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exactly the same here ^^
lost weeks of progress in a game due to savefile coruption :p
How the heck do you not save after 7 hours or in between?
Caused I rely on auto-save and not manual. Setting auto save to....10 mins I think.
Hence why the OP managed to go 8 hours without doing a manual save.
I started up my game and noticed there was no screen telling me not to quit when a certain symbol appeared; said symbol meaning the game was autosaving. Based on the lack of this screen, I deduced that the game did not autosave and proceeded to manually save acoordingly.
My buddy relies way tooo much on auto save and of course he also lost a few hours or mintues due to another save courrption or the game not just saving at all (Dinvinty original sin.)
I guess y'all can just hope an auto-save will come out in the new update.
Definitely no PDA reminding to "save", that would hurt immersion. I already dislike mentions of countries in various game trivia items (what countries lol, its the age of pan-galactic corporations, country is a meaningless variable).
Autosave on entering your base just makes sense. I always save before entering my vehicle when leaving the base, but a good autosave mechanic just makes the game more enjoyable.
Whereas some of us have hard drives which can handle a few copies of a ~200MB save file. Moreover, you're not bringing anything to the table besides "♥♥♥♥ you, got mine," not to put too fine a point on it. The system I proposed - with multiple redundant copies - is simply what Half-Life uses. A potential auto-save and quick-save feature for Subnautica doesn't have to follow that exact same model, but it would be nice to discuss it without people trying to shut down that discussion for reasons unclear.
I would personally like to create multiple redundant save files, either to try out things which might not work or just because I feel like doing so. Preferably without alt-tabbing out of the game and fiddling with files on my hard drive by hand. I would also like both an auto-save and a quick-save option, as well.
Just because YOU don't need a feature doesn't mean the rest of us are wrong or stupid for wanting it. Especially when not having it is - near as I can tell - not a deliberate design decision but rather a technical limitation of some sort.
Also when in game you can actually sleep on the beds to progress the time, maybe it would be useful to add a PDA Voice Entry stateing that you may need to sleep soon due to fatigue setting in and hence this would be a good time to save any progress we have made in the game.
The sleep thingy would be like a little nod to remind you to save at that point and or time, although its not a forced thing to make you save when you sleep, you can save at any time still.
Mark
Some of us create large files in our daily lives due to our professions and require all of the space we have and should not have it wasted by the few who decide to not save. This attitude of yours where you instantly assume someone is of the "♥♥♥♥ you, got mine" mentaility is just as bad as any political comment that instantly assumes the opposition is whatever-phobic or anti-whatever.
An autosave is completely unnceseeary. Many games do not have this feature, and they work just fine. Subnautica does not have this feature, and they it works just fine. The time and effort spent to add an unnecessary feature, no matter how small the time and effort, would be better spent bug-fixing, adding items and useful features, and working on the upcoming DLC.
I'm not entirely sure how you manage to criticise me for implying FUGM, then follow it up with what amounts to "Any time spent on something I personally don't need is time wasted and shouldn't be done." You can make the same argument about customisable controls, borderless window, colour-blind mode, "a storyline," etc. Just because you personally don't need something doesn't make it bad or useless.
I am in fact genuinely astonished to see this kind of attitude. At no point have I ever heard somebody criticise a game for HAVING an auto-save feature. In fact, I would challenge you to list those games which "work just fine" without an autosave feature, which came out anywhere within the last decade or so. Because I have a sneaking suspicion it's going to be populated by either small-time indie stuff or early access stuff that's still incomplete. Hell, most modern games don't even give you a manual save/load option, relying instead purely on auto-saves.
Again, all you're doing here is trying to shut down a discussion via ad hominem. That's the long and short of it. The merits or implementation of a feature aren't relevant to you, only the fact that you don't need it matters. Not only are you unwilling to even entertain a discussion, you're perfectly willing to attack people who try to discuss the subject. Any discussion is going to turn toxic when it drifts from the subject and onto the merits of the arguers.
I understand not liking an idea - to each his own. Not wanting an autosave feature is an unusual one, but eh. Not wanting to permit discussion on the subject, though - that I don't understand.
The "level of outrage" exists because of responses like these. Yeah, the OP is made up of histrionics and exaggeration. That doesn't mean responding with dismissal to a request for what I'd describe as a "standard feature" in modern video games is appropriate. THAT is what's causing a lot of the outrage and arguing. I mean, if the game is going to demand frequent manual saves, why not at least give me a Quick Save key? Or is that also "not needed?"
While I'm never going to say no to optional features... How does auto-save prevent you from saving when you want to? Maybe we're talking past each other here. Are you thinking of an autosave-only system of some description? Because the suggestion I've seen is for an autosave system in addition to the manual saves system available already.
But, autosave or no autosave... At least it's not Daikatana.
I didn't think so, but I went looking. "Save Stations are absent in Dead Space 3, instead replaced with an auto-save system." That would be why I didn't remember it, but good point. There are indeed games without an autosave feature in recent years. I should have brought up Ori and the Blind Forest, actually - that uses resources to spawn a save point, so no auto-saving is available. Most of those games, however, have some kind of gameplay system governing saving your game. It's part of the challenge, ala Dark Souls. I mentally checked off those games because their save systems were in general non-traditional.
Subnautica doesn't really have that, though. The save game system isn't part of gameplay at all. You're not challenged to play on without saving, you're not prevented from saving manually, you don't consume any resource to save, etc. See, if you could only save in, for instance, a bed or some other fixed location then I could accept the lack of an auto-save feature. Thing is, with infinite unconditional manual saves, having an auto-save affects nothing.