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Cyclops balanced. A little imagination and the game is finished without losses.
Compared to the Seamoth: While it’s supposedly more durable due to more health and the overshields mechanic, its slow speed forces it to rely on creature decoys (which waste resources for little benefit) to deal with threats that the Seamoth can outmaneuver or deter with a Perimeter Defense System blast. The only real advantage that the Cyclops has over the Seamoth is built-in storage without mods.
Compared to the PRAWN: It’s not restricted to the ground and its exterior lights can be turned off. That is the extent of the Cyclops’ advantages over the PRAWN. The exosuit is way more tanky, maneuverable (provided you have the grapple arm and, optionally, the jump jet upgrade), and easy to defend (The default and drill arms can be used to damage and drive off threats with no additional resource costs).
All good points there. But the OP thinks the Cyclops is too squishy.. when all he needs to do is get out of agro area of whatever is attacking him and turn off engine until whatever is attacking him goes away... then repair hull. So simple a child can do it. Literally.
Cyclops is not the end-all-be-all for reason. That reason is to keep the other tools relevant. Its more of a mobile base or staging area for exploring new or dangerous areas. Its role and survivability are well balanced and it even has a silent running mode when there are some baddies nearby.. just need to learn how to utilize its tools and game mechanics effectively.
With that in mind, yeah, the PRAWN is a great vehicle, but the Cyclops isnt, and it creates an artificial increase in dificulty not because of the Leavithans themselves, but because of the Cyclops isnt as well ballanced as the other vehicles, and takes a ♥♥♥♥♥♥♥ of resources to build and upgrade