Subnautica

Subnautica

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Subnautica mods and you
I noticed there have been a few post about mods lately. Contrary to popular belief the developers are not anti mod. As a matter of fact there was a post on one of their sites commenting on how well the modders have done and actually laying out the format 4 how the map was made.
Now putting that aside a lot of the mods that are out there on Nexus are actually things that should have been in the game. How many times have you wondered why the moon pool cannot repair your seamoth automatically? That feature was not built into the game but there is a mod for it and it's probably the first mod that I installed. That is not a game-changing mod that is a quality of life mod.
I believe the second mod that I installed was the mod that allows four more quick slots. In a game where you have eight to nine different tools that you need to have readily available it was ridiculous that there's only five slots that you have to change out items while you're in difficult situations sometimes. That mod only adds quick slots however by default it adds 12 which is in my mind too many you can change the setting for that in the file I would say somewhere between 8 and 9. Quality of life mod.

The other one I installed was the auto sort lockers mod. I've watched a lot of streamers trying label lockers and organize things and I played the first couple games in vanilla mode. No mods at all. Organizing and keeping track of the various resources got to be tedious at best. The auto sort lockers mod fixed that. Now I have it set so that when I go out with my prawn when I come back to base or the Cyclops it automatically puts a resources in the proper lockers. Quality of Life mod.
I have many more that are installed but none of them actually changes the physical gameplay. And the biggest one right now that's out there is the decorations mod. A lot of people like to customize their habitat and cyclops. The decoration mod allows you to go much much further with that.

I don't have the link readily available on my phone but cougarific has done some amazing videos on these mods and their functions. All of which are available on YouTube.

Another mod that I like to use if you look at my bio in my screenshots you will see almost every one of my bases have colors to them. That's the habitat control panel mod. I will say in that mod lately the beacon has been a little flaky so I don't use the actual Beacon you can change that setting but the mod allows you to change the interior and exterior color of your base. It does also add a slot to put a power cell in your habitat power system. Quality of life not game changer. By the way that power cell slot is not a power cell recharger ;-).

I would love to hear everybody's opinions on this and what mods people are using. I probably have 90% of the bods running on my game now. None of the ones that I have alter the Dynamics of the game except maybe 1 kind of. I did recently install the mod that allows you to change the inventory size of various items because something that always bugged me was you would have one seed for a certain plant that would take one slot and yet another seed would take 4 slots. Well now all my seeds take one slot. I didn't change much else and I need to go through and restore some that I tweaked by accident but I felt that that was a game balance issue that needed to be changed that's a personal thing. So there again I would love to hear your thoughts and I don't want to turn this into some sort of pissing match between people who like using the mods and what I will call video game purist. Those are the people that don't think you should change a game at all without the developers changing it.
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Showing 1-15 of 19 comments
Cougarific Jul 10, 2018 @ 8:50am 
Originally posted by scorpion22374:
IThat's the habitat control panel mod...the mod allows you to change the interior and exterior color of your base. It does also add a slot to put a power cell in your habitat power system.
It also has an Easter Egg that lets you play a game of Breakout if you click the Alterra logo! Great for passing the time when it's pouring rain outside (which only happens in my head but it's real to me so please play along).
Last edited by Cougarific; Jul 10, 2018 @ 8:50am
scorpion22374 Jul 10, 2018 @ 8:52am 
Originally posted by Cougarific:
Originally posted by scorpion22374:
IThat's the habitat control panel mod...the mod allows you to change the interior and exterior color of your base. It does also add a slot to put a power cell in your habitat power system.
It also has an Easter Egg that lets you play a game of Breakout if you click the Alterra logo! Great for passing the time when it's pouring rain outside (which only happens in my head but it's real to me so please play along).
Yeah I know I have watched you play break out a couple times lol
scorpion22374 Jul 10, 2018 @ 8:54am 
actually My Hope here was to start a dialogue about the mods and try and keep other players interested in the game utilizing mods. I know that if it weren't for the mods I probably would have stopped playing 300 hours ago LOL
Cougarific Jul 10, 2018 @ 8:59am 
(I've noticed over time that sometimes people are reluctant to be the first to post in a discussion like this so I thought I'd get the ball rolling...)
bongerman85 Jul 10, 2018 @ 9:08am 
i was reluctant to mod at first and especially get to toying with qmods and such etc. but i have found that the mods have really enhanced my playthroughs. everything got buffed from one of my mods. sand sharks are a lot more aggressive, but that only adds to the fun. and as far as the map mod. it is now one of my favorite mods. did u know that u can access ur scanner room remotely and change what it is scanning for with the map mod? modding for subnautica is a must


i can even scan for reaper leviathans
Last edited by bongerman85; Jul 10, 2018 @ 9:08am
scorpion22374 Jul 10, 2018 @ 9:08am 
Originally posted by Cougarific:
(I've noticed over time that sometimes people are reluctant to be the first to post in a discussion like this so I thought I'd get the ball rolling...)
:steamhappy:
scorpion22374 Jul 10, 2018 @ 9:10am 
Originally posted by bongerman85:
i was reluctant to mod at first and especially get to toying with qmods and such etc. but i have found that the mods have really enhanced my playthroughs. everything got buffed from one of my mods. sand sharks are a lot more aggressive, but that only adds to the fun. and as far as the map mod. it is now one of my favorite mods. did u know that u can access ur scanner room remotely and change what it is scanning for with the map mod? modding for subnautica is a must
Yes you use the middle Mouse button on the map mod and you can change the scanner profile. I love that feature when I'm out and about looking for multiple items. I also run bioreactors with the Overflow mod so I basically have a maintenance free power source ;-). Oculus for biofuel and Reginald in another tank 4 food on the go LOL.
scorpion22374 Jul 10, 2018 @ 10:52am 
While I have a minute there are a couple things that I would like to see added. Possibly one bigger room about the size of the moon pool but with a floor in it. It could be expensive Chevelle so that it would make it a later game item but it might be fun to see something like that
PrimeSonic Jul 10, 2018 @ 3:39pm 
EasyCraft and AutoSort Lockers opened me up to the raw possibilities of mods.
Heck, any mod made by Randy is awesome and I'm probably running it.
So many of the game's little annoy annoyances were switly dealt with by installing the right mod.

After that, I looked to mods not so much to fix game annoyances but to expand on the game in a more organic way.

I encourage modders to add more stuff into the game. More stuff to build. More stuff to work towrads. Foregoing mods that give you the immediate reward vs one that feels like you earned it.

This is why I don't use QMultMod anymore and instead prefer mods that give you similar benefits but in a more in-game believable way.
scorpion22374 Jul 10, 2018 @ 5:11pm 
Yeah I watched a couple videos with multi mod including cougars and I was like nah that's okay not for me LOL. Oddly enough I know a lot of people use mods but very few were actually open about it. Are they afraid they might get in trouble? ;-)
scorpion22374 Jul 10, 2018 @ 5:12pm 
by the way I'm down in the ilz shopping is there anything anybody needs?
PrimeSonic Jul 11, 2018 @ 4:14am 
Originally posted by scorpion22374:
Oddly enough I know a lot of people use mods but very few were actually open about it. Are they afraid they might get in trouble? ;-)
I think the advent of the Steam Workshop has changed the perception of mods in the mind of many.

For many, if the game doesn't have one-click-to-install mods from the Workshop, they may never know they exist.
And for some, they know they exist, but they outright refuse to use them unless they come from the Workshop.
scorpion22374 Jul 11, 2018 @ 4:34am 
Originally posted by Alexstratos:
Originally posted by scorpion22374:
Oddly enough I know a lot of people use mods but very few were actually open about it. Are they afraid they might get in trouble? ;-)
I think the advent of the Steam Workshop has changed the perception of mods in the mind of many.

For many, if the game doesn't have one-click-to-install mods from the Workshop, they may never know they exist.
And for some, they know they exist, but they outright refuse to use them unless they come from the Workshop.
I agree but I guess in a way I'm glad I come from a different generation of gamer where if we wanted to install mods we actually had to modify config files LOL. I think some of these people would never play video games if they were alive back in the 80s an early 90s. Type in a command line to get the game to run off of five and a quarter inch floppy disk? LOL
Ballsm Jul 11, 2018 @ 6:22am 
Currently only playing with added quick slots but I'll likely add a bunch more on my next playthrough. Trying to play the game as vanilla as possible my first run
Akmotu Jul 11, 2018 @ 6:40am 
Originally posted by bongerman85:
modding for subnautica is a must

Then I guess the Dev's didn't do such a great job.


I get Devs can't do everything at release. But if a game becomes better because of something a Dev Team didn't implement, then the Dev's didn't do their due diligence prior to releasing the game.
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Date Posted: Jul 10, 2018 @ 7:22am
Posts: 19