Subnautica

Subnautica

View Stats:
WWDragon Feb 3, 2018 @ 10:30am
Sonar should not cost energy!
The wiki says cyclops uses 50 enerty every three pings and I can beleive it, given how fast my battery drains when it's on.

Sonar isn't a high energy tech; it should cost nothing!
just like with the little sub.

Sidenote: the little sub should also be able to toggle the sonar on/off instead of me having to button spam it!
< >
Showing 1-15 of 69 comments
Lobo'ren Feb 3, 2018 @ 10:30am 
It should. Its a mod for the Cyclops.
HiJustHi Feb 3, 2018 @ 10:32am 
well. it should cost something! but not this much i would say 1/2-1/3 ish
of it now
Last edited by HiJustHi; Feb 3, 2018 @ 10:32am
WWDragon Feb 3, 2018 @ 10:46am 
Originally posted by HiJustHi:
well. it should cost something! but not this much i would say 1/2-1/3 ish
of it now
No, not even that little amount.
The cyclops already uses a crapload of energy just for moving around.

There's also the fact that the little sub doesn't use any energy.

Realistictly it would only take the energy of a radio to broadcast the ping over and over, so there's another reason for it not to take any energy in-game..
Brechnor Feb 3, 2018 @ 10:52am 
If we compare it to a world war 2 sonar, I'd say it's pretty advanced

How many subs even now could replicate a 3d image on a glass screen and highlight all the actual terrain in red outside the submarine too. :P
Last edited by Brechnor; Feb 3, 2018 @ 10:54am
It honestly makes the 'energy efficiency' mod feel like a ♥♥♥♥♥♥♥ joke when that ♥♥♥♥ happens too, man.
AquaX Feb 3, 2018 @ 10:53am 
That's the price for a mobile base. If you hate the sonar so much, learn not to use it and rely on your own eyes.
WWDragon Feb 3, 2018 @ 11:01am 
Originally posted by Brechnor:
If we compare it to a world war 2 sonar, I'd say it's pretty advanced

How many subs even now could replicate a 3d image on a glass screen and highlight all the actual terrain in red outside the submarine too. :P
That's actually the responsibility of the software that images the returns.
If you take the combined information from even ww2 era equipment combining passive sonar, thermal imaging and eletromagnetic readings... then use a well made, modern computer imaging program, you can accuratly reporduce what we have in game now.

An active system could see even further, though it'd screw with the marine life.
WWDragon Feb 3, 2018 @ 11:02am 
Originally posted by The Archangel Zarael:
It honestly makes the 'energy efficiency' mod feel like a ♥♥♥♥♥♥♥ joke when that ♥♥♥♥ happens too, man.
Where'd you find mods?
I don't see a workshop option for some reason.
Harr0w Feb 3, 2018 @ 12:39pm 
yeah i feel the cyclops sucks way to much power even with the effciency mod placed. coupled with the fact most of the aggressive beasts can now damage it. time taken to collect and being an end game vehicle it feels way to pwer hungry and squishy imo.
HollowKing Feb 3, 2018 @ 12:41pm 
Yeah I loved the seamoth sonar upgrade, so I made the cyclops one, and was very dissapointed when it drained so much power
WWDragon Feb 3, 2018 @ 7:28pm 
Originally posted by cyberwaffle:
Yeah I loved the seamoth sonar upgrade, so I made the cyclops one, and was very dissapointed when it drained so much power
me too man, me too! :steamsad:



Originally posted by HPminecraft:
yeah i feel the cyclops sucks way to much power even with the effciency mod placed. coupled with the fact most of the aggressive beasts can now damage it. time taken to collect and being an end game vehicle it feels way to pwer hungry and squishy imo.
Ya know what? The engine alone with the efficiency modle DOESN'T drain the batteries very fast.
The Sonar alone drains it MORE then 10x faster then the egnines with efficiency modles!
That's just ♥♥♥♥!

I have only been attacked by a baby ghost leviathan so far in the big sub, but it does indeed appear to be way to squishy for my liking.
Also if I install the auto repair system on it, why can't it repair itself too as well as the vehicle docked to it?
Originally posted by WWDragon:
Originally posted by The Archangel Zarael:
It honestly makes the 'energy efficiency' mod feel like a ♥♥♥♥♥♥♥ joke when that ♥♥♥♥ happens too, man.
Where'd you find mods?
I don't see a workshop option for some reason.

Lol, no. The 'energy effiency module' in the game itself. Meant for universal use? It's a ♥♥♥♥♥♥♥ joke to even have it, when it does nothing.
Lobo'ren Feb 3, 2018 @ 9:08pm 
Originally posted by The Archangel Zarael:
Originally posted by WWDragon:
Where'd you find mods?
I don't see a workshop option for some reason.

Lol, no. The 'energy effiency module' in the game itself. Meant for universal use? It's a ♥♥♥♥♥♥♥ joke to even have it, when it does nothing.

Guess you, and the other fools in this post, don't pay much attention to the power levels. Also it's easy to get the better Ion batteries and power cells. And another thing that everyone does it make small bases specifically for charging power cells so using the Cyclops doesn't become an issue.
WWDragon Feb 3, 2018 @ 11:22pm 
Originally posted by MiddleAgedWerewolf:
Originally posted by The Archangel Zarael:

Lol, no. The 'energy effiency module' in the game itself. Meant for universal use? It's a ♥♥♥♥♥♥♥ joke to even have it, when it does nothing.

Guess you, and the other fools in this post, don't pay much attention to the power levels. Also it's easy to get the better Ion batteries and power cells. And another thing that everyone does it make small bases specifically for charging power cells so using the Cyclops doesn't become an issue.
It's NOT easy to get anything other then the starting tech on the safe shallows.
I have found a time capsule with a few ion batteries and two of the bigger ion ones, but nowhere near enough to fill up the cyclops.
Without ions there's NO chance of me running the sonar just enough to get down to the lava area because of it's MASSIVE energy requirements.

There's already an auto recharge upgrade for the cyclops in game and I already have the blueprint... I had it even before I had the cyclops blueprint completed!
However, to get it I need constant use of the sonar while exploring to get down below and that's just plain IMPOSSIBLE right now.

Oh and recharge bases...
There are no safe spots to build one in the north blood kelp zone, which is the only entrance to the lost river I've found.
This means I need to goto my main base, in the safe shallows to recharge the batteries.
So again, not enough energy even with my two sets of the big batteries for a switch-out.

Sonar needs to be energy free or at least use no more in the cyclops, then it does in the mini-sub!
Last edited by WWDragon; Feb 3, 2018 @ 11:28pm
AquaX Feb 3, 2018 @ 11:27pm 
Originally posted by WWDragon:
Originally posted by MiddleAgedWerewolf:

Guess you, and the other fools in this post, don't pay much attention to the power levels. Also it's easy to get the better Ion batteries and power cells. And another thing that everyone does it make small bases specifically for charging power cells so using the Cyclops doesn't become an issue.
It's NOT easy to get anything other then the starting tech on the safe shallows.
I have found a time capsule with a few ion batteries and two of the bigger ion ones, but nowhere near enough to fill up the cyclops.
Without ions there's NO chance of me running the sonar just enough to get down to the lava area because of it's MASSIVE energy requirements.

There's already an auto recharge upgrade for the cyclops in game and I already have the blueprint... I had it even before I had the cyclops blueprint completed!
However, to get it I need constant use of the sonar while exploring to get down below and that's just plain IMPOSSIBLE right now.

Oh and recharge bases...
There are no safe spots to build one in the north blood kelp zone, which is the only entrance to the lost river I've found.
This means I need to goto my main base, in the safe shallows to recharge the batteries.
So again, not enough energy even with my two sets of the big batteries for a switch-out.

Sonar needs to be energy free or at least use no more then it does in the cyclops, then it does in the mini-sub!
Or you know dun use the cyclops? All you really need is a decently upgraded prawn and you can explore everywhere w/ no issues. Cyclops only useful now for mass transporting a large amount of resources from point A to B regardless how far that distance is.

The upgrades you want for the prawn is jump jets, depth mod, thermal charger/ efficiency, storage/hull booster. Then you just need a drill and grapple arm.
Last edited by AquaX; Feb 3, 2018 @ 11:28pm
< >
Showing 1-15 of 69 comments
Per page: 1530 50

Date Posted: Feb 3, 2018 @ 10:30am
Posts: 69