Subnautica

Subnautica

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Alex Aug 22, 2017 @ 12:50am
So what if you deactivate the weapon in time?
Do they actually land and take you away? Game over? New stuff happening? Anyone tested yet?
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Showing 1-15 of 18 comments
Lobo'ren Aug 22, 2017 @ 12:55am 
Unfortunately enough players complained and forced the devs to waste time and change the story so you can save the f**king SunBeam instead of enjoy the story that they worked so hard to make.
ImHelping Aug 22, 2017 @ 12:59am 
Originally posted by MiddleAgedWerewolf:
Unfortunately enough players complained and forced the devs to waste time and change the story so you can save the f**king SunBeam instead of enjoy the story that they worked so hard to make.
I... what?

The only way to save the sunbeam, is to FINISH the story.

The only way to save the sunbeam short of never answering the phone so they never show up. Is to go through the entire plot, cure yourself, and turn off the gun.

At which point, if the sunbeam survives, AND is able to pick you up, all that changes is saving you the effort of crafting your own rocket ship.

Wolf have you even played through the story, or do you just like screaming how everyone is a casual for no reason? Because your claim makes no sense at all, there is no skipping of the story the devs worked on, at all.

Unless you were really really invested in "Final step: Build an entire rocket ship" I guess, more than visiting all the alien bases, saving an endagered species from extinction, and curing yourself of the alien plauge so as to turn the gun off. So you've done every other shred of the plot before you can "save the sunbeam".

As for the OP's question itself. I'm honestly not sure of the exact interactions at this time.

Though the Devs have also openly stated they are saving the "Escape the planet" step for launch. At least so far as being able to escape on your own crafted rocket ship.

So I would be surprised if they added an early implementation of "Sunbeam lets you escape" unless it just faded to black.
Last edited by ImHelping; Aug 22, 2017 @ 1:09am
Nooby McNoobnoob Aug 22, 2017 @ 1:00am 
well it is a player activated story point, so if you deactivate the gun before answering any radio messages it makes little sence that the gun suddenly activates back up just to smite the sunbeam for no reason.
🦊 Hermit Aug 22, 2017 @ 1:06am 
Saving them isn't in the game yet, but a dev has said that it will be a possibillity one day.
Zemecon Aug 22, 2017 @ 1:08am 
Actually, apparently the Sunbeam event is going to be triggered within a certain time frame from the start of the game now, rather than from when you build the comm relay, and it will be possible to miss some of the messages if you are not there to activate the comm relay and receive them. So, for instance, if you miss the first one or two messages then the Sunbeam could pass you by whereas if you miss the third message and/or beyond the Sunbeam event could happen without you knowing about it. But from what I've heard and read, the Sunbeam destruction event is still a part of the plot that will happen in one way or another.
ImHelping Aug 22, 2017 @ 1:12am 
Originally posted by Salinité:
Actually, apparently the Sunbeam event is going to be triggered within a certain time frame from the start of the game now, rather than from when you build the comm relay, and it will be possible to miss some of the messages if you are not there to activate the comm relay and receive them. So, for instance, if you miss the first one or two messages then the Sunbeam could pass you by whereas if you miss the third message and/or beyond the Sunbeam event could happen without you knowing about it. But from what I've heard and read, the Sunbeam destruction event is still a part of the plot that will happen in one way or another.
That could be sensible. My own concerns are honestly preventing any game breaking event flag issues. As well as mantaining a newbie functional gameplay flow. Rather than "Can I save these idiots, yes/no".

If the sunbeam never shows up, then the player needs an alternative indicator of where mountain island is though. As many new players are constantly missing both islands even when activley exploring due to draw distance issues. So that signal leading to essentially the start of the plot is needed one way or the other. Which it being doomed to be a moron and crash no matter what provides at least.

Also Given how pro tier the average veteran subnautica player is though, they could honestly cure themselves and disable the gun before such a time limit. So steps would need to be taken so at least you don't screw up the gun's logic just by virtue of being good at subnautica.

Not for the sake of the sunbeam's crew. But for the sake of the game not getting confused and refusing to let you deactivate the gun, or deactivating it not counting and you're just sitting in your escape rocket not allowed to use it due to broken flags.

(Wolf's salty proclmation about skipping the whooooooooole story remains incredibly false either way, regardless).
Last edited by ImHelping; Aug 22, 2017 @ 1:16am
Zemecon Aug 22, 2017 @ 1:21am 
Originally posted by ImHelping:
If the sunbeam never shows up, then the player needs an alternative indicator of where mountain island is though. As many new players are constantly missing both islands even when activly exploring due to draw distance issues.

There is no need to find the mountain island if the Sunbeam never lands. You can find it at your own leisure, then. But it also may be possible that the first message you get could be recurring in such a way that eventually the player does get it and becomes aware that the Sunbeam is coming. After that, you would be at the mercy of the countdown and if the Sunbeam gets shot down you will still get the post-event radio signal the usual way.

Originally posted by ImHelping:
Given how pro tier the average veteran subnautica player is though, they could honestly cure themselves and disable the gun before such a time limit. So steps would need to be taken so at least you don't screw up the gun's logic just by virtue of being good at subnautica.

That is why the trick there is to trigger the event quickly enough that you still have time to receive the message but not enough time to get cured before the event happens, unless you cheat with the console. In which case, as punishment for the cheaters, you would get a glitched event or - even better - a "gotcha sucker" prank of some sort. A lot of potential there.

EDIT: Fixed a typo and added three words.
Last edited by Zemecon; Aug 22, 2017 @ 1:29am
Alex Aug 22, 2017 @ 9:47am 
Originally posted by Nooby McNoobnoob:
well it is a player activated story point, so if you deactivate the gun before answering any radio messages it makes little sence that the gun suddenly activates back up just to smite the sunbeam for no reason.
Nah i meant if you do everything up to the point before you take that call, get the cure from the reaper(?) and then activate that radio call and shut down the weapon. I havent played so much yet that i know what im talking about lol, but as i saw that you can cure yourself now and the weapon control will accept your sticking in your greasy fingers into it i wondered what would happen to Sunbeam.

Might not be in then yet, and it would be rather stupid to end your game at that point since you have tons more to do, but the video said there is a cure now so that we can stop the gun, and if you played before then you know what to do to stop it much quicker than newcomers. Either there will be some other check to this so that those that know what to do cant do it. Veterans maybe just have to skip that part and let it blow up even though they have the knowledge how to stop the event. Since it is EA we will know these things. If you get the game at v1.0 and know nothing about it then you would not be able to turn it off in time - probably. Or maybe reapers come only after the event into the game? Maybe they release their cure only after the Sunbeam event? That would be a solution to ending it too soon. IF the Sunbeam when finished even takes you off the planet. Maybe they land and crabs attack the ship and blow it up! :D
DeepThought Oct 31, 2017 @ 6:13pm 
i turned off the gun before the sunbeam arrives. the animation for the gun did nothing but the laser beam still destroyed the sunbeam despite the gun being deactivated.
Zemecon Oct 31, 2017 @ 6:19pm 
Originally posted by DeepThought:
i turned off the gun before the sunbeam arrives. the animation for the gun did nothing but the laser beam still destroyed the sunbeam despite the gun being deactivated.

That is because that part of the plot is not fully implemented yet. It may get put into the game along with the rocketship when Subnautica is finished.
Star Lord Feb 3, 2018 @ 5:15pm 
Wanted to answer on this thread, since it's the first Google result I get.

As of Feb 3rd 2018, you can go through all the radio communications until the one that mentions the sandwich (you'll know it when you hear it), and not trigger the Sunbeam countdown.

If you cure yourself and disable the gun, THEN activate the countdown message, the Sunbeam will still get shot-down by the disabled gun.

Unfortunately, the only way to "save" the Sunbeam, is to never initiate its countdown. Hopefully this time-capsule will be useful to any survivors...
Last edited by Star Lord; Feb 3, 2018 @ 5:18pm
Slepe Feb 3, 2018 @ 8:18pm 
That's sad. I wanted to see sunbeam saved... FeelsBadMan
SternLX Feb 4, 2018 @ 12:01am 
They could simply have the game skip over the Sunbeam count down message if you didn't answer your messages and you turned off the gun. In that event they could even send an alternative message explaining they can't locate a suitable landing spot or some other reason they won't be attempting to land and that you're on your own. Good luck!

The whole point of the Sunbeam getting destroyed is to enforce upon the player that they must save themselves.
Last edited by SternLX; Feb 4, 2018 @ 12:02am
Typheus Feb 4, 2018 @ 12:09am 
Originally posted by SternLX:
They could simply have the game skip over the Sunbeam count down message if you didn't answer your messages and you turned off the gun. In that event they could even send an alternative message explaining they can't locate a suitable landing spot or some other reason they won't be attempting to land and that you're on your own. Good luck!

The whole point of the Sunbeam getting destroyed is to enforce upon the player that they must save themselves.

ALl this stuff I keep seeing makes me wonder if they prematurely launched the game as 1.0
_TGCL_otters4 Mar 5, 2018 @ 6:28pm 
"Unless you were really really invested in "Final step: Build an entire rocket ship" I guess, more than visiting all the alien bases, saving an endagered species from extinction, and curing yourself of the alien plauge so as to turn the gun off. So you've done every other shred of the plot before you can "save the sunbeam". andddddd just found the end of the game before finishing it, put a spoiler sheld next time, THX
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Date Posted: Aug 22, 2017 @ 12:50am
Posts: 18