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The game not optimized for your arguably ridiculous specs?
It doesn't seem to matter how much cpu I give it, it uses it to use the max on all it can, despite anything. Seems like a virus as not helping my fps any more than someone with much less cpu, while still pegging cpu threads, and all, to max.
If it can't function reasonably well on a decent gpu with cpu threads abound, how at all on any *typical* system?
Have less screens to render and calculate?
https://photos.app.goo.gl/2CG2aWmptBNWo3xq6
https://photos.app.goo.gl/CS3C7tW1DRmbo54S7
It's just really something I've never seen before in terms of my cpus going bonkers. I get random mouse events going haywire, but the only general dysfunction I notice aside from just slow frame rate noted in upper right hand of the middle display with subnautica running on the caps.
I do use a lot of resources with vm's in the background too, but don't notice steam detriment otherwise playing games normally outside experience with subnautica.
It's really not at all unplayable still to me at 11fps, and have enjoyed it for some close to 30 hours of play. I'm just trying to figure out how to improve it, or help the dev's do so.
Note also, I'm running nvtop in the lower right display below htop, which gpu doesn't seem to be stressed, only the cpu, yet low frame rate working the cpu's.
Just not sure if this is some sort of bug or not that this performs so low even with abundant resources.
I can run with less, certainly, I can detach 2x of the hdmi's to the other sets to simplify even.
As stated, other games don't tend to care so much, adhering to their rendering only, but subnautica seems severely bound somehow that framerate is so low. I even minimized all setting, turning off features, and setting lowest possible visually, and didn't change, which is odd.
Haven't looked to see if there are any fps tests otherwise native to subnautica, but happy to run any tests that help.
E5v4 10-core xeons run from 1.8 to 2.6GHz base, some of them up to 3.4-3.5GHz turbo. Depends on which models he put in there.
I agree on the usage being odd. I have an i7-6800K @4.2GHz and overall usage caps out below 25% with everything maxed/1600p/60Hz on a GTX 1080. The game on native windows uses very little actual CPU for me.
Usage during load: https://steamcommunity.com/sharedfiles/filedetails/?id=1646068746
Usage in game: https://steamcommunity.com/sharedfiles/filedetails/?id=1646069377
I have a similar laptop to my desktop, an MSI GT73VR Titan Pro-202 with an i7-6820HK @4.0GHz and GTX 1080 mobile and it's pretty much the same if not with just slightly higher overall usage on the CPU.
Seems like a ton of OP's usage must be VM and/or proton overhead or something because I don't think it's the game itself needing it.
So far only Subnautica has proven an absolute pig for resources like this across many different proton/windoze games, requesting ~2000% cpu that even 20 cores can barely keep up with. Only reason I really mentioned it at all is it just seems an egregious performance runaway that may or may not be *typical*, as the game still *does* work, just at low fps, and turning my tower into a furnace.
I'll tweak some with the proton dx settings some more too, I just didn't have anything to relate the performance to a more standard desktop system to even start. Thank you for that.
It's a Dell Precision Desktop, but yes, more server than desktop with dual cpu. I don't think it so unreasonable to expect 8-12 core systems with 16-24 threads these days, so even my 40 threads shouldn't seem so crazy. Most software likes the extra threads even...
Subnautica is quite popular on the ProtonDB page among linux users playing it, which thanks to Proton, linux is a whole new platform they can sell their game on that they didn't even have to pay to develop. I'm certainly not the only one playing Subnautica under linux now, would be nice if the devs would recognize and support testing with Proton now.
The system runs quite efficiently, even with several vm appliances running in the background. I've run it like this for years while gaming or hanging out in a graphic-intensive worlds, and never seen what subnautica does to my system.
I'm thinking it's proton since as you said, SN works relatively lightly on cpus under windows natively it seems, so barking up that tree seems prudent.
Thanks to everyone for input!
However, oddly the game still runs at a steady 11-12 fps even with cpu now barely noticeable. Setting all graphics to low at 4k res, same. Downgrading resolution to 1080p, still only got this marginally better to 15fps. It doesn't matter if I crank 1080p or 4k resolutions from low to high quality with all options on/maxed, I still end up with an average of 11-15fps. There is the low fps you can see, but otherwise no random lag/locking, just... slow.
Maybe another artifact of the proton/wine layer, but now particularly with neither the cpu's or gpu grinding abnormally, this should be faster...
And me. Proudly running my Xeon with an RX580 8GB and it runs fantastic. Even at 21:9. Good thing so many gamers think like you do, so we can keep getting them good, good, cheap xeons.