Subnautica

Subnautica

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Danimalito Jan 28, 2018 @ 12:05pm
How to lock fps at any rate
so in order to do that you need to press F3, after that F8 and a cursor will appear. select disable console, then press F8 and F3 again and press enter, type:targetframerate and the number of fps you want to be locked at (30/ 60/...). if you type this without pressing F3 again the game will turn black, don't worry simply restart the game and do it again pressing F3 the second time.

I hope this help because I've seen lots of people searching how to do it.

bye
Last edited by Danimalito; May 10, 2022 @ 8:21am
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Showing 1-15 of 51 comments
Thank god
Phizix Sep 22, 2018 @ 5:00am 
Hello. After over a hundred hours your small tip has made the game more playable than ever. Thank you so much q.q
Wylie28 Sep 22, 2018 @ 7:10am 
Originally posted by De_Waltz:
Hello. After over a hundred hours your small tip has made the game more playable than ever. Thank you so much q.q

No it hasnt. You are a tool.
Using the ♥♥♥♥ called Unity Engine is the biggest and i think only, issue with Subnautica...
Danimalito Sep 23, 2018 @ 11:17am 
Originally posted by De_Waltz:
Hello. After over a hundred hours your small tip has made the game more playable than ever. Thank you so much q.q
im glad it help you!! :)
Amikot Dec 25, 2018 @ 5:15pm 
Actually, whole procedure is:
1. Set Vsync off in settings.
2. Enter the game.
3. Press [F3] - settings window will pop up
4. To get mouse pointer (you need it) - hit [TAB]
5. Uncheck "Disable Console" on top.
6. Press [Enter] - on left corner of the screen console will appear
7. If you want 30fps cap, type: targetframerate 30
8. Execute command by pressing [Enter].
9. Now you can close setting window [F3] and [TAB] to go back to game.
10. Your fps should now be locked.

After this, every time when you start the game (from desktop) you have to:
1. Enter the game,
2. Press [F3] (You have to do it because game doesn't remember you already unlocked console until you open this settings window - its a trigger)
3. Press [Enter] (Now console will appear because game reminded itself that console is already unlocked)
4. Type (for 30fps): targetframerate 30
5. Press [Enter] (this will execute above command and set the cap - it should be visible immediately)
6. Press [F3] (closes window - actually it may be OK to close this window just after opening it - as opening it is just a trigger to unlock console)

PS. IMHO its a shame, that developers doesn't care to give that option. I'm against stupid regulations, but this I would suggest to lawmakers, that every game should have adjustable FPS cap - because its massive waste of energy if the game runs 150FPS insead of 30 (while 30 is in most situations fair enough).
We changing the bulbs from 30W to 5W to save the Earth, but we loosing hundreds of watts playing games with FPS much higher than we can see the difference.
If not lawmakers, than Steam should demand this from developers otherwise someone could think that Steam doesn't want to save the planet.
Last edited by Amikot; Dec 25, 2018 @ 5:15pm
PrimeSonic Dec 25, 2018 @ 7:05pm 
I should try this.
Anything above 100 or 120 for me would be wasted on my monitor.
Last edited by PrimeSonic; Dec 26, 2018 @ 5:06am
Amikot Dec 26, 2018 @ 4:33am 
For normal human eye/brain - display with frame rate above 24 FPS is animation.
For the same human eye/brain, display that flicker with frequency above approx 80 Hz, doesn't flicker at all - simply, human eye can not catch flicker.

But, don't forget that technology is changing.

For CRT TVs/Monitors flicker was much more visible because of CRT technology (Only one dot lid up at once that was moving across the screen in approx 32 kHz per line while 60 Hz per screen).

For LCD TVs/Monitors you can notice flicker only related to back light lamp - as it wasn't LED, but energy saving bulbs - they did flicker with frequency of electric grid (50 Hz) and for newer LCDs - it was 100 Hz (doubled to avoid flicker effect), 200 Hz (could be useful for 3D movies while you have 3D glasses using flicker technology) and there were even 400 Hz - that was completely hoax.

For LED TVs/Monitors there is no real flicker at all. Everyone can test it with camera - just take a photo of the screen with short exposure - there will be no partially displayed frame - nothing like that. If you gonna film it - there will be no flashing screen on recording as was on CRT or LCD.
In LED technology one screen is covering the previous one, so everyone sees just changes on the view but no flicker - because screen is never blanked (unless you want display black screen)

So if you watch a movie, recorded in 24 FPS - there is no need for higher frame rate and also screen frequency than 24 FPS or Hz.
Currently we best video modes that you can select in cameras are operating in 60 FPS - so 60 FPS or Hz (in LED displays Hz and FPS means the same) is enough.

Personally I would say that for LED technology visibility of frame changing is somewhere between 30 and 60 FPS or Hz - and it will differ for every person.

BUT. If someone say, that he needs display of 100, 150, or 200 FPS - I simply don't believe.
PrimeSonic Dec 26, 2018 @ 4:58am 
Originally posted by amikot:
I've never read so much wrong in one single post.

If you can't see the difference between 24fps and 60fps, you've either got some terrible eyes or you're lying to yourself.

Any gamer who has experienced a proper high refresh rate monitor will tell you that even going back to 60fps feels sluggish.

Cause a video game is not a movie.
You're not watching a video, you're controlling the action and the camera. And the more updates per second you can get out of the screen, the more visually truer to life the image will feel.

Anyways, you should go look up the many experiments where they out gamers in front of the same games playing at different framerates and see which ones they actually preferred to play on.

Maybe the you'll stop apradinging lies.
Amikot Dec 26, 2018 @ 7:20am 
100 FPS means that signal of one frame will take 10ms - in this speed human brain is mixing colours.
200 FPS = 5ms
400 FPS = 2.5ms
Soon you gonna see ping packets going back and forth from your ISP ;)

BTW. I don't see difference between watching recent action movie in 60FPS and playing game.
If game would have stable render on 60FPS level - that would be OK.

I understand, why it is happening that what you say about.

Its just because graphics cards are rendering frames not with equal speed. One time it takes 25ms to render the frame next time it takes 10ms. average speed is 17,5ms - so 57 FPS, but your eye will notice 25ms one as slowdown to 40 FPS.
You can observe this effect in Subnautica - if you will switch FPS graph on.
There will be nice sinusoid of frame rates.
Games should show lowest values as real FPS - but they don't.

Topic is interesting but I don't have a time to spent on discussions.

You don't need to agree. I just say that as I'm paying the bills in my house, I prefer discomfort of 60 FPS over higher electricity bills :D If you would have 4 gamers in your house playing constantly you would understand :D
PrimeSonic Dec 26, 2018 @ 9:59am 
I'm not about to write a dissertation with full citations and sources on my phone to explain why youre wrong about some things, confused about others, and are full of yourself on others.
For some of those you can be forgiven.

I will say, don't use your kids like that in a discussion. It's shameful.
Especially since you begin to assume that the person you're talking to isn't in the same or similar boat.
miklkit (Banned) Dec 26, 2018 @ 10:28am 
Originally posted by Alexstratos:
Originally posted by amikot:
I've never read so much wrong in one single post.

If you can't see the difference between 24fps and 60fps, you've either got some terrible eyes or you're lying to yourself.

Any gamer who has experienced a proper high refresh rate monitor will tell you that even going back to 60fps feels sluggish.

Cause a video game is not a movie.
You're not watching a video, you're controlling the action and the camera. And the more updates per second you can get out of the screen, the more visually truer to life the image will feel.

Anyways, you should go look up the many experiments where they out gamers in front of the same games playing at different framerates and see which ones they actually preferred to play on.

Maybe the you'll stop apradinging lies.

Agreed. 60fps is slow. It varies for different people but some can see the difference as high as 200fps while I can't notice it above maybe 90fps.
Sam Dec 26, 2018 @ 11:49am 
I have my monitor overclocked to 67hz, and yes there is certainly a noticeable difference over 60.
Wylie28 Dec 26, 2018 @ 12:44pm 
Originally posted by miklkit:
Originally posted by Alexstratos:
I've never read so much wrong in one single post.

If you can't see the difference between 24fps and 60fps, you've either got some terrible eyes or you're lying to yourself.

Any gamer who has experienced a proper high refresh rate monitor will tell you that even going back to 60fps feels sluggish.

Cause a video game is not a movie.
You're not watching a video, you're controlling the action and the camera. And the more updates per second you can get out of the screen, the more visually truer to life the image will feel.

Anyways, you should go look up the many experiments where they out gamers in front of the same games playing at different framerates and see which ones they actually preferred to play on.

Maybe the you'll stop apradinging lies.

Agreed. 60fps is slow. It varies for different people but some can see the difference as high as 200fps while I can't notice it above maybe 90fps.

It's not so much noticing the difference immedietly. It's about getting used to it and noticing the difference when going back down.

Back when i first started PC gaming 60 fps was pointless i didn't care. But my computer was good enough to get 60 even on max settings anyway. It should have lasted 6-8 years since i was ok with 30 fps. But, over time i got used to the 60fps i hardly noticed. And when framerates went down? Games just weren't fun anymore.

However. Movies are a different form of media. Video games are a series of still frames. A movie? Each frame is a caputre of, quite literally, an infinite amount of motion. You eyes can much easier fill in the gaps when it's told exactly what those gaps look like. But it's also used to 24 fps with movies.

Ive recently gotten my 60hz screen up to 100hz. (Yes. +40hz. I suspect that fact i was able to push it that far has a lot to do with it being G-sync, and getting very VERY lucky). And im only able to get a few games up there. Redout being one of them. The other day, i was getting pretty bad FPS in the game. (steam had decided to start a download on it's own i later found out) Turned on the FPS counter. It read 62. And i thought it was terrible. But, with many games im perfectly fine with 45. FPS tolerance isn't a global. It differs from media type to media type, and even within that media type.
tip. the screen only turns black because if you are changing framrate to 60fps you are also hitting the corresponding key to "visualize depth" witch is number 6. just hit 6 again and it will go back to normal. at least that is my experience
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Date Posted: Jan 28, 2018 @ 12:05pm
Posts: 51