Subnautica

Subnautica

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Ryu Jan 19, 2018 @ 10:44am
Cyclops too voulnerable
I get the feeling that even a fully upgraded Cyclops is voulnerable against attacks, since too many creatures can actually damage the vehicle, in particular the shark sized predators like the Bone Shark or the River Prowlers. The constant risk of attack from these predators force the already slow Cyclops to always be moving slowly to avoid provocation, and forces the sub to use precious energy and decoys to survive threats that shouldnt even be able to cause dents in the (suposedly) super hard hull, leaving you dead in the water when a Leviathan showes up to cause real damage.

I'd propose to either reduce Cyclopse energy consumption quite a bit so that we can use the shield to repel the shark sized predators and give us a fighting chance against the leviathans, or make the vehicle inmune to attacks from anything below a Leviathan class predator. Otherwise I feel the game's late game becomes almost unfairly hard for a solo-play.

Now if it where a 3 man team, it would make far more sense, because we'd have the pilot deploying the Cyclops's systems and piloting, a second man re-equiping the decoys, refueling the Cyclops, and fixing damage, and a 3rd man using a PRAWN or Seamoth to fight off the threats, but as the game stands the voulnerability of the Cyclops is the weak link in the game, which is a real shame
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Showing 1-15 of 68 comments
Cougarific Jan 19, 2018 @ 10:46am 
Nope. Basically invulnerable if you use it correctly. Keep practicing.
Last edited by Cougarific; Jan 19, 2018 @ 10:47am
Bandit Hadron Jan 19, 2018 @ 10:46am 
I agree pretty whole-heartedly... A titanium hull shouldn't even take a dent from those small predators.
bobidog Jan 19, 2018 @ 10:49am 
Shame on someone who does not know how to use Cyclops is rational.

Cyclops balanced. A little imagination and the game is finished without losses.
Koze Jan 19, 2018 @ 10:49am 
Git gud scrub
Atlas MK II Jan 19, 2018 @ 11:05am 
But bone sharks and river prowlers CAN'T harm the Cyclops, only leviathans and lava larvas can, and even then the latter can't if you take the batteries out your sub before you leave.
Buckarama Jan 19, 2018 @ 11:29am 
I didn't even build one - finished the game with out it (or at least as far as I can go with this current build)
Atlas MK II Jan 19, 2018 @ 11:55am 
Agreed, while certainly very handy, it isn't necessary equipment
[NTOG] Rave Jan 19, 2018 @ 12:52pm 
Cyclops needs work? Hmm, how about no? Play the game for a few more days, practice your piloting, practice some planning of your route with dangers noted and ways to get rid of said dangers. Unless you are using your cyclops for suicide runs into levithans, you shouldnt be getting any dmg to it ever with a little proper practice. It isnt meant to be a long term self sustained base, although it CAN be one with the proper set ups (thermal gens, solar panels, upgrades.) and dont forget you have two submessibles in the prawn suit, which can actually fend off everything in the game easily, and your super manuverable seamoth. If all else fails, hop out and stasis gun - knife to death whatever is attacking you. Only thing I havent been able to knife to death yet is the damn dragon, but im getting close...:steammocking:
Vulnerability + Poor Energy Efficiency (mods or no) + Resource Intensive = Useless on all practical levels.

Compared to the Seamoth: While it’s supposedly more durable due to more health and the overshields mechanic, its slow speed forces it to rely on creature decoys (which waste resources for little benefit) to deal with threats that the Seamoth can outmaneuver or deter with a Perimeter Defense System blast. The only real advantage that the Cyclops has over the Seamoth is built-in storage without mods.

Compared to the PRAWN: It’s not restricted to the ground and its exterior lights can be turned off. That is the extent of the Cyclops’ advantages over the PRAWN. The exosuit is way more tanky, maneuverable (provided you have the grapple arm and, optionally, the jump jet upgrade), and easy to defend (The default and drill arms can be used to damage and drive off threats with no additional resource costs).
xXBulletJusticeXx Jan 20, 2018 @ 6:17am 
Originally posted by LaddytheOutcast:
Vulnerability + Poor Energy Efficiency (mods or no) + Resource Intensive = Useless on all practical levels.

Compared to the Seamoth: While it’s supposedly more durable due to more health and the overshields mechanic, its slow speed forces it to rely on creature decoys (which waste resources for little benefit) to deal with threats that the Seamoth can outmaneuver or deter with a Perimeter Defense System blast. The only real advantage that the Cyclops has over the Seamoth is built-in storage without mods.

Compared to the PRAWN: It’s not restricted to the ground and its exterior lights can be turned off. That is the extent of the Cyclops’ advantages over the PRAWN. The exosuit is way more tanky, maneuverable (provided you have the grapple arm and, optionally, the jump jet upgrade), and easy to defend (The default and drill arms can be used to damage and drive off threats with no additional resource costs).

All good points there. But the OP thinks the Cyclops is too squishy.. when all he needs to do is get out of agro area of whatever is attacking him and turn off engine until whatever is attacking him goes away... then repair hull. So simple a child can do it. Literally.

Cyclops is not the end-all-be-all for reason. That reason is to keep the other tools relevant. Its more of a mobile base or staging area for exploring new or dangerous areas. Its role and survivability are well balanced and it even has a silent running mode when there are some baddies nearby.. just need to learn how to utilize its tools and game mechanics effectively.
Lobo'ren Jan 20, 2018 @ 6:18am 
The Cyclops used to be OP as heck! It basically broke the game. But that doesn't mean it's as fragile as everyone says it is now. You just need to get used to piloting it.
Ryu Jan 20, 2018 @ 7:00am 
Originally posted by Cougarific:
Nope. Basically invulnerable if you use it correctly. Keep practicing.
then teach me please, because I decked out my Cyclopse with everything defensive, was attacked by a reaper, and lost the cyclops in the span of 15 seconds. (granted the reaper spawned in a little late, but I think it still applies)
Piorn Jan 20, 2018 @ 7:04am 
What version are you playing? The most up to date one, small predators ignore the Cyclops completely.
Ryu Jan 20, 2018 @ 7:06am 
Originally posted by xXBulletJusticeXx:
Originally posted by LaddytheOutcast:
Vulnerability + Poor Energy Efficiency (mods or no) + Resource Intensive = Useless on all practical levels.

Compared to the Seamoth: While it’s supposedly more durable due to more health and the overshields mechanic, its slow speed forces it to rely on creature decoys (which waste resources for little benefit) to deal with threats that the Seamoth can outmaneuver or deter with a Perimeter Defense System blast. The only real advantage that the Cyclops has over the Seamoth is built-in storage without mods.

Compared to the PRAWN: It’s not restricted to the ground and its exterior lights can be turned off. That is the extent of the Cyclops’ advantages over the PRAWN. The exosuit is way more tanky, maneuverable (provided you have the grapple arm and, optionally, the jump jet upgrade), and easy to defend (The default and drill arms can be used to damage and drive off threats with no additional resource costs).

All good points there. But the OP thinks the Cyclops is too squishy.. when all he needs to do is get out of agro area of whatever is attacking him and turn off engine until whatever is attacking him goes away... then repair hull. So simple a child can do it. Literally.

Cyclops is not the end-all-be-all for reason. That reason is to keep the other tools relevant. Its more of a mobile base or staging area for exploring new or dangerous areas. Its role and survivability are well balanced and it even has a silent running mode when there are some baddies nearby.. just need to learn how to utilize its tools and game mechanics effectively.
It is suposed to be the end game vehicle that is suposed to take you down to the final alien structure, you can tell by how its designed by the game devs. What that means that it (and the enhanced PRAWN) are suposed to survive in territory patrolled first by Ghost Leviathans, and then Sea Dragon Leviathans, both of which are bigger than the Cyclops and one of which can throw it around like a toy.

With that in mind, yeah, the PRAWN is a great vehicle, but the Cyclops isnt, and it creates an artificial increase in dificulty not because of the Leavithans themselves, but because of the Cyclops isnt as well ballanced as the other vehicles, and takes a ♥♥♥♥♥♥♥ of resources to build and upgrade
Ryu Jan 20, 2018 @ 7:08am 
Originally posted by MiddleAgedWerewolf:
The Cyclops used to be OP as heck! It basically broke the game. But that doesn't mean it's as fragile as everyone says it is now. You just need to get used to piloting it.
I'm not saying "make the cyclops invoulnerable again", thats no fun. What I'm saying is that the stats need more work, because at the moment the vehicle is a bit too voulnerable when compaired to its role in the game, as well as how well the other two vehicles work. Heck, I can survive a Reaper Leviathan attack longer with a well equiped Seamoth than with a well equiped Cyclops
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Date Posted: Jan 19, 2018 @ 10:44am
Posts: 68