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Rapporter et oversættelsesproblem
The plop in of rocks and complete formations down there is so damn bad that you can't even find your way!!!
fadeMeshes:true from the last "block" in the second now
And (hope that's right)
IgnoreMeshes:true from the second block in the last one?
Is there a reason to "swap" those commands?
Would still like to know which commands are related to the formations! Because the Pop in of complete terrain formations makes it unplayable down there!
fadeMeshes:true fades in terrain and objects a little bit more smoothely, instead of just popping them in. This command can be placed in all 4 blocks.
IgnoreMeshes:true in the 2nd block would make terrain invisible, so I can't put it there.
Putting it in blocks 1,3+4 disables the use of plop-in grass-meshes and uses the non-plopping 'always there' "grass-Settings"
In my example the "chunksPerSide":10 and "chunksVertically":8 in the second block are responsible for the terrain. Raising both values to 10, 12 or even 16 should improve view-distance drastically.
Remember, the standard high-settings work somewhat different, since they use the "batchLoadRings":2 command in 'streaming-high.json' for a better view-distance, which is great, but it comes with the downside of in-plopping grass-meshes unless you raise all instances of "chunksPerSide" and "chunksVertically" to very high levels. And this causes an immense performance hit.