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You can't "disable" it, but you can safely ignore it as long as you want.
Again, you can safely ignore all story elements and play it as an open-world survival sandbox.
Nothing will be locked or inaccessible due to story progression (or the lack thereof).
the aurora explodes early on and floods radiation (but you can take care of that easy enough).
everything else "story related" is just found through exploring anyway. pick up and read things if you want (or dont). there is not a lot of involved story, but just enough that there is a mystery to solve if you want to have more "direction." i finished the story, but stayed on the planet rather than leaving, so as to keep exploring and building. honestly why would you even want to leave? to go back to your job? why not enjoy an endless paradice vacation instead?
this is one of the things i most like about this game. its basically i giant survival sandbox. do what you want, how you want.
The sunbeam only shows up if you both repair the radio and keep answering it, anything less and those little events will just never happen.
The virus only gets worse when you find certain alien base locations, namely the big ones. And even then it makes no difference if you do go to them at any point as the virus itself can't kill you.
And if it does get to the "walking nightlight" stage of infection, just put on some gloves.
The data pads only make any difference if you read/listen to them and even then the only real difference they make is to how much of the games lore you know of not how much its story progresses. Just don't look at the 'codes and clues' section of your PDA.
The same about the PDAs laying about the map is also true of the floating island and the Aurora, going to them doesn't force the story to go forward. If you don't want to know where the next degasi base is just don't pick up any of the PDAs and you'll never know (or pick them up anyway and then turn off any beacons they give you). Going to either of these places doesn't do much to the story as much as it's just a pair of places to get some cool stuff to have fun with.
Also the ship gives you the option to make a way for you to be able to take off the rad suit so you can wear one of the others full time.
To try and give an idea of what I mean;
The last time I played this game through it took me three and a half days of total playtime, over three days of which was spent messing about not following the story even though I knew exactly what I needed to do and where to go.
In that time I never went below 900 meters, never progressed the infection beyond "you might be infected with something" levels and built a huge base partly inside an equally huge cave the went from 20-30 meters above the water live to about 250 meters below it in said cave. I made a bar down there.
Then I watched the sunbeam blow up for giggles because I was a little bored at the time and got on with the story for the last few hours I played it.
Also the radio in my pod repaired itself when I repaired the pod even though I didn't repair the radio. I intentionally didn't based on this thread and came back after a log out for food to find it was repaired.
Psychologically it's very difficult to ignore all the story prompts. That's why people are asking for a no-story mode. A genuine survival mode with no story even silently nagging
you would be very nice.
Right. So your point is that you can't ''not repair'' the radio because yours magically repaired itself?
You can very well ''not repair'' the radio. Many people have played that way.
It's even the preferred method of saving the Sunbeam.
And if you don't repair the radio there are no story prompts to distract you.