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Outcrops (Limestone, Sandstone, Shale), Salt and most growing things do not respawn.
Metal Salvage and a couple of growing things (Creepvines, Blood Kelp) do respawn.
Still, the map is big enough and wide enough that you will never, ever run out of resources, but you may have to build a secondary base if your scanning room stops picking up on stuff like limestone/sandstone.
Although I do know somebody who rendered his game impossible to beat by throwing all the kyanite in the world into his trash can. Took him all day to get it all though, and there might still be some he missed out there.,
Shale (so gold, diamonds and lithium) can be got without end if you find a seatreader.
All plants can be grown and all fish can be bred once you have the base options to do so.
Barnicals (copper/silver) and table corral can be found on the back of a reefback and will sometimes respawn with the reefbacks themselves. Though if they do spawn on them is not reliable.
There's a base machine that can make endless water/salt (very high power cost).
So long as there are stalkers, you can find stalker teeth.
Needless to say, there is some....disagreement over some of these facts.
Bio derived is mostly infinite or replanishable at least, except for table coral and I guess tree mushroom samples but you need one piece for entire run so that's kind of irrelevant. Minerals can run out depending on your building habbits. Salt is infintie due to water filtration machine. Gold, lithium and diamonds are infinite due to shale outcrops being spawned by sea threaders. Ion cubes are infinite. Cave sulphur is infinite it is bio derived too I guess, but it's also possible to break all the plants and not get anymore. Rest are limited supply.
I'd definately preferer respawning resources over the old mechanic though, which is to say, none. Though i think the fish by my base are thinned out compared to what they used to be...
Those of you relying on Scanner Room results as proof may not be aware of how fallible it is.
From what I can tell the respawning mechanic does seem to have some caveats to it.
First as said. It seems to take days worth of play time for a lot of them to come back.
So in the short term you are still better looking elsewhere for new items.
Where you are spending time also seems to factor in. An area where you are spending most of your time (e.g. the place you have your base) will see a lot less, if any, respawning. While a place in another biome will start to see some come back.
As you said, you only started seeing some come back after you took a long trip away from the area and like HiSaZuL (try saying that name while drunk) said, the area around the lifepod has turned into a bit of a dead zone. Which I'm willing to bet is or at least was for a long time their main area of activity (their home base).
Fish respawn much slower than you can eat them, so every so often someone new to the game turns up on these forums to say that there's no more bladderfish.
Speaking of HiSaZuL. Ion cubes, I forgot to mention ion cubes. Late game you can get a never ending supply of them. And the way they respawn is also pretty cool to watch.
As you can likely tell, most of the disagreement over this is between Cougarific and myself.
We're both way too stubborn to ever give in on this topic.
In war, there is no winner. Hasn't stopped us both from trying though
unless your fighting prawn suits
then the prawn suits always win
It's possible it could well be lass than that and closer to 24, I haven't done any real tests and this number is largely how long it took me to find myself back in older grounds (namely, passing though an area I already stripped of items) on the way to elsewere and seeing things that weren't there the last time I made a point to go there for items.
Also, this is total time played altogether, not leaving the game running over night.
Hence the line "real world days worth of time" in the first comment of mine.
I suspect this is not an accedent as having them respawn so slowly means that early game you still have to head out into the world sooner or later if you want more of anything.
But later when you have done so and are happy (or just less scared
Areas may get some fauna respawns but as far as I know and devs said it only happens if that fauna is eaten. Whack it with a knife, run over it with a seamoth, flatten the crown with cyclops, bungee punt that peeper over aurora and it's gone. These stories about stuff puff suddenly appearing never had any factual, repdoduceble proof.
I dont care what wiki says, or shmeddit or google for that matter. Not everything that someone wrote is currently correct or was ever in fact correct. Try as hard as you can crash fish will not breed to 10 in AC. They breed to half. Small things will breed to cap but those xplody things will not. Yes eggs you put in will hatch but breeding wont happen. Regardless of every single damn source saying it breeds to cap!
This is why the small ones will hit the full number but the bigger ones will stop much sooner with much less of them in the AC.
If you want them to breed to larger numbers in one AC, the easiest option would be to just make a larger tank.