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They did add a new mod, the thermal reactor for the cyclops (With a looooong road to getting anywhere near working order. They one time made it so ion cells took 300 minuts to recharge when parked over lava, then ported it to live).
But you need Kyanite for the thermal cyclops reactor mod, so you won't be getting to use that until either you're prepping to beat the game anywayss, or you're using a wiki/past experience to grab it early.
But it's easier just to make a spare 6 power cells for emergency use.
Yah. That's what I know that this doesn't work anymore and we can get a thermal ractor mod for Cyclops in the late game phase. But in some recent youtube lets plays from several youtubers show that they still do this. So I was like 'hey it's not supposed to work anymore, right?'.
I haven't placed any charger inside Cyclops because I had way too many extra power cells, and it felt like my Cyclops already consming less power since I never had to turn off Cyclops lights and I rarely needed to change the cells. For once I thought maybe they buffed how much power a Cyclops would consume. After I got the Ion upgrades, I didn't even need those extra cells that I had.
Yeah, They changed the power consumption dramatically. Just engines and lights last a VERY long time, Abilities still take a ton of power though. All battery and powercell charging is at a 1:1 ratio regardless of where its charged. To charge a 200 energy powercell, its 200 energy from the source to do so.
So it's still pointless to fabricate chargers inside Cyclops then. Glad I didn't do it. Thanks for comfirming.