Subnautica

Subnautica

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kage74 Aug 7, 2019 @ 10:45am
Cyclops
What is the best way to keep the Cyclops powered?

Some have suggested bringing a ton of power cells with you and swapping them out for recharge them when you get back to base, others have suggested bringing the components to construct a small "recharge base" and deploying it around thermal vents to charge the power cells, others suggested simply parking the Cyclops over a thermal vent and allowing the thermal reactor module to recharge the ship.

Which is the most reliable way to recharge your Cyclops?
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Showing 1-15 of 20 comments
Cougarific Aug 7, 2019 @ 10:47am 
Personally I prefer the thermal reactor module. You can be (very slowly) recharging even in moderately warm water, and for faster charging thermal vents aren't that scarce or difficult to locate.
Seal Aug 7, 2019 @ 11:01am 
I bring an entire locker of spare power cells with me. Although convenient when at over a kilometre down, it applies a huge burden to my power cell chargers when I return.

With the thermal reactor module, you could also park your black scottish cyclops near a vent, volcano, lava, or any other heat source. Be wary of lava larvae, as they'll gladly drain your vessel's power.
txmadhatter Aug 7, 2019 @ 11:20am 
i just use rechargable batteries but the power dosnt go down becaase i use creative mode... in creative mode none of the power for anything goes down
Huperspace Aug 7, 2019 @ 11:41am 
drive slow, shut everything down you don't need (light, etc....), don't use silencer.
you should be able to dive to the Thermal Reactor Plant (Energy Cube Generator) and back to starting pod with 1 charge.
PrimeSonic Aug 7, 2019 @ 11:44am 
Install mods.
Then, in addition to thermal power, I can also recharge the Cyclops using solar energy, biofuel, or reactor rods.
McGooTheWise Aug 7, 2019 @ 11:59am 
Originally posted by kage74:
What is the best way to keep the Cyclops powered?

Some have suggested bringing a ton of power cells with you and swapping them out for recharge them when you get back to base, others have suggested bringing the components to construct a small "recharge base" and deploying it around thermal vents to charge the power cells, others suggested simply parking the Cyclops over a thermal vent and allowing the thermal reactor module to recharge the ship.

Which is the most reliable way to recharge your Cyclops?
Explore the aurora and get the power saver module, then use it to carry the prawn suit down to the lava zone to cut some kyanite and other useful materials so you can build the thermal reactor. Once you know where all the heat zones are you won't even need ion power cells.

I personally like to have all of the other modules built and the sub 100% ready to go before driving it anywhere. Seamoth and prawn suit are all you really need until you get to the ghost river.

Get two grapple arms and two drill arms and I'd say to hell with torpedos and grabbers. The drill arm will cut the ♥♥♥♥ out of any fauna that attack you and the grapple arm can be used to make the prawn swim as fast as the seamoth downhill, and you can climb back up to the shallows a lot faster with a second grapple arm.

Also, walk diagonally in the prawn suit. You'll go about 1.5x your normal speed.
General Idea Aug 7, 2019 @ 12:23pm 
Originally posted by Cougarific:
Personally I prefer the thermal reactor module. You can be (very slowly) recharging even in moderately warm water, and for faster charging thermal vents aren't that scarce or difficult to locate.

^^ This ^^

However, I would like a Cyclops docking module to connect to a static base for recharging and for the transfer of goods back and forth. It's something they've missed implementing.
Zarinthal Aug 7, 2019 @ 12:43pm 
I did a lot of casual farming playing while watching TV and listening to podcasts, so when i built a sub, I made 6 sets of 6 batteries, 3 sets that went on the road with me and 3 charged and ready to swap out, plus the thermal charge system because....well when you get down there youll see why. the last base I built was underground and nuclear powered just to shorten the run for recharge
SteeL Aug 7, 2019 @ 12:53pm 
Thermal reactor is a way to go.
Alos I had a couple of spare powers cells. Just in case.
txmadhatter Aug 7, 2019 @ 1:11pm 
Originally posted by Huperspace:
drive slow, shut everything down you don't need (light, etc....), don't use silencer.
you should be able to dive to the Thermal Reactor Plant (Energy Cube Generator) and back to starting pod with 1 charge.
the silencer is good for lowering power usage... infact im pretty sure most stuff that uses sound in the cyclops drains power faster...
Zarinthal Aug 7, 2019 @ 1:13pm 
Originally posted by txmadhatter:
Originally posted by Huperspace:
drive slow, shut everything down you don't need (light, etc....), don't use silencer.
you should be able to dive to the Thermal Reactor Plant (Energy Cube Generator) and back to starting pod with 1 charge.
the silencer is good for lowering power usage... infact im pretty sure most stuff that uses sound in the cyclops drains power faster...
silent running uses more power
AoD_lexandro Aug 7, 2019 @ 1:17pm 
Thermal and Efficiency upgrades, and a small dedicated room for charging cells at the base. Plus a locker full of them onboard.
txmadhatter Aug 7, 2019 @ 1:19pm 
the thermal isnt too good... a lot of the thermal areas have creatures that eat power so.
txmadhatter Aug 7, 2019 @ 1:19pm 
like lava larva
txmadhatter Aug 7, 2019 @ 1:20pm 
they eat power draining it super fast
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Date Posted: Aug 7, 2019 @ 10:45am
Posts: 20