Subnautica

Subnautica

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major frame rate issues
ok so first my specs

ryzen 1700x OC to 3.9
an evga gtx 1080 with a +110 on the corfe and +600 on the memory
32gigs of corsair vengene LED ram


I used to play this game at 2560x1440 with no problems. got decent frame rates with everything almost maxed. i recenty move to a 3440x1440 monitor. now i knew i was going to take some kind of performance hit but this was way more than expected. at 3440x1440 with the same settings as i had before im getting about 35fps. now when I drop it down to 2560x1440 it only gives me about 50fps. efven lowering the details to medium or even low seem to do much. any ideas?
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Showing 1-15 of 15 comments
PrimeSonic Jul 30, 2018 @ 3:05am 
I play at that resolution on a 980Ti.
Turn off as much unnecessary visual bling as you can.

AA, bloom, depths of field even.
And even then sometimes the low FPS isn't even GPU related.
But give it some help along the way.
Last edited by PrimeSonic; Jul 30, 2018 @ 3:19am
EkSkietKettie Jul 30, 2018 @ 3:08am 
I seem to get massive frame rate issues when i go near my indoor grow beds (planted with bulbo trees, chinese potatoes and lantern fruit. Marblemelons are planted in seperate grow beds)
PrimeSonic Jul 30, 2018 @ 3:20am 
Originally posted by EkSkietKettie:
I seem to get massive frame rate issues when i go near my indoor grow beds (planted with bulbo trees, chinese potatoes and lantern fruit. Marblemelons are planted in seperate grow beds)
That's another thing. No matter what else you do, once your base has gotten substantialy big and busy, it can start to studder for reasons well beyond your GPU's control.
DeFragged Jul 30, 2018 @ 4:03am 
A lot of it is also based on how much of the map you've discovered. This isn't the most optimized game, so the more of the map you've discovered the slower it gets as the game has to load up and remember all the 'chunks'.
Obraxis  [developer] Jul 30, 2018 @ 4:26am 
Originally posted by Game Daddy:
I used to play this game at 2560x1440 with no problems. got decent frame rates with everything almost maxed. i recenty move to a 3440x1440 monitor. now i knew i was going to take some kind of performance hit but this was way more than expected. at 3440x1440 with the same settings as i had before im getting about 35fps. now when I drop it down to 2560x1440 it only gives me about 50fps. efven lowering the details to medium or even low seem to do much. any ideas?

You're asking your machine to do 1/3 more graphical work . The difference between 3440x1440 & 2560x1440 is nearly 1.5million pixels more, from originally around 3.5m pixels. If your 1080 was already being pushed (which it will be at 1440p) then another 1/3 pixels to render will drop your performance by ~1/3, which is what you're seeing.

We're continuing to work on performance. As an example, I'm also running 3440x1440 and I had to upgrade to a 1080Ti to play most of my games at high framerates at good/best settings.
Last edited by Obraxis; Jul 30, 2018 @ 4:27am
AmyDoseGaming Jul 30, 2018 @ 1:45pm 
Originally posted by Obraxis:
Originally posted by Game Daddy:
I used to play this game at 2560x1440 with no problems. got decent frame rates with everything almost maxed. i recenty move to a 3440x1440 monitor. now i knew i was going to take some kind of performance hit but this was way more than expected. at 3440x1440 with the same settings as i had before im getting about 35fps. now when I drop it down to 2560x1440 it only gives me about 50fps. efven lowering the details to medium or even low seem to do much. any ideas?

You're asking your machine to do 1/3 more graphical work . The difference between 3440x1440 & 2560x1440 is nearly 1.5million pixels more, from originally around 3.5m pixels. If your 1080 was already being pushed (which it will be at 1440p) then another 1/3 pixels to render will drop your performance by ~1/3, which is what you're seeing.

We're continuing to work on performance. As an example, I'm also running 3440x1440 and I had to upgrade to a 1080Ti to play most of my games at high framerates at good/best settings.


yeha but i used to be ablt to play at a stable 60+fps at 2560x1440 now even when i drop it down to that res and lower everything im lucky to hit 50 fps
TheGraveDigger Jul 30, 2018 @ 2:02pm 
Originally posted by Game Daddy:
Originally posted by Obraxis:

You're asking your machine to do 1/3 more graphical work . The difference between 3440x1440 & 2560x1440 is nearly 1.5million pixels more, from originally around 3.5m pixels. If your 1080 was already being pushed (which it will be at 1440p) then another 1/3 pixels to render will drop your performance by ~1/3, which is what you're seeing.

We're continuing to work on performance. As an example, I'm also running 3440x1440 and I had to upgrade to a 1080Ti to play most of my games at high framerates at good/best settings.


yeha but i used to be ablt to play at a stable 60+fps at 2560x1440 now even when i drop it down to that res and lower everything im lucky to hit 50 fps
uh try using your recomended resolution
Lee23 Jul 30, 2018 @ 2:45pm 
Tbh, 35 FPS is not a massive framerate issue. Some people have trouble getting past 20. I feel like something as low as 30 FPS is just a minimal difference compared to 60. It's only noticeable down to like 20.

And you could turn down the resolution a bit. The one with an asterisk * next to it will work fine. Others will have black bars at the side.
Last edited by Lee23; Jul 30, 2018 @ 2:48pm
PrimeSonic Jul 30, 2018 @ 2:55pm 
There's so much more to good FPS in Subnautica than raw GPU power.
The amount of Disk IO this game does and the impact it has on performance is way more than anyone would like to admit.

I probably get as high framerates as I get on a 980Ti because I have the game on an NMVe SSD.

Heck, I can get a 20 FPS boost just by putting the game files on a RAM Disk.

So yeah... It's not just your GPU and resolution.
Ancient Jul 30, 2018 @ 8:42pm 
Originally posted by Game Daddy:
Originally posted by Obraxis:

You're asking your machine to do 1/3 more graphical work . The difference between 3440x1440 & 2560x1440 is nearly 1.5million pixels more, from originally around 3.5m pixels. If your 1080 was already being pushed (which it will be at 1440p) then another 1/3 pixels to render will drop your performance by ~1/3, which is what you're seeing.

We're continuing to work on performance. As an example, I'm also running 3440x1440 and I had to upgrade to a 1080Ti to play most of my games at high framerates at good/best settings.


yeha but i used to be ablt to play at a stable 60+fps at 2560x1440 now even when i drop it down to that res and lower everything im lucky to hit 50 fps

It being that low does not seem normal to me. I play at 1600p (409,600 more pixels than 1440p) with maxed settings and I see much higher framerates on my GTX 1080.

Settings: https://steamcommunity.com/sharedfiles/filedetails/?id=1459949942 https://steamcommunity.com/sharedfiles/filedetails/?id=1459950024 https://steamcommunity.com/sharedfiles/filedetails/?id=1459950070

Above water and below in the shallows: https://steamcommunity.com/sharedfiles/filedetails/?id=1459949801 https://steamcommunity.com/sharedfiles/filedetails/?id=1459949855 https://steamcommunity.com/sharedfiles/filedetails/?id=1459949887

Specs:
i7-6800K@4.2GHz
EVGA GTX 1080 FTW
32GB 3200MHz CL16 DDR4
1TB 960 EVO NVMe SSD

I'm curious what kind of CPU and, especially, GPU usage you're getting. My GPU is always at 99% usage when I play the game. It sounds like maybe yours is not being fully utilized, particularly if changing settings has no effect. May be an issue with the CPU or something else like power settings not letting everything run at full clocks.

If I reduce settings to their lowest and run at 1200p, I get more like 120-130 FPS and only 30% GPU usage: https://steamcommunity.com/sharedfiles/filedetails/?id=1459958936
Last edited by Ancient; Jul 30, 2018 @ 8:45pm
Anders Jul 30, 2018 @ 9:08pm 
Originally posted by Obraxis:
Originally posted by Game Daddy:
I used to play this game at 2560x1440 with no problems. got decent frame rates with everything almost maxed. i recenty move to a 3440x1440 monitor. now i knew i was going to take some kind of performance hit but this was way more than expected. at 3440x1440 with the same settings as i had before im getting about 35fps. now when I drop it down to 2560x1440 it only gives me about 50fps. efven lowering the details to medium or even low seem to do much. any ideas?

You're asking your machine to do 1/3 more graphical work . The difference between 3440x1440 & 2560x1440 is nearly 1.5million pixels more, from originally around 3.5m pixels. If your 1080 was already being pushed (which it will be at 1440p) then another 1/3 pixels to render will drop your performance by ~1/3, which is what you're seeing.

We're continuing to work on performance. As an example, I'm also running 3440x1440 and I had to upgrade to a 1080Ti to play most of my games at high framerates at good/best settings.


Am I the only one who thinks needing a 1080 ti to play this game on the highest settings Ultra wide 1440p is a bit daft. You're talking about needing a $700+ gpu to play a game that isn't really all that graphically appealing. So much perfomance is being wasted somewhere. My best guess is the games lightly threaded nature is playing a mature part..
Last edited by Anders; Jul 30, 2018 @ 9:13pm
miklkit (Banned) Jul 31, 2018 @ 8:42pm 
Anybody here ever heard of Spetcre/Meltdown? The patches to fix those exploits mainly affect the I/o speeds by around 10%. I hear that Subnautica is heavy on I/O loads.

At 1440P I see 35% cpu loads and 100% gpu loads.

AMD Ryzen 1700 octacore @ 3.9ghz
AMD Fury gpu
maximustrajan23 Aug 3, 2018 @ 9:00am 
Originally posted by miklkit:
Anybody here ever heard of Spetcre/Meltdown? The patches to fix those exploits mainly affect the I/o speeds by around 10%. I hear that Subnautica is heavy on I/O loads.

At 1440P I see 35% cpu loads and 100% gpu loads.

AMD Ryzen 1700 octacore @ 3.9ghz
AMD Fury gpu


are you implying he might be hit by a virus on his rig?
TheGraveDigger Aug 3, 2018 @ 10:12am 
Originally posted by maximustrajan23:
Originally posted by miklkit:
Anybody here ever heard of Spetcre/Meltdown? The patches to fix those exploits mainly affect the I/o speeds by around 10%. I hear that Subnautica is heavy on I/O loads.

At 1440P I see 35% cpu loads and 100% gpu loads.

AMD Ryzen 1700 octacore @ 3.9ghz
AMD Fury gpu


are you implying he might be hit by a virus on his rig?
Could be the thing that is causing it as viruses do slow down the computer
miklkit (Banned) Aug 3, 2018 @ 10:40am 
Spectre/Meltdown is not a virus but a way to gain access to your data via a built in back door in the cpu. The patches from Macroshaft plus the optimizations in the latest motherboard bios and in the latest gpu drivers can cause slowdowns of 3-10%.

Subnautica is heavy on I/O use which is where said patches hit hardest. This could cause slowdowns in loading terrain which can cause physics glitches like falling under the world.
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Date Posted: Jul 30, 2018 @ 1:26am
Posts: 15