Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also you will need the Cyclops to go deeper than the Seamoth can for the story, you will be going much depeer than the seamoth will be able to handle.
So if the sub had a short-range, un-upgradable scan room, I'd bring the sub everywhere with me. That's what I'm trying to say.
So far, I haven't found the ressource needed to uprgade the cyclops depth nor do I have a Prawn Suit yet. I got hyped too fast, built the cyclops too fast and now it's dead weight on my porch. :(
Cyclopses are basically mobile forward bases - I carry everything I need in them including 1 locker for each mineral type, a bed, plant pots, mods, etc.
Can't really do that right now, Depth module is on par with Seamoth, rendering Cylcops nearly useless...
What's holding you back is your reliance on the Scanner Room. IMHO it's a luxury, not a necessity.
I built one once to see what it did - turns out what it does is remove 90% of the joy of exploration and discovery from the game.
The Cyclops is useful for all the reasons listed above - the Scanner Room however is a crutch that makes you think it's necessary when it really isn't.
No and no. Don't be ridiculous. The Cylcops looks technologically advanced enough to have a scan on board.
No, it's not finding certain types of ore that's holding me back from furthering my base and my supplies.
That's funny, the game's exploration didn't stop being fun after I built scan rooms, it got better. I found some new places and wrecks because of the scan room.
Just saying that the reason the Cyclops doesn't have a Scanner Room is because it's a submarine, not a base. It's meant to take you from point A to point B in safety and comfort. It's not supposed to replace your base.
That's not what I asked for.
You don't need to be making excuses for not doing you need to be making reasons for doing and why not go make an improvement to the cyclops depth module rating and get to use it for it's purpose and design? If you never bother to expand your knowledge base then you will never know.