That fix is for crashes and FPS issues, not so much issues like this.
Only about an hour and a half. The one I couldn't dodge murdered me on Hardcore so save is gone but w/e. The problem is that it happens at all. Before the two spawned on top of me I had seen one drifting about over that mini-volcano in the Safe Shallows and another in a Kelp Forest near-ish to the backend of the Aurora, and that's within the first couple of in-game days while I was out silver-hunting for early tools and base components.
I appreciate the advice, but the save is gone and was pretty fresh anyway.
I'm not actually sure what that is. The current build so 40062 if that's what you're asking.
>Early Access
Just like... a hammer can put in nails, but it can also be used to remove nails, to crimp a connector, to fix a wonky washing machine, or to inflict grievous bodily harm. Granted, some of these are better uses of the tool, but they're all uses.
Early Access is an excuse for bugs, not for the things being done on purpose. That's why we can give feedback.
The Reaper spawns might be a bug, but the rest of the anti-player changes to predators are part of the game now and where one can draw the line between intentional and accidental violence against the player-character is becoming less and less clear, because the constant aggression is very plainly on purpose now.
True, and the only time I died was due to a massive attack of Stalkers
Yeah, if "not dying" is literally the only thing you're trying to do. Want to swim somewhere, gather resources, scan lifeforms or fragments, explore wrecks? Then you get ground up in the woodchipper that is the ocean of Subnautica.
I've never (thankfully) had actual Reapers spawning in the Shallows, and I've been warned about how they can follow a PRAWN to end up there. Depending on when it happened, that would be Game Over, just time to give up and restart, honestly. If you're far enough along to have gas torpedoes or a Perimeter Defense Upgrade, you MIGHT be able to chase it away... but you can't control where it goes, so you might just chase it into another place it doesn't belong and gets in the way.
At this point I'm pretty used to the fact that everything will attack you - even things that used to be passive until poked, like Ampeels. Now if there were more than a couple dozen meters of clear ocean between predators in some of the "bad" spots (Koosh, Plateau, Islands), it might be less of a break in Suspension of Disbelief and not so much a source of fun-killing stress all the time. Having Biters and Bleeders (to a lesser extent) occur in such massive numbers that you literally can't do anything but concede your HP to them as a "tax" for being in their territory isn't a lot of fun, either. Discrete schools of Biters that follow the fish like you used to see at least make sense. The endless parade of them so that you can kill 30, 40, or more and still get immediately bitten multiple times by the next "wave" is just video game nonsense.
What was the horror movie rule? A monster in every closet is boring. A monster in every 3rd or 4th closet is TERRIFYING. Same thing here. Swarms of hyper-aggressive sharks everywhere are just frustrating and boring. A random, hyper-aggressive shark that may or may not show up at any give time? That's at least exciting. Why do you think Reapers got so much love, early on?