Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
of it now
The cyclops already uses a crapload of energy just for moving around.
There's also the fact that the little sub doesn't use any energy.
Realistictly it would only take the energy of a radio to broadcast the ping over and over, so there's another reason for it not to take any energy in-game..
How many subs even now could replicate a 3d image on a glass screen and highlight all the actual terrain in red outside the submarine too. :P
If you take the combined information from even ww2 era equipment combining passive sonar, thermal imaging and eletromagnetic readings... then use a well made, modern computer imaging program, you can accuratly reporduce what we have in game now.
An active system could see even further, though it'd screw with the marine life.
I don't see a workshop option for some reason.
Ya know what? The engine alone with the efficiency modle DOESN'T drain the batteries very fast.
The Sonar alone drains it MORE then 10x faster then the egnines with efficiency modles!
That's just ♥♥♥♥!
I have only been attacked by a baby ghost leviathan so far in the big sub, but it does indeed appear to be way to squishy for my liking.
Also if I install the auto repair system on it, why can't it repair itself too as well as the vehicle docked to it?
Lol, no. The 'energy effiency module' in the game itself. Meant for universal use? It's a ♥♥♥♥♥♥♥ joke to even have it, when it does nothing.
Guess you, and the other fools in this post, don't pay much attention to the power levels. Also it's easy to get the better Ion batteries and power cells. And another thing that everyone does it make small bases specifically for charging power cells so using the Cyclops doesn't become an issue.
I have found a time capsule with a few ion batteries and two of the bigger ion ones, but nowhere near enough to fill up the cyclops.
Without ions there's NO chance of me running the sonar just enough to get down to the lava area because of it's MASSIVE energy requirements.
There's already an auto recharge upgrade for the cyclops in game and I already have the blueprint... I had it even before I had the cyclops blueprint completed!
However, to get it I need constant use of the sonar while exploring to get down below and that's just plain IMPOSSIBLE right now.
Oh and recharge bases...
There are no safe spots to build one in the north blood kelp zone, which is the only entrance to the lost river I've found.
This means I need to goto my main base, in the safe shallows to recharge the batteries.
So again, not enough energy even with my two sets of the big batteries for a switch-out.
Sonar needs to be energy free or at least use no more in the cyclops, then it does in the mini-sub!
The upgrades you want for the prawn is jump jets, depth mod, thermal charger/ efficiency, storage/hull booster. Then you just need a drill and grapple arm.