Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And fact that he's swimming in air, stems from how underwater air filled areas are done in this game - they don't exist. Instead, each creature decides for itself if it's in water or in air. Various hatches and gates change that state for player when he passes trough, but if you ever glitch or wrap trough wall, you might find yourself in wrong state of existence
And a nasty critter that went through the forcfield from water into air is stuck in tunnel, and whenever I go back there, hes still stuck in tunnel in air, so......make of that what you will !
As far as despawning, I can't say for certain. I have been developing a mod for creature spawns, so I've looked at their code. From what I can tell, any item (including creatures) are either "awake" or "asleep". They are awake when a chunk is loaded and asleep when a chunk is unloaded. Creatures may work a bit different than other items. For example, you can throw a flare in a deep area, then swim away for an hour and come back, and the flare will still be in the same position it was last when you saw it because the game "put it to sleep" and didn't continue to do physics calculations on it while the player wasn't near.
Because this is a unity game, there may be unrelated issues because of how unity handles memory/garbage collection. I have seen in other unity games where objects will disappear (or not disappear when they should) because there were two many resources active on the screen.
Thanks! This helped me understand it a lot more now!
I have a 3 story tall aquarium in my main base and when I first built it I stocked it with jellyrays and rabbitrays to populate the area around the base. Then they were released around it.
Since then rays, mostly jellyrays, caught between the aquarium and the outer wall and once caught they can not get out. I can see them from a distance in there, leave, quit the game, whatever and when I come back they are still stuck there. They can not be caught and released so the only solution is to kill them.
Yes there are a lot less rays around that base now.