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I know, I had 50 creatures total in each aquarium, eggs and fish combined. There were 20-30 fish that I placed inside first in each aquarium before I placed some eggs.
wiki says if they reach the limit they will stop breeding. I counted exactly 150 creatures for all 3 aquarium towers so they won't breed.
its just bubbles from the character being inside, and aquarium also has vents around the perimeter inside that create bubbles.
One of these days I need to (remember when in the game to) test this.
When I first arrived to the spot on the Cyclops he showed up and we had a little chit chat, even gave me a high five that costs me 50% health. But then he left, nowhere to be seen during my construction work. I assume he spawns on your cyclops or other transport movement (noise) in the area of his initial spawn location. Because I did swim around my base multiple times for various reasons and the base is pretty big (7x5 foundation squares, 7-10 stories high) and still did not see or hear him. It is a pity since my main purpose of this base was as a lookout for him, just to watch him living his life down there.
Hard to explain, but have you ever tried putting sandsharks in a containment and breeding them? In my experience, you get more like 3 sandsharks in a single tank, or 5 or so in a double high, rather than the 10/20 you'd expect. I think this is because rather than dealing with hard numbers (1 tank - 10 fish) its more like 1 tank = 10 slots, 1 sandshark = 4 slots, 1 tank = 3 sandsharks (slots rounded down, despite them taking 12/10 slots)
This probably requires a lot more testing, and i might be wrong, but when i played this was more my experience. The larger the creature, the less per tank
As I said previously Dragon is nowhere to be seen while I am inside or "on foot". I don't see, nor don't hear it, at all, unless I start up Cyclops and move a bit. However Lava Lizards are all over the place, keep spawning and shooting lava balls. So I believe what happens is exactly what you described but by Lava Lizards instead, possibly those projectiles have the same mechanics.
The tank that is most problematic with fish is exactly the one where I tried to put sand shark eggs in, 5 of them to be exact. 2 of them died instantly, 3 other died later of unknown reasons. However my middle tank, capable of holding all 50 creatures without problems, holds bigger creatures like Crabsquid, Crabsnake, Ampeel, Jellyray and a bunch of little fish like Spinefish, Lava Eyeye and Lava Boomerang and some other fish, 5 of each, 50 in total. No issues with them, like, at all! While the rest tanks, including less bigger creatures (that come from an egg) and more smaller ones (that come inside alive) either die all at the same time of being placed inside, or one by one with every minute. As I said before, those tanks are placed on the sides of the base, surrounded by lava and Lizards from 2 sides, while the best tank is in the middle, protected from all 4 sides by other structures and a rock.
I will try to put one egg at a time into those "tanks of death" and see what happens. Also, interesting fact - small fish, upon placing inside, tend to swim higher, last two stories of the tank, and hence they always survive. While eggs, lying on the bottom and some other fish that stayed lower die. In addition to that, victims don't just die, but being fried. When I aim at a dead fish it is called "cooked Peeper" or "cooked Holefish" etc. So they not just die due to the tank being overpopulated, but of a different couse, which is, I believe, Lava Lizard's lava (magma) balls or something else heat related.