Subnautica

Subnautica

View Stats:
Jays Feb 7, 2018 @ 2:53pm
VR UI Problems - so close that you can't read :(
Hi, is there a way to fix the UI in VR mode ?

The UI is so close to you that you can't see subtitles, they are outside your field of view.
And worst, when you open inventory, it's like trying to read your ipad while the screen is touching your nose...

This game could be really awesome in VR if this problem was not there.
It has been a year or so that it's like this and it's really sad for the VR experience.

That would be great is the dev team could just push a little backward the UI.
< >
Showing 1-14 of 14 comments
blackbow Feb 9, 2018 @ 3:44pm 
Same here, inventory, etc./UI is so friggen close in VR I can't play it. I haven't played the game in a couple of months, but I don't think it was this bad prior to full release. Would love to hear if the devs are working on this. The underwater world is gorgeous in VR, but I wouldn't recommend the game to anyone until the UI is fixed.
ImHelping Feb 9, 2018 @ 4:06pm 
Have a dev quote some months back on the subject of these VR problems you are complaining about now, for why they were not buying the game yet due to the lack of VR polish.

Originally posted by Obraxis:
Performance in general is what we're putting a lot of focus in. This will in turn help people in VR. We will of course be polishing up the VR experience before 1.0. We're big VR enthusiasts on the team, we've only got so many programmers and VR is less than 0.1% of the current Subnautica playerbase. We'll make it a lot better, but once we've got the game itself into a better state first.

You can't make this sort of thing up. Welcome to the 0.1% I guess.

Technically true to their word, as they didn't get the game in a better state first.

So I gues you'll have to wait until the fix pop in, people falling through the ground, and sea dragons clipping into the last alien base killing you indoors and all the other year+ problems still in launch. Until VR is finally enough of a priority to fix the UI, interacting with the aroura keypads being a huge pain, etc.

Though I expect VR polish will come sooner. As it is probably easier to fix by comparison to a ton of the other QA issues people have been reporting long, LONG before launch.

It's a real shame too, because ther is so much of an underlying AMAZING game that it being launch in this state is just sad to watch.
Last edited by ImHelping; Feb 9, 2018 @ 4:22pm
Pheonix Feb 9, 2018 @ 4:26pm 
Not much has changed for VR since even early, early access. I've put almost 90hrs into VR on the Rift in this game and it's about the same as it's always been. Technically, the text we can't really see beyond the hud is not entirely necessary to see for gameplay...though it would be nice to actually see everything as it is.

The view of the hud inside the Seamoth or Prawn is what really should be seen everywhere else. The Hud is stationary while viewing in the Seamoth/Prawn (alowing one to move away or closer to see it better)...but follows the character everywhere else, making it seem to be right in your face. The Devs just need to program the Hud to be stationary in the z-axis (everywhere) so we can either move forward or backward (within reason) to self adjust view. Not that hard of a task to do...since it's already there as described in the Seamoth/Prawn.
stnapper Feb 10, 2018 @ 7:37am 
yes the UI is way too close in front of your face. And the buttons in the cyclops don't align with the cursor so that it's very difficult to control anything. The game looks really great in VR but sadly it's unplayable and I don't know why so many people say that it's the best vr game. There are too many problems. Also the framerate is not optimal even on a 1080ti.
Maltheus Feb 10, 2018 @ 8:01am 
Originally posted by ImHelping:
Have a dev quote some months back on the subject of these VR problems you are complaining about now, for why they were not buying the game yet due to the lack of VR polish.

Originally posted by Obraxis:
Performance in general is what we're putting a lot of focus in. This will in turn help people in VR. We will of course be polishing up the VR experience before 1.0. We're big VR enthusiasts on the team, we've only got so many programmers and VR is less than 0.1% of the current Subnautica playerbase. We'll make it a lot better, but once we've got the game itself into a better state first.

You can't make this sort of thing up. Welcome to the 0.1% I guess.

Not sure how they can measure the VR player base when they still have work to do on it. Been waiting for the full release, before playing the game in VR this time. Seems like I might have to wait a little longer, assuming they'll be addressing these issues at all.

Didn't I once hear that you can change your FOV to make things more readable?
JeffNik Aug 18, 2018 @ 11:01pm 
Maybe VR users would more than .1% of their player base IF YOU COULD READ THE FRIGGIN' UI IN VR.
gapper4 Aug 18, 2018 @ 11:48pm 
Originally posted by jn:
Maybe VR users would more than .1% of their player base IF YOU COULD READ THE FRIGGIN' UI IN VR.

I can live with the close UI (not that I like it but I can live with it). I can't live with the scanner room bug, which prevents you from ever stopping a current scan because you can't press the 'X'. It works fine on a flatscreen. It's a major VR bug though.
Uxot Aug 20, 2018 @ 5:20pm 
Was there any updates to the VR part?
R3dF0x [Qc] Dec 26, 2018 @ 2:34pm 
Still no correction for subtitles?
Cougarific Dec 26, 2018 @ 2:55pm 
They're working on it right now (and have been for months) - the update with improvements to VR could drop literally any day.
R3dF0x [Qc] Dec 27, 2018 @ 6:55am 
Thanks for your answer.
Zaphod4th Dec 28, 2019 @ 7:05pm 
UPDATE: One year later, no fix, the bug on VR is still present, really pathetic.
Last edited by Zaphod4th; Dec 28, 2019 @ 7:05pm
Who Dec 28, 2019 @ 11:08pm 
The really sad thing is that they actually made VR mode worse with the last update. The in game water surface is almost unbearable to look at in VR. You can use my mod to fix most of the other issues in VR. I am currently working on an update to the mod to fix a couple issues but version 1.7.5 is still much better than playing it without the mod. https://www.nexusmods.com/subnautica/mods/173
Last edited by Who; Dec 28, 2019 @ 11:08pm
Morat Dec 30, 2019 @ 1:52am 
I've owned this game since the Oculus DK2 days and had a bunch of fun with it despite the UI issues.

But I find the attitude of the devs on fixing them infuriating, because it must be the single most complained about title I've yet seen. So many people desperately want to be able to be able to play it comfortably in VR but have been putting it off. The devs don't see it as any kind of priority to do even simple things like pushing the interface further away so it's actually readable.

It's a ridiculous catch-22. "We won't fix our game because nobody is playing it in VR" vs "We'd love to play your game in VR if only you'd fix it so we could".

It's put me off buying Below Zero at all, which is a real shame as Subnautica is truly an awesome, immersive experience. But I have to vote with my wallet on this one.
Last edited by Morat; Dec 30, 2019 @ 1:53am
< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: Feb 7, 2018 @ 2:53pm
Posts: 14