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Alternatively, craft and equip the thermal energy module to allow the cyclops to restore energy while in hot areas.
Plenty of vents around to wallow around, some are sunken and blast a hot jet up with some rocks, others are simply mounds with smoke coming from them but produce a lot of heat. I can think of places with these; shallows, grand reefs, bulb zones and then you only need to be in ILZ and LZ with the cyclops to draw from the waters as they are very warm, so it's not like the cyclops can't use such modules outside ILZ and LZ.
It would also help if your seamoth had a solar power charger since it would be spending a lot of time near the surface anyway, the same with the prawn which also uses a thermal module. if you charge them before docking it won't drain so much and if you can coincide your resource and fabricator usage with the lifepod and bases with fabricators, it would also help conserve energy levels rather than if you use a fabricator on a cyclops.
Unless you are planning heavy usage from the cyclops, otherwise you can actually keep two spare p-cells handy with a p-cell charger at one of your bases. you could go for an extended journey and be able to come back and waste almost half your power and be able to replace the two dead p-cells for fresh ones and have about 90% of your power left.
so at most you only need to carry around 2-3 spares.
They can't be used to send the power from a base to anything. Including to another base.
There's also the MoreCyclopsUpgrades mod, which adds solar and nuclear power modules (among other things).
You have to actually be in ILZ to get at kyanite, there is no where else except for ILZ and LZ where you can get at the stuff. they appear as a white/bluish crystal chunks, they are hard to miss.
A final note on kyanite is that you are not guaranteed to pick up kyanite from drilled nodes, it runs on RNG if you get some or not. after drilling through 4 nodes, one of which didn't give any kyanite and the others didn't offer huge amounts either but eventually it adds up. the good thing about kyanite is that at most you need about 20-36 crystals for what you want. So it would be best when you get down there to mine a lot in one go and store them on the cyclops.
This will prevent them from being drained should you leave something running or should the Cyclops be attacked by a certain type of enemy.