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This is affecting other Unity games as well. We've been in touch with AMD and they're looking into the problem. Hopefully it can be resolved soon.
Thank you for responding on a Saturday.
I am seeing 8gb of ram being used consistently so highly recommend that you add more ram ASAP or the game will lag and/or crash on you. I am also seeing 12gb of virtual memory being used.
I also use a Creative Soundblaster sound card combined with Sennheiser HD599 headphones and when I first played Subnautica it was an intense experience. The headphones did not fall off my head and my eardums were not destroyed. The sound is now turned down a bit.
Granted this gets a lower framerate and a few graphical odditys, but for those of us unable or unwilling to downgrade drivers, this beats a complete CTD at attempting to launch the game until AMD fix this unity crash bug in (hopefully) their next driver update
MS is updating Win10 with patches.
The motherboard BIOS needs to be flashed to the latest to work best with those patches.
The AMD drivers are also optimized to work with those patches.
I too suffered a loss in performance until I updated everything but performance is now back to where it was.
If you have 2 hard drives it really makes a difference to move the virtual memory to the 2nd HD along with Steam. This makes the game run much smoother.
AMD's Summit Ridge chips are affected by Spectre 1 and 2. While most Ryzens aren't, all three Threadrippers are: 1900X, 1920X and 1950X.
No, they're actually their own unique line extension of Summit Ridge (1st gen Ryzens), codenamed Whitehaven. The cores are still just Ryzen cores, but the NB/SB and controllers are all specific to the Whitehaven line of chips.
Because server applications (databases, etc.) are the primary type of application that benefitted from speculative execution, and the fact that AMD intended TRs for people running such applications on a consumer platform, they did utilize SE which is what makes them vulnerable to Spectre 1&2.
Even the 1950X only has 2 dies: https://en.wikichip.org/wiki/amd/ryzen_threadripper/1950x
TRs are all 2 die CPUs, the difference is which specific existing Ryzen models the dies come from. We know they are not full dies, only the cores and caches from the original dies actually remain. The NB, SB, and various controllers for Threadrippers are going to be different than those used in standard Ryzen chips.
They are bigger chips, that's why they require the TR4 (LGA-4094) socket platform, but they're certainly not big enough to house 4 dies, nor does their TDP reflect such a configuration (it is merely doubled, not quadrupled).
We don't know exactly what they used, but a consensus has been reached by various tech analysts that seems plausible, due to the cache sizes lining up: